I've been going to bed really late working on this game so I've been too tired to post updates. So right now, the past 3 days of updates!
I've been rebuilding a couple of the introductory levels because the previous ones had weak dialogue and weren't very interesting.
Day 442* Built new level 1 tutorial which has much better storyline and introduction to elements in the game
Day 443* Began work on level 2 which still has many tutorial and dialogue elements
* Added more variations to the obstacles which the knight can charge through
Day 444* Finished level 2
* Built new level with Dragon boss
Dragon boss level:
This will be the final level in the GDC build, which will be done in a couple of days.
I don't think I'll be able to do many more changes to the core game. I would have liked to make inventory better, etc. I'll have to spend most of my time making new levels, but we shall see how time goes.
Here is my todo list for GDC, straight from my notepad, all poorly written:
* Design 3 Forest Levels
* Build forest levels
* See if I can retroactively add cave levels
* Stats showing
* epic chests + loadouts
* Arrow keys working on everything
* Unlock lots of skills
* End Screen stats
* Main menu logo/buttons working
* Bug fixes
That's the features I think I can get in... there were a few more that I wanted to but probably won't have time. Such as healing potions.