Dear. God. The difficulty in this game has been CRANKED. In fact, it seems at points to be too hard? Well, maybe not even hard, but just an overwhelming amount of damage, almost always from Spellcasters. Even on the first couple levels, the "Blue Mage" is insanely powerful. I feel as if they need to be toned down a bit? I've been one shot a couple times, as well as two-shot consistently. It's rather frustrating seeing the necromancer, then getting two-shot by his Dark Lightning in a matter of seconds, even though I have 20+ health
I know there are ways to circumvent this, such as Scroll of Magic Resist, but sometimes you just don't get that lucky... Any info, or am I doomed to die at the hand of spellcasters in the blink of an eye every time?
On a side note, been following this game since it's release (My old posts are somewhere in the now 229 pages), and have seen it grow into such a unique, amazing game. The art style continuously improves, as well as the mechanics... Here are some of my suggestions, or concerns!
1. Spellcasters OP. Lol. Wouldn't mind seeing them getting somewhat of a nerf, or perhaps more resistance to it? In fact, what does the "Magic" stat do? I can assume increasing the damage of spells/wands...
2. Add a block function for ALL weapons. Having Left click + right click + spacebar for attack is a bit redundant. Perhaps right-click could be a special kind of block, one that only comes into play if timed perfectly?
3. Relating to point 2, seeing shields in the game would be awesome. Sacrifice some speed / view for extra defense and a continuous block. Could be exploited, but I'm sure you'd find a balance.
4. Adding more varieties of armour! For example, Ranger armour that increases the damage of Bows by +1 for each piece? Mage armour that increases damage of wands and spells, while suffering more damage from melee (For being cloth, of course!), and adding, potentially, increased melee damage resistance for plate, as a "Fighter" set. Maybe even a rogue set, too, for increased damage / speed / range for daggers.
5. More weapon variety, in the case of ranged especially! Slings, throwing axes, throwing daggers that could be tossed in rapid succession... A crossbow, perhaps? High damage, low fire-rate. As for melee, perhaps the introduction of Quaterstaffs, axes, spears (Longer range, but prohibitive in close range combat)... All kinds of things!
6. MORE SECRETS!!! Please! I think I threw out a suggestion a while back for behind-waterfall secrets. Would love to see this implemented. Also, perhaps making some of the "Secret" doors less obvious... Kind of sad to see the mini-map/map expanding beyond a wall that would otherwise be ignored, or the ONLY pathway that you can travel on turns out to be a "secret" stone wall.
7. Perhaps increase the range of the dagger SLIGHTLY. I feel like, when I use this, it's simply a spam fest for both melee and health items, going face-to-face with enemies and hoping I can stab him fast enough before a spellcaster melts my face off.
I feel this also goes hand-in-hand with the shield, in relation to Point 3.
8. I love the campsite, but would love to see more added to it
I won't suggest anything, as the additions already added were incredible!
9. An expanded soundtrack would be nice, and well worth buying, in my opinion.
10. More enemy variety, and for the love of god, patch the bats, PLEASE. Hitting a bat three times with a 10-14 damage sword is a bit insane, no? At least I think so.
11. What happened to the variety of traps? I remember a whole slew of them! The teleport one, although frustrating, was rather hilarious. Would enjoy seeing their return, and additional ones implemented.
12. Perhaps a screen-blur for Ale? Getting drunk in-game and sword-fighting would be rather hilarious.
13. The Lightning Wand and some bows seem to have their trajectory SLIGHTLY off? Am I the only one noticing this? I feel as if I have to aim slightly higher than normal.
14. Enemy AI pathing is a bit rough at times. I've seen them get stuck on boxes, and simply stare at me, yelling threats lol. Rather hilarious, but takes away some of the challenge.
Anyways, this game has come so, so far. I can't wait to see what it will be like in the final stage. Keep up the amazing work, and the fact that you listen to the community so much is a huge reason for me to keep my eyes on the games you update / will release. I've suggested this game to many friends, and have bought it for them as presents
Please, keep up the amazing work! This is a game I'll be playing for many years to come, I feel.