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TIGSource ForumsCommunityDevLogsDungeon Dashers - Fast Paced Turn Based Dungeon Crawling [GREENLIT]
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Author Topic: Dungeon Dashers - Fast Paced Turn Based Dungeon Crawling [GREENLIT]  (Read 147352 times)
Muz
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« Reply #360 on: October 24, 2012, 07:30:21 PM »

Ha, just noticed this. Is there some way to put this on a watchlist? RSS or something?
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JigxorAndy
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« Reply #361 on: October 24, 2012, 09:08:20 PM »

Ha, just noticed this. Is there some way to put this on a watchlist? RSS or something?

You can click the "Notify" button at the top/bottom to subscribe to the thread so that you get notified whenever there is a reply.
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Bandreus
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« Reply #362 on: October 25, 2012, 02:54:07 AM »

Actually, I think you might go as far as stuffing equipment selection, skills selection and crafting all withing a single screen.

You can be very clever and tailor your UI design to hav all of those displayed on one screen (instead of multiple, separated ones).

After all, DD is all about fast paced dungeon crawling action, so I think for players to be able to change everything about a given hero within a single UI screen would greatly enhance the game's flow (less clicking UI buttons, more action).

Also, changing stuff around and redesigning the same aspect of an in-development game is fine! That's why a lot of devs (especially indies) often times opt to only use programmer/placeholder art up to the very final stages of the process.

You're doing a pretty good job man, keep rollin' Wink
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JigxorAndy
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« Reply #363 on: October 25, 2012, 03:17:00 AM »

You're doing a pretty good job man, keep rollin' Wink

Thank you Smiley That's very motivating. I'll probably put the crafting in the equipment screen, as it was there in the previous build.
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JigxorAndy
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« Reply #364 on: October 25, 2012, 07:52:54 AM »

Day 299
* Re-implemented most of equipment screen
* Received 2 new music tracks from Nathan

I want this done so that I can release a new build already!

Refactoring the equipment screen (which is what I didn't do last night) is taking a lot longer. Currently you can view each character's currently equipped items and change weapon but not anything else. It shouldn't take long to fix it up tomorrow but I'm super sleepy right now so I can't finish it.

In better news, the equipment selection screen now has 207% more woosh! The items all slide around nicely now. I'll add in descriptions there as well.

1-2 Day Plan:
* Finish up equipment screen
* Tweak cutscenes with art
* Add new music
* Add as many new sound effects/levels as I can with time left in a day
* Send out new build



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Bandreus
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« Reply #365 on: October 25, 2012, 10:03:20 AM »

this looks much more streamlined and sexy!  Hand Thumbs Up Left
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JigxorAndy
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« Reply #366 on: October 25, 2012, 09:22:32 PM »

this looks much more streamlined and sexy!  Hand Thumbs Up Left

Thanks! I'm still working on implementing the equipment right now. It's a bit more complicated than expected. I've got changing weapon and skill in so far.
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caffeine
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« Reply #367 on: October 26, 2012, 03:18:17 AM »

This game is getting better by the minute. But those spells and items aren't very appealing, especially compared to all the other awesome pixelart.
The biggest problem is the banding and the bothering jagged outlines on the items.
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Uykered
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« Reply #368 on: October 26, 2012, 03:28:01 AM »

Maybe the items would look better on a darker background? I like the design though.
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JigxorAndy
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« Reply #369 on: October 26, 2012, 06:28:55 PM »

This game is getting better by the minute. But those spells and items aren't very appealing, especially compared to all the other awesome pixelart.
The biggest problem is the banding and the bothering jagged outlines on the items.

The items did used to be on darker backgrounds. I might see if Chris would like to anti-alias the edges so that they match backgrounds better. Thanks for pointing it out.

Maybe the items would look better on a darker background? I like the design though.
Yes I really like the design of the items and skills themselves as well.
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« Reply #370 on: October 27, 2012, 03:36:22 AM »

I like them as they are.  Shrug the yellow color background is wrong IMHO though.
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JigxorAndy
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« Reply #371 on: October 27, 2012, 04:09:51 AM »

the yellow color background is wrong IMHO though.

Yes it's wrong. It's placeholder and it's got too many colours to match the other pixel art that's in there.
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JigxorAndy
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« Reply #372 on: October 27, 2012, 07:25:02 AM »

Day 301
* Finishing fixing up Equipment screen
* Added item/skill names and descriptions
* Implemented more images in cutscenes

So as it stands there's some cutscene stuff, and some sequential levels to play, and some stuff to unlock.

Tomorrow: Tackle long list of minor bug fixes and then things should be pretty playable.
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Bandreus
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« Reply #373 on: October 27, 2012, 07:41:39 AM »

Tomorrow: Tackle long list of minor bug fixes and then things should be pretty playable.

I sense new build comin  Tiger
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JigxorAndy
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« Reply #374 on: October 27, 2012, 07:55:47 AM »

Tomorrow: Tackle long list of minor bug fixes and then things should be pretty playable.

I sense new build comin  Tiger

Maybe! Wink
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JigxorAndy
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« Reply #375 on: October 28, 2012, 08:08:25 AM »

Day 302
* Fixed bug with sound playing at start
* Fixed bug with unlimited AP being able to be "used up" if too many actions were done quickly
* Added a "spinning" animation to characters at the end of a level
* Removed pitch-shifting effects from sounds
* Fixed knight not taking damage while charging through spikes
* Changed floor markers for blink/charge
* Added "New" icon when a new skill is unlocked
* Added dialogue to Level 2, added more torches
* Fixed bug with trigger system sometimes not loading things properly
* Added dialogue/triggers for Level 3
* Made enemies smash tables
* Implemented new music engine which plays ambient sounds and then fades in music
* Added another music track
* Released build
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JigxorAndy
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« Reply #376 on: October 28, 2012, 08:09:08 AM »

In-Dev Build 273 Is Out!









Here's a few new things since the last build:
* Bugfixes and polish tweaks
* New music and ambient sound engine (random tracks are played and faded in and out)
* New Level Select and Equipment screens
* New Cutscenes system and storyline features
* New End of Level screen
* New Charge skill for the Knight
* Four new levels with proper flow and dialogue
* Unlockable skills and progression

If you'd like to pre-purchase and try the latest build for yourself, you can try it at http://www.dungeondashers.com
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Uykered
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« Reply #377 on: October 28, 2012, 11:24:40 PM »

Enjoyed this new build, all the little improvements are adding up.
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Joshua
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« Reply #378 on: October 29, 2012, 07:09:14 AM »

I shelled out my $10 for this over the weekend, and I'm very glad I did!  Hand Money Left Kiss

To clarify: you want feedback through email, correct?
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JigxorAndy
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« Reply #379 on: October 29, 2012, 07:53:43 AM »

I shelled out my $10 for this over the weekend, and I'm very glad I did!  Hand Money Left Kiss

To clarify: you want feedback through email, correct?

Glad to hear that you're enjoying it! Smiley Email is preferred as it's easy to collect and respond to. But feel free to post any general comments you've got here and I can answer them too. Thanks!
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