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TIGSource ForumsCommunityDevLogsDelver
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ninja
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« Reply #2300 on: May 13, 2013, 11:59:46 AM »

So will the triggers be implemented into the vanilla game or will it just be there for map makers?
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Delver is awesome!!!!!!!!!!!!!!!!!!!!!!!
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Interrupt
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« Reply #2301 on: May 13, 2013, 12:48:21 PM »

So will the triggers be implemented into the vanilla game or will it just be there for map makers?

I'll be rolling out new generator tiles that include all of this fancy functionality
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ninja
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« Reply #2302 on: May 13, 2013, 02:24:45 PM »

Yay!  You are truly awsome.
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Linkshot
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« Reply #2303 on: May 13, 2013, 04:55:08 PM »

About to start streaming in 5 minutes!

http://twitch.tv/Linkshot
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a6n0rma1
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« Reply #2304 on: May 13, 2013, 05:15:26 PM »

I can confirm that today's beta build checks A-OK! Everything works as intended. I noticed a small performance increase on my netbook(Aspire one 751h...yes the one with gma 500) with the latest update the game runs at an acceptable framerate now. No graphics glitches both on my desktop(win 7 64 bit), on my netbook and my mac mini model 2011. Go Chad!
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ninja
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« Reply #2305 on: May 13, 2013, 05:30:19 PM »

Anyone seen this?
http://wondercraft.net/delver-poster-and-free-wallpaper/
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« Reply #2306 on: May 13, 2013, 07:52:29 PM »

While streaming today, I managed to throw a skull halfway into the wall, making it obtainable solely through C/I/Z cursor grabbing.
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ninja
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« Reply #2307 on: May 14, 2013, 02:50:02 AM »

Well that's interesting.
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« Reply #2308 on: May 14, 2013, 03:14:34 AM »

Could I be added to the testing list aswell?

Can do.

Awesome, now where`s that DL?
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Makerimages-Its in the pixel
Zoju
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« Reply #2309 on: May 14, 2013, 06:48:32 AM »

Aiming with ranged weapons is REALLY difficult with the touch controls in the Android version.
Could you give us some kind of help with that?
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Connor
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« Reply #2310 on: May 14, 2013, 09:01:23 AM »

cassowary profile pic test. (sorry bout spam interrupt)
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
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« Reply #2311 on: May 14, 2013, 06:38:17 PM »

The random polygons after changing floors is fixed! Yeah.
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« Reply #2312 on: May 16, 2013, 10:02:01 AM »

Bashing down doors: outdated roguelike trope, or necessary addition?
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Quarry
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« Reply #2313 on: May 16, 2013, 10:18:49 AM »

Both
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Joshua
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« Reply #2314 on: May 16, 2013, 10:35:58 AM »

I think it can add flavor. For example, I like how in Infra Arcana the player can jam a door shut to keep out the monsters. Or at least put some distance between you and them until they knock down the door.
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ninja
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« Reply #2315 on: May 16, 2013, 11:07:37 AM »

Bashing down doors: outdated roguelike trope, or necessary addition?
I would be cool but maybe instead there could be two types wood and iron.  You could attack the wooden door but risk a trap or you could find a small key to open it without the trap risk.  The iron could be like the door that we have on level 7 right now.
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Seiseki
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« Reply #2316 on: May 16, 2013, 11:29:25 AM »

I think doors are important because they add a surprise factor and also a choice, do I open the door and risk unleashing some terrible monster or wait until I've explored the rest of the dungeon, or just ignore it.

Iron grate doors would also be interesting, allowing you to see what's inside and decide if it's worth it.

On an almost completely unrelated note, have you thought about adding sounds to the monsters?
Would be awesome for the scare factor of hearing zombies nearby or the rattling bones of skeletons.
Both Minecraft and Terraria terrifies me when I'm down in a dark dungeon because of those damn noises.
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ninja
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« Reply #2317 on: May 16, 2013, 12:15:59 PM »

I would love to have different sounds in the dungeons, it would give a great theatrical effect and also you could tell if a monster was sneaking up in you.

On another note, don't we already have iron grate doors?
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Seiseki
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« Reply #2318 on: May 16, 2013, 12:23:24 PM »

On another note, don't we already have iron grate doors?

Yeah, but they always require a key, and they're in preset locations, or used to be at least.
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« Reply #2319 on: May 16, 2013, 02:11:15 PM »

The idea has a lot of potential, just make it unique in some way.
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