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TIGSource ForumsCommunityDevLogsDelver
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Dementor561
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« Reply #2220 on: March 29, 2013, 08:25:31 AM »

Manly tears were shed.
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Connor
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« Reply #2221 on: April 02, 2013, 06:28:30 PM »

please dont be dead...
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
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« Reply #2222 on: April 02, 2013, 06:29:42 PM »

please dont be dead...
Good luck next life
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Dementor561
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« Reply #2223 on: April 03, 2013, 12:31:23 PM »

I'm convinced at this point that this is just another one of those projects that looks promising, but is never followed through completely.
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« Reply #2224 on: April 03, 2013, 02:08:56 PM »

please dont be dead...

Not dead, bit off more engine features than I should have for this next release, probably would have been better off making more content instead. Currently fighting through the collision for angled walls, it was way easier when everything was axis aligned.

Here's the current list of stuff that should be in the next release:
* Static meshes
* Fixed model rendering for some AMD graphics cards
* Texture atlases now defined via a data file
* Entities can reference arbitrary texture atlases, not just the few predefined ones
* Angled walls
* More concurrent dynamic lights
* Triggers?
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« Reply #2225 on: April 03, 2013, 04:22:28 PM »

sounds good!
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ninja
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« Reply #2226 on: April 04, 2013, 07:14:02 AM »

please dont be dead...

Not dead, bit off more engine features than I should have for this next release, probably would have been better off making more content instead. Currently fighting through the collision for angled walls, it was way easier when everything was axis aligned.

Here's the current list of stuff that should be in the next release:
* Static meshes
* Fixed model rendering for some AMD graphics cards
* Texture atlases now defined via a data file
* Entities can reference arbitrary texture atlases, not just the few predefined ones
* Angled walls
* More concurrent dynamic lights
* Triggers?

Ok not to sound like an idiot here but, translation please!
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Delver is awesome!!!!!!!!!!!!!!!!!!!!!!!
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Leonick
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« Reply #2227 on: April 04, 2013, 07:26:34 AM »

Not dead, bit off more engine features than I should have for this next release, probably would have been better off making more content instead. Currently fighting through the collision for angled walls, it was way easier when everything was axis aligned.

Here's the current list of stuff that should be in the next release:
Better of with more less than stable dev builds as well. Since you made delver available for purchase I don't think we've seen a single dev build while before that we saw new once pretty often even if they weren't fully stable or had something new and fully implemented yet. It's a big change, I certainly have no problem seeing why someone could take the change as if meaning dead project.


Ok not to sound like an idiot here but, translation please!
OK, translation, something like this: several new fancy engine features, little to no change in gameplay, possibly a bit "prettier".
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Connor
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« Reply #2228 on: April 04, 2013, 08:21:26 AM »

please dont be dead...
Good luck next life
why thank you! Tongue
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Firearrow games
www.firearrowgames.net

blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
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« Reply #2229 on: April 04, 2013, 08:50:50 AM »

It would be cool if there was a shop/trading system in-between floors or something!

P.S. just bought the game and it's pretty darn good!
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ninja
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« Reply #2230 on: April 04, 2013, 11:55:47 AM »

Not dead, bit off more engine features than I should have for this next release, probably would have been better off making more content instead. Currently fighting through the collision for angled walls, it was way easier when everything was axis aligned.

Here's the current list of stuff that should be in the next release:
Better of with more less than stable dev builds as well. Since you made delver available for purchase I don't think we've seen a single dev build while before that we saw new once pretty often even if they weren't fully stable or had something new and fully implemented yet. It's a big change, I certainly have no problem seeing why someone could take the change as if meaning dead project.


Ok not to sound like an idiot here but, translation please!
OK, translation, something like this: several new fancy engine features, little to no change in gameplay, possibly a bit "prettier".

Thanks for translating into video game programming and coding illiterate.
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Delver is awesome!!!!!!!!!!!!!!!!!!!!!!!
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« Reply #2231 on: April 04, 2013, 07:15:25 PM »

In all honesty, take your time, Chad. We know you'd update us if there was a bombshell to drop.
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ninja
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« Reply #2232 on: April 05, 2013, 08:05:47 AM »

Depends if it killed him or not...
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betasword
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« Reply #2233 on: April 09, 2013, 01:32:03 PM »

I have one question, and one alone, and I apologize if it has already been asked but... Can the Android version be modded?
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Leonick
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« Reply #2234 on: April 09, 2013, 02:41:39 PM »

Yes. On android you can find the assets folder together with your saves folder which I believe is stored in a folder called delver on you sdcard.

Any mod that is install in the assets folder should work. It's possible that you might be able to install modded delver.jar files as well, but not quite sure about that or how you'd best go about it.
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Dementor561
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« Reply #2235 on: April 09, 2013, 05:26:24 PM »

I WANT THE UPDATE SO BAD. #BALD_FOR_UPDATE

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Skizomeuh
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« Reply #2236 on: April 10, 2013, 11:49:01 PM »

I already bought Delver on Android, will do the same for the PC version when the next update come.
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« Reply #2237 on: April 12, 2013, 11:18:38 PM »

I hope the next version will be an Android update as well. I've played Delver more than any other game on my phone, I really want to see the new content.
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ninja
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« Reply #2238 on: April 16, 2013, 01:54:45 PM »

I am going to copy in the results from the poll that I made on the wiki about future updates.

What would you like to see in future Delver updates?
 
More Monsters
2
Magic
4
Advanced Character Sheets
14
More Weapons
1
Overworld
34
NPC's
2
Quests
13
Other
4

The poll was created at 03:09 on February 24, 2013, and so far 74 people voted.

So there ya have it.
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gimymblert
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« Reply #2239 on: April 16, 2013, 02:36:08 PM »

I am going to copy in the results from the poll that I made on the wiki about future updates.

What would you like to see in future Delver updates?
 
Overworld
34
Advanced Character Sheets
14
Quests
13
Other
4
Magic
4
More Monsters
2
NPC's
2
More Weapons
1

The poll was created at 03:09 on February 24, 2013, and so far 74 people voted.

So there ya have it.

Sorted result using the fantastic spaghetti sort
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