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TheNite
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« Reply #200 on: April 23, 2012, 11:25:40 AM »

Hey Interrupt, I just made a mod/dungeon for Delver. I was sick for a few weeks so I needed something to do or else I would die of boredom. I found Delver and now I have a new hobby. Dungeon-engineering! Grin This took about a week to make because I had to learn something that didn't have any tutorials. But I think the sleepless nights paid off. I made a five floor dungeon with one secretish room. Floor four and five are...meh. I will remake them when I have more time. Just download it and copy the images in the zip file into the delver jar's level folder. It also has a readme with more instuctions and a link to the OP. The next version will have new 4th and 5th floors and mabye a new weapon. Keep up the great work on Delver. Wink
http://www.mediafire.com/?c15yudbwtnvwh7w
http://www.flickr.com/photos/77550464@N03/6960951218/in/photostream Images never work when I post them so I have to post links.

EDIT:I fixed a bug that would crash the game at the third and fourth floor. The download link is now for the new version.
EDIT 2:v0.2.1 Released! More bug fixes and a crash fix. The download link leads to the latest version
« Last Edit: April 24, 2012, 10:36:11 AM by TheNite » Logged
architech7
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« Reply #201 on: April 23, 2012, 11:38:40 AM »

Its only four dollars ... But here ya go... Enjoying being able to play throughout the day... Thanks man
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« Reply #202 on: April 23, 2012, 12:48:29 PM »

Hey Interrupt, I just made a mod/dungeon for Delver. I was sick for a few weeks so I needed something to do or else I would die of boredom. I found Delver and now I have a new hobby. Dungeon-engineering! Grin This took about a week to make because I had to learn something that didn't have any tutorials. But I think the sleepless nights paid off. I made a five floor dungeon with one secretish room. Floor four and five are...meh. I will remake them when I have more time. Just download it and copy the images in the zip file into the delver jar's level folder. It also has a readme with more instuctions and a link to the OP. The next version will have new 4th and 5th floors and mabye a new weapon. Keep up the great work on Delver. Wink
http://www.mediafire.com/?b8bdi6pj9abdgt7
http://www.flickr.com/photos/77550464@N03/6960951218/in/photostream Images never work when I post them so I have to post links.
This is quite cool! Trying it just now, good job! Smiley
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TheNite
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« Reply #203 on: April 23, 2012, 10:11:55 PM »

This is quite cool! Trying it just now, good job! Smiley
Thanks! Tell me if you find any problems or have an idea.  Grin
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« Reply #204 on: April 23, 2012, 11:03:17 PM »

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Interrupt
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« Reply #205 on: April 24, 2012, 08:07:20 AM »

Hey Interrupt, I just made a mod/dungeon for Delver. I was sick for a few weeks so I needed something to do or else I would die of boredom. I found Delver and now I have a new hobby. Dungeon-engineering! Grin This took about a week to make because I had to learn something that didn't have any tutorials. But I think the sleepless nights paid off. I made a five floor dungeon with one secretish room. Floor four and five are...meh. I will remake them when I have more time. Just download it and copy the images in the zip file into the delver jar's level folder. It also has a readme with more instuctions and a link to the OP. The next version will have new 4th and 5th floors and mabye a new weapon. Keep up the great work on Delver. Wink
http://www.mediafire.com/?ovaod2v40rk6ryq
http://www.flickr.com/photos/77550464@N03/6960951218/in/photostream Images never work when I post them so I have to post links.

EDIT:I fixed a bug that would crash the game at the third and fourth floor. The download link is now for the new version.

Oh wow, you even figured out how to set height levels. Will give it a run through later today. ( Sorry about the weird format! Smiley )



So Awesome.

Something not as cool as either of those, but it's almost ready to use - just need to place monsters, items, and stairs:

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ajf
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« Reply #206 on: April 24, 2012, 09:16:53 AM »

I feel like this might be a fun JavaScript project...

brb building map editor Wink
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TheNite
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« Reply #207 on: April 24, 2012, 09:29:28 AM »

Oh wow, you even figured out how to set height levels. Will give it a run through later today. ( Sorry about the weird format! Smiley )
Thanks! Grin The map format isn't that bad. I kinda like it because all you need is paint.net and a note of what each color does. By the way do you think delver will get an official forum any time soon? I don't want to spam this topic when I update the mod/map.  Undecided

EDIT: As soon as I say all you need is paint.net and notes, ajf starts building a map editor! XD Also I'm looking forward to the Dungeon Generator!
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ajf
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« Reply #208 on: April 24, 2012, 10:28:41 AM »

Oh wow, you even figured out how to set height levels. Will give it a run through later today. ( Sorry about the weird format! Smiley )
Thanks! Grin The map format isn't that bad. I kinda like it because all you need is paint.net and a note of what each color does. By the way do you think delver will get an official forum any time soon? I don't want to spam this topic when I update the mod/map.  Undecided

EDIT: As soon as I say all you need is paint.net and notes, ajf starts building a map editor! XD Also I'm looking forward to the Dungeon Generator!
Heh, I just thought it might be a fun little project. Probably won't support height editing yet though...
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« Reply #209 on: April 24, 2012, 10:52:34 AM »

Heh, I just thought it might be a fun little project. Probably won't support height editing yet though...

Height isn't too bad, in the height file the green channel is used for the floor and the blue channel for the ceiling. Defaults are 128 and 144 for a perfectly cubed tile at 16 units. Magic number is 16 so that it matches with the 16 x 16 wall textures.

