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March 28, 2024, 06:46:00 AM

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Dementor561
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« Reply #2200 on: March 13, 2013, 02:41:38 PM »

Best. Day. Ever.
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gimymblert
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« Reply #2201 on: March 13, 2013, 04:18:47 PM »

er ... it's looking more and more like delver maker, the rpg maker 3D that should have been!
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MikeRatzlaff
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« Reply #2202 on: March 13, 2013, 08:37:19 PM »

er ... it's looking more and more like delver maker, the rpg maker 3D that should have been!
Well, yeah.  The game inspired me to do my UW mod, especially after seeing how easy it was to change the content with how open the JSON files are.  I want to add features to the engine, admittedly selfishly, that are required by my ideas for my UW mod.  But the features I suggest are broad enough to be useful to base Delver and other mods so I want to continue to keep the features open and easy to mod for the next person that might be so inspired to do so.
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MikeRatzlaff
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« Reply #2203 on: March 13, 2013, 08:39:12 PM »

It seems that like my UW mod project has been noticed over on the Ultima Codex:
http://ultimacodex.com/2013/02/someone-is-re-making-ultima-underworld-using-delver/
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« Reply #2204 on: March 14, 2013, 03:08:33 AM »

It seems that like my UW mod project has been noticed over on the Ultima Codex:
http://ultimacodex.com/2013/02/someone-is-re-making-ultima-underworld-using-delver/

nice - congratulations!
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MikeRatzlaff
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« Reply #2205 on: March 14, 2013, 03:36:28 PM »

DelvEdit 3-12-13

Here's the next version of DelvEdit for those that want to start messing around with it. Major features:

  • Entity selection and placement
    • x, y and z keys will lock movement to that axis
    • shift will lock movement to the x & y plane
    • alt will duplicate an entity
  •    Entity editor
    • right click on a selected entity and use 'edit properties' to bring up a properties pane for that entity
    • choose textures, lighting modes, collision sizes, etc
  • Static mesh support
    • Add a model entity, choose the model and texture, set to 'isDynamic = false' to have the model use the static mesh batching pipeline
    • Static meshes will render faster, have better lighting, and will receive decals
  • Projected decal entities
    • Projects the chosen texture onto surfaces
    • Choose either projected or orthogonal mode
  • C key displays / hides collision boxes for entities
Oh I like seeing the collision boxes.  But it doesn't seem to work for me?  I press C with out without lighting and with or without having an entity selected and it still shows me nothing.
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Dementor561
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« Reply #2206 on: March 17, 2013, 06:28:09 AM »

Bows are still gonna be useless though Tongue
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ninja
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« Reply #2207 on: March 17, 2013, 07:55:44 AM »

Bows are still gonna be useless though Tongue

Why?
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Delver is awesome!!!!!!!!!!!!!!!!!!!!!!!
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Dementor561
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« Reply #2208 on: March 17, 2013, 11:18:35 AM »

They are half the time broken, wands do waaaay more damage than them, its hard to find arrows. Wands are just like arrows except higher damage, and they come with free arrows.
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« Reply #2209 on: March 17, 2013, 04:45:14 PM »

Bows are more reliable once you get arrows. You never have to shuffle them. You can use them to quickly check traps. You can stack all the arrows into one slot with patience.
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DustyDrake
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« Reply #2210 on: March 17, 2013, 05:53:59 PM »

I usually have a harder time finding Bows than arrows, rarely have I run out of arrows once my supply is going
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kensupen
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« Reply #2211 on: March 19, 2013, 02:39:28 AM »

Quote
You can stack all the arrows into one slot with patience.

I can't figure out how to stack all the arrows. Can you explain how?
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Dementor561
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« Reply #2212 on: March 19, 2013, 02:45:35 AM »

Personally, I think that if wands were waaay less easy then bows and arrows, and bows and arrows spawned more, the balance would be a lot better. It would make it so the player has to use the wands shots wisely, as to conserve his power.
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« Reply #2213 on: March 19, 2013, 02:56:26 AM »

Quote
You can stack all the arrows into one slot with patience.

I can't figure out how to stack all the arrows. Can you explain how?

Fire them all on the ground and then pick them up. They'll add to a single slot. The floating packs don't count as "arrows" until they're in the inventory, so you unload your arrows onto the ground first, then pick up the stack, and mash E on your other arrows.
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Dementor561
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« Reply #2214 on: March 20, 2013, 11:56:40 AM »

Sounds like that would take a loooooooong time.
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« Reply #2215 on: March 20, 2013, 11:57:48 AM »

It takes about 5 seconds if you have a stack you can depend on.
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Dementor561
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« Reply #2216 on: March 24, 2013, 10:07:57 AM »

That's still too much button pressing for me.
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Odkin
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« Reply #2217 on: March 28, 2013, 08:10:31 PM »

Hmmm.... too long with no updates makes the ADD kick in - people start looking for the next new shiny plaything...
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Dementor561
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« Reply #2218 on: March 29, 2013, 05:44:19 AM »

5 months of tears man.
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ninja
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« Reply #2219 on: March 29, 2013, 06:48:31 AM »

Hey, don't worry.  He had a move across the nation.  He will be back soon.  He has been working just hasn't put out an update yet.  Don't worry.
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Delver is awesome!!!!!!!!!!!!!!!!!!!!!!!
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