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1305298 Posts in 58298 Topics- by 49386 Members - Latest Member: christoph3225

July 22, 2017, 08:46:04 am

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TIGSource ForumsFeedbackDevLogsDelver
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Chezzy
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« Reply #3560 on: July 20, 2016, 02:21:41 am »

I missed the stream but the video was great. It's really cool to see the development so far, and also the process. Hopefully I'll catch it next time, timezones permitting Smiley
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Joshua
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« Reply #3561 on: July 23, 2016, 07:12:49 pm »

Delver Development Stream - Sunday July 24th at 09:00 a.m. PDT

Hey folks! I thought that I would let you know I'll be streaming Delver development tomorrow. I also try to do a midweek bonus stream(time permitting). Following me on Twitter or Twitch is the best way to get notified when those are underway.

A big thanks to those who did stop by last week, and hopefully I'll see you tomorrow!
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Joshua
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« Reply #3562 on: July 24, 2016, 07:58:39 am »

The stream is up and going. Please stop on by!

Edit:
The stream is over. A big thank you to all who stopped by!
« Last Edit: July 24, 2016, 10:09:08 am by Joshua » Logged

andes-neumann
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« Reply #3563 on: July 24, 2016, 02:26:21 pm »

Thanks for sharing the stream, looks fantastic!
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narpigwalrus
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« Reply #3564 on: September 11, 2016, 09:58:34 pm »

Loving the new update guys! Lots of good QOL changes! And those new final floors look beautiful! Kiss
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Chezzy
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« Reply #3565 on: September 12, 2016, 04:50:40 pm »

The new update is awesome! I made it all the way down to the new area, it looks and plays great. Then on my way back up I got swarmed at the bridges shop (seems to happen to me a lot Apoplectic ) Overall a great run and a great update :D
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Connor
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« Reply #3566 on: September 12, 2016, 07:32:07 pm »

Oh shit! new build! playing immediately! AHHH
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
Joshua
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« Reply #3567 on: September 12, 2016, 08:42:28 pm »


Delver Update #12

After some time off (my wife and I were blessed with a child earlier this year) we are back! We have been working our butts off the past month or so to get a new update out. We've added a new level, The Temple, with new textures, detail meshes, traps, and engine enhancements.

I've also begun to use our prefab system to make a more interesting system for decorating rooms (it's more or less an LL(1) grammar). It's still early on this, but I would like to write my thoughts up on this at a later time. I've also began to do a little project management using Github's builtin issue tracking and milestone to organize ourselves a bit. I'm optimistic we can get back to a good update schedule.

Here are a few of the things we've worked on:
  • New dungeon area, the Temple!
  • Boss area update
  • Gamepad support
  • Mouse wheel can be used to switch between hotbar items
  • Better win / death screens.
  • Potions can now be thrown when held
  • Added water trim effects
  • Fixed more cases where the player can get stuck while teleporting
  • Juiced up magic particle effects
  • Removed last vestiges of the cursor mode
  • New splash particle effect
  • Spikes are now 100% more metal
  • Crusher traps to turn players into paste
  • Collapsing floors
  • Tweak to improve clipping plane issue with high FOVs
  • Widened out the shop on the 3rd level to prevent bottlenecks
  • Sprites can be used as breakables
  • Breakables can now invoke triggers when broken
  • Fixed many player reported bugs (you folks are the best!)
  • Probably other stuff we've forgotten...
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Connor
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« Reply #3568 on: September 12, 2016, 10:44:37 pm »

those traps though, jesus.

i tried running this again on my asus e402m laptop, and when i moved my mouse to look around, it was super spastic and choppy. might be a bug related to this particular computer.
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Firearrow games
www.firearrowgames.net

blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
Joshua
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« Reply #3569 on: September 13, 2016, 11:50:03 am »

We've noticed mouse issues with high DPI sampling rates (>500mhz). If this is applicable to you, try turning down the frequency and let me know if this helps. We are aware of this issue and do have a bug to track it.
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Dave_C
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« Reply #3570 on: September 13, 2016, 03:28:31 pm »

I got your game on Steam maybe a year or more ago, absolutely LOVED IT. I was in heaven. Exploring the dungeons I got a similar feeling to what it was like when I was a kid exploring the dungeons in Zelda 1.

The only problem is the length, I'll play through the update again.. but man, If you made this into an open world game with many boss fights, towns etc. It'd be close to my dream game!
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that-ben
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« Reply #3571 on: September 26, 2016, 11:04:09 am »

Hi, thought I'd leave here that there are still lighting bugs in the new version:


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AlcyonGames
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« Reply #3572 on: October 04, 2016, 03:33:47 pm »

OMG I love the art style in this game!!!! Keep working on it Wink  Hand Any Key
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gnarz
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« Reply #3573 on: November 14, 2016, 03:44:48 am »

Will there ever be an update of the DRM-free version again? You're still selling the game with the claim of it having a DRM-free version, but that one is wildly out of date...
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HonKasumi
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« Reply #3574 on: April 26, 2017, 03:36:48 pm »

Sorry if i ask, but can i know whith what program this game was made?
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