Thanks! Grin The map format isn't that bad. I kinda like it because all you need is paint.net and a note of what each color does. By the way do you think delver will get an official forum any time soon? I don't want to spam this topic when I update the mod/map.  Undecided

No forum yet, this is the best place for now.
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TheNite
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« Reply #210 on: April 24, 2012, 10:55:01 AM »

Heh, I just thought it might be a fun little project. Probably won't support height editing yet though...
If you need someone to test it I would love to! Gomez
By the way, did you finish the dungeon I made? I really want to know of any bugs so I can kill them...with fire... Evil
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ajf
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« Reply #211 on: April 24, 2012, 11:13:52 AM »

Some progress with editor! Recognises 4 tile types now, of course, I haven't got all of them done yet.

If someone could tell me what the tile types are relatively soon that would be greatly appreciated Smiley

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TheNite
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« Reply #212 on: April 24, 2012, 11:36:47 AM »


Bright red are enemies.
Bright pink is the spawn for the player.
Yellow is a torch.
Bright green is loot.
Dark brown is wood floor.
Purple is a purple glowing light.
Dark red is red carpet.
Light blue is water with stalagmites on the roof? (Not sure)
Light brown is a bookshelf.
Yellowish brown is a cave wall.
Grey is a stone floor.
Black is supposed to be a little transparent. Like light grey colored. (Might be paint.net though.) It's a stone floor with either vines on the roof or rocks on the floor.
Purplely pink is a ladder going down.
Brighter purplely pink (lol) is a ladder going up.
Bright lime green (On the 5th floor) is the orb you need to collect.
Darker yellowish brown is a door.
Light yellow is a key.
Light green (almost exactly like loot, it's on the 4th floor of my dungeon)is a green light.

I THINK thats all of them.


These notes worked for me atleast! Big Laff Better list below.
« Last Edit: April 24, 2012, 12:48:53 PM by TheNite » Logged
Interrupt
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« Reply #213 on: April 24, 2012, 12:24:22 PM »

Color codes are in hex:
4c1111 - Null red
A0A0A0 - Brick wall
6a6a6a - Dungeon start door
A0AAA0 - Mossy wall
503A1B - Wood floor / ceiling
842e1b - Wood ceiling / Red Carpet
0094FF - Water tile
7F6A00 - Cave wall
b96c00 - Wood wall
943f00 - Bookshelf

625200 - Locked door
d67fff - Ladder down
ff7fed - Ladder up
ff0000 - Enemy spawn
FF00DC - Player start
ffb800 - Torch
52ff4e - Green light
6000ff - Purple light
ffe97f - Key
00ff24 - Loot

deff00 - The boss & Orb

Anything else - empty tile with default floor & ceiling textures

Alpha values can spawn entities as well - this will eventually replace all entity spawns so that they don't affect the floor / ceiling textures:
99 - Torch
150 - Hanging moss
151 - Floor rocks
152 - Random decoration (skulls!)
153 - Grass
154 - Random decoration pile (more skulls!)
« Last Edit: April 24, 2012, 12:31:36 PM by Interrupt » Logged
ajf
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« Reply #214 on: April 24, 2012, 01:20:03 PM »

Color codes are in hex:
4c1111 - Null red
A0A0A0 - Brick wall
6a6a6a - Dungeon start door
A0AAA0 - Mossy wall
503A1B - Wood floor / ceiling
842e1b - Wood ceiling / Red Carpet
0094FF - Water tile
7F6A00 - Cave wall
b96c00 - Wood wall
943f00 - Bookshelf

625200 - Locked door
d67fff - Ladder down
ff7fed - Ladder up
ff0000 - Enemy spawn
FF00DC - Player start
ffb800 - Torch
52ff4e - Green light
6000ff - Purple light
ffe97f - Key
00ff24 - Loot

deff00 - The boss & Orb

Anything else - empty tile with default floor & ceiling textures

Alpha values can spawn entities as well - this will eventually replace all entity spawns so that they don't affect the floor / ceiling textures:
99 - Torch
150 - Hanging moss
151 - Floor rocks
152 - Random decoration (skulls!)
153 - Grass
154 - Random decoration pile (more skulls!)
Thank you! And I had been guessing until now (well, using SCIENCE i.e. testing!)
Current status (before I start using that list) - all of first floor works:
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ajf
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« Reply #215 on: April 24, 2012, 01:47:00 PM »

What's 4f3819?
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shpoonj
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« Reply #216 on: April 24, 2012, 02:12:22 PM »

I don't know a thing about Java, but I really wanted to try my hand at a Delver level. The only thing I'm missing is how to recompile...

Code:
jar cfm app.jar delver/META-INF/MANIFEST.MF

Am I at least on the right track?
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Interrupt
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« Reply #217 on: April 24, 2012, 02:25:34 PM »

I don't know a thing about Java, but I really wanted to try my hand at a Delver level. The only thing I'm missing is how to recompile...

Code:
jar cfm app.jar delver/META-INF/MANIFEST.MF

Am I at least on the right track?

You're making it too hard actually, if all you are changing is the level files you can just add all the files /dirs back into a zip file and rename it to .jar Smiley

What's 4f3819?

I'm not sure it's anything, which level did you see that on?
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ajf
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« Reply #218 on: April 24, 2012, 02:30:22 PM »

What's 4f3819?

I'm not sure it's anything, which level did you see that on?
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shpoonj
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« Reply #219 on: April 24, 2012, 02:31:09 PM »

You're making it too hard actually, if all you are changing is the level files you can just add all the files /dirs back into a zip file and rename it to .jar Smiley

Well that definitely didn't work... hm I guess I'll just keep trying!

If I make the jar a zip and then make it a jar again, it'll run... but if i make the jar a zip, open it, then make that folder a zip, and make it a jar... won't run.
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