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TIGSource ForumsCommunityDevLogsDelver
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Cloudiest Nights
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« Reply #2240 on: April 16, 2013, 03:27:36 PM »

Wow, ok. I did not know this game was for sale as an alpha. BOUGHT  Kiss

EDIT
I've been enjoying this quite a bit, currently on level 7. Can't wait to see how this comes along!

EDIT EDIT
Do you mind if I go in with winRAR to mess around with the graphics for personal use?
« Last Edit: April 16, 2013, 06:08:57 PM by Cloudiest Nights » Logged

Leonick
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« Reply #2241 on: April 16, 2013, 07:49:42 PM »

EDIT EDIT
Do you mind if I go in with winRAR to mess around with the graphics for personal use?
There's been plenty of modding going on in this thread, just have at it.

You don't have to edit the jar file itself though, if you get the files from inside it you can put your modified version in a folder called assets, if there is a folder called assets inside the same folder as where the delver jar or exe is it will read from and use files from that folder instead of the internal files.
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ninja
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« Reply #2242 on: April 17, 2013, 10:31:48 AM »

I am going to copy in the results from the poll that I made on the wiki about future updates.

What would you like to see in future Delver updates?
 
Overworld
34
Advanced Character Sheets
14
Quests
13
Other
4
Magic
4
More Monsters
2
NPC's
2
More Weapons
1

The poll was created at 03:09 on February 24, 2013, and so far 74 people voted.

So there ya have it.

Sorted result using the fantastic spaghetti sort

Thanks.
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Delver is awesome!!!!!!!!!!!!!!!!!!!!!!!
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Cloudiest Nights
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« Reply #2243 on: April 17, 2013, 02:07:34 PM »

There's been plenty of modding going on in this thread, just have at it.

You don't have to edit the jar file itself though, if you get the files from inside it you can put your modified version in a folder called assets, if there is a folder called assets inside the same folder as where the delver jar or exe is it will read from and use files from that folder instead of the internal files.

Couldn't find a file called assets, but I just went over the images labeled items and such and edited over them. I'm try to make a sci-fi/megaman style version of the games graphics. I'll post some stuff here when I finish.
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Interrupt
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« Reply #2244 on: April 17, 2013, 03:43:24 PM »

Working on updating the caves to be cavier for the next release, they were a little too square before:





I should start running this new version by some people for some bug testing before I release since there's been some fairly major changes since the last version, PM me if you want to help out and I'll put you on a list for dev builds Smiley

Couldn't find a file called assets, but I just went over the images labeled items and such and edited over them. I'm try to make a sci-fi/megaman style version of the games graphics. I'll post some stuff here when I finish.

Not a file called assets, but a folder. If you make that new folder in the same place you run the game from, it will look for any assets file (like textures!) in there.

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Connor
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« Reply #2245 on: April 17, 2013, 07:19:39 PM »

id love to help test if i can get my hands on a copy?
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
ninja
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« Reply #2246 on: April 18, 2013, 12:25:31 PM »

Well I can't wait for the update.  I personally think that when you put out the update you should do an update of the website.
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ninja
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« Reply #2247 on: April 18, 2013, 05:06:01 PM »

Oh yeah by the way!  I just added forums to the Delver wiki.  Who knew that was there all along.  I don't mean for it at all to be official Delver forums, just for the wiki purposes.
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Heraldo
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« Reply #2248 on: April 21, 2013, 08:37:15 AM »

Hey everyone been working on a mod which adds a bunch of stuff to the game, including new weapons, new textures, a deep storyline and new enemies!

It isn't finished yet, so if you download and play it, any feedback would be appreciated!

Download -> https://www.dropbox.com/s/pfr3je0plelr74f/Space%20Delver.zip 
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Suedeash
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« Reply #2249 on: April 21, 2013, 11:55:18 AM »

Hey everyone been working on a mod which adds a bunch of stuff to the game, including new weapons, new textures, a deep storyline and new enemies!

It isn't finished yet, so if you download and play it, any feedback would be appreciated!

Download -> https://www.dropbox.com/s/pfr3je0plelr74f/Space%20Delver.zip 

Dude, I just played through that mod, and it's amazing!  Smiley
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ninja
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« Reply #2250 on: April 21, 2013, 01:06:22 PM »

Hey everyone been working on a mod which adds a bunch of stuff to the game, including new weapons, new textures, a deep storyline and new enemies!

It isn't finished yet, so if you download and play it, any feedback would be appreciated!

Download -> https://www.dropbox.com/s/pfr3je0plelr74f/Space%20Delver.zip 

Dude, I just played through that mod, and it's amazing!  Smiley
Could we have some screen shots, and a breif summery.  If you want I can add it to the mods page of the wiki.
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Connor
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« Reply #2251 on: April 22, 2013, 07:23:30 AM »

that mod is epic O_O
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Firearrow games
www.firearrowgames.net

blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
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« Reply #2252 on: April 22, 2013, 08:54:43 AM »

For everyone who sent me PMs to be on the testing list, you should have received a PM back with a link to a new version. This is going to be the next released update after you guys have had a chance to test it out. Please give it a try and post here with any issues.

Hey everyone been working on a mod which adds a bunch of stuff to the game, including new weapons, new textures, a deep storyline and new enemies!

It isn't finished yet, so if you download and play it, any feedback would be appreciated!

Download -> https://www.dropbox.com/s/pfr3je0plelr74f/Space%20Delver.zip  

Sounds awesome, looking forward to giving this a try later Smiley
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Connor
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« Reply #2253 on: April 22, 2013, 09:25:49 AM »

damnit, a new testing version??? why didnt i see that interrupt ._.;
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Firearrow games
www.firearrowgames.net

blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
Interrupt
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« Reply #2254 on: April 22, 2013, 10:03:37 AM »

damnit, a new testing version??? why didnt i see that interrupt ._.;

You weren't on the list, rectified. You should have a PM now.
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Leonick
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« Reply #2255 on: April 22, 2013, 10:11:38 AM »

Here's the note I gathered during a play through of the new version.

  • Yay, can see meshes (like the crystals now). Still not completly sure about them though, the crystal feels kind of out of place among the sprite grass and mushroom that are 2d and turn towards the player.

  • You said flying enemies should not stay at the same height, the bats and eyes I've seen have all stayed on mostly the same height. They did go up and down a bit but we're talking a couple of pixels. Relative to how much is available? They did seem to move more in rooms with more space between floor and ceiling, still, not a lot of vertical movement. The skulls at level 7 did change levels, on in particular went and hid in a small crevice by the ceiling when it got hurt.
  • Had a couple of minor graphical glitches. Not visible from all angles. Going back to the menu clears it. While the big glitches were there I also noticed the crystals are messed up. While standing in the middle of one glitch spot and looking around it changes colours. Looking back at my screenshots I almost want to say it's more common on the sewer levels, got it on both and it covered most of it until I went back to menu. Screenshots linked at the bottom.
  • You should considering making cave areas in the dungeon levels (like 1 and 2) look more cave like as well like you did in the actual caves.
  • The dungeon tiles have some diagonal pathways that would probably benefit from diagonal walls, a notable example being one of the three-way intersections.
  • Graphical note, the ladder down has dirt around it no matter what kind of floor it is on, a minor thing but worth putting on the list of things to 'fix' at some point.
  • The key on level 7 was invisible. Only reason I found it was that I walked up the the platform where it was thinking "huh, looks like there would be something there" and then the pick up key text appeared.
  • On level 7 in the maze only the path was drawn on the map, the walls weren't.
  • Did you increase the time traps take to reset or is that just me not having played in a while and thinking they reset quicker before?

Graphical glitches:
First I encountered
https://dl.dropboxusercontent.com/u/732993/delver-graphic-glitch.png
Second one, just a small one and pretty much only visible from that angle. Coloured differently than the rest though.
https://dl.dropboxusercontent.com/u/732993/delver-graphic-glitch2.png
https://dl.dropboxusercontent.com/u/732993/delver-graphic-glitch3.png
The two below shows just how bad the glitch can get.
https://dl.dropboxusercontent.com/u/732993/delver-graphic-glitch4.png
https://dl.dropboxusercontent.com/u/732993/delver-graphic-glitch5.png
Here with the glitched crystals.
https://dl.dropboxusercontent.com/u/732993/delver-graphic-glitch6.png
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a6n0rma1
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« Reply #2256 on: April 23, 2013, 04:08:39 AM »

Am i too late to join in on the beta testing?
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Joshua
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« Reply #2257 on: April 23, 2013, 07:43:22 AM »

I played a little bit last night, and managed to get stuck climbing out of water. It was such that I couldn't go back into the water, nor could I get up on the land.
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Interrupt
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« Reply #2258 on: April 23, 2013, 08:11:08 AM »

I played a little bit last night, and managed to get stuck climbing out of water. It was such that I couldn't go back into the water, nor could I get up on the land.

Thanks, confirms a bug that someone else saw. On my bug list.

Am i too late to join in on the beta testing?

Nope, I can add you to the list.

Did you increase the time traps take to reset or is that just me not having played in a while and thinking they reset quicker before?

I did up the reset time, attempting to make traps less annoying.
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Leonick
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« Reply #2259 on: April 23, 2013, 08:18:57 AM »

Did you increase the time traps take to reset or is that just me not having played in a while and thinking they reset quicker before?

I did up the reset time, attempting to make traps less annoying.
Well, missions successful. Really like that change because they were kind of annoying before.
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