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TIGSource ForumsCommunityDevLogsDungeon Dashers - Fast Paced Turn Based Dungeon Crawling [GREENLIT]
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Author Topic: Dungeon Dashers - Fast Paced Turn Based Dungeon Crawling [GREENLIT]  (Read 146672 times)
JigxorAndy
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« Reply #600 on: June 07, 2013, 07:06:03 AM »

Day 519
* Fixed bug with screen scale changing from splash screen and between other screens
* Implemented equipment screen completely
* Implemented Level Select world map

Day 524
* Added "waddle" to movements
* Disabled "double-casting" of certain spells such as blink and charge, but left in double-casting of shooting arrows.
* Changed blinking animations to be more of a "phase"
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JigxorAndy
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« Reply #601 on: June 08, 2013, 09:15:45 AM »

Day 525
* Added bell ringing sound
* Made trees and large rocks go transparent when you walk behind them.
* Reduced baby spider damage and AP
* Fixed bug with baby spiders spawning on obstacles like chests, levers, etc.
* Removed baby spiders from blocking line of sight when using ranged attacks (i.e. you can shoot "over" them now to hit other targets behind, since they're so small)
* Stopped enemies from attacking player's dead bodies (they can walk on them now too)
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Derris-Kharlan
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« Reply #602 on: June 08, 2013, 03:56:18 PM »

Day 525
* Stopped enemies from attacking player's dead bodies (they can walk on them now too)
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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Andrew Brophy
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can't be hip forever


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« Reply #603 on: June 08, 2013, 09:46:36 PM »

Actually lame.
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locknic
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Dominic Mortlock


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« Reply #604 on: June 08, 2013, 09:49:36 PM »

I absolutely love the game. I made a youtube video on it, I hope you like it!





« Last Edit: June 08, 2013, 09:54:43 PM by mortl8324 » Logged

JigxorAndy
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« Reply #605 on: June 12, 2013, 07:27:02 AM »

Thanks for the awesome video mortl8324! Smiley

Day 529
* Made it so that you can't attack enemies before they spawn (when they're invisible)
* Worked on a new forest level

Since I fixed that bug with being able to attack enemies in their original spawn locations, it now means that I can spawn enemies "behind" the player when they open a door, for a chance to surprise the player.
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Andrew Brophy
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« Reply #606 on: June 12, 2013, 07:34:42 AM »

man they can't be invisible and they can't attack dead bodies smh what is this
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JigxorAndy
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« Reply #607 on: June 12, 2013, 07:36:47 AM »

man they can't be invisible and they can't attack dead bodies smh what is this

I'm taking out everything that's fun!

The knight still has a moustache.
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eigenbom
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« Reply #608 on: June 12, 2013, 03:33:10 PM »

Yeah bugs like that can be fun.. Smiley
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Andrew Brophy
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« Reply #609 on: June 13, 2013, 04:03:26 AM »

The knight still has a moustache.

For now...
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JigxorAndy
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« Reply #610 on: June 13, 2013, 07:52:23 AM »

Day 530
* Worked on new levels
* Fixed bug where holding a direction key on the player or enemy's turn would prevent their turn from ending
* Changed fast-forward behaviour so that it's a toggle. Pressing shift once during the enemy turn will fast forward it until it's the player's move again.

I tested some larger levels with 50+ enemies in more epic styled battles. The game seemed to perform fine which is good! Not sure if those levels will be necessarily fun, but they're possible.
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JigxorAndy
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« Reply #611 on: June 16, 2013, 06:37:12 AM »

Day 533
* Added new items - Chris made some new artwork for them!
* Worked on some levels
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matriax
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« Reply #612 on: June 16, 2013, 07:45:56 AM »

You are doing a great job here Shocked , please continue! Love the pixel-art graphics and palette color on this game.
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JigxorAndy
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« Reply #613 on: June 16, 2013, 08:18:11 AM »

Thanks! Some days I get more done than others, but it's getting there!
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JigxorAndy
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« Reply #614 on: July 11, 2013, 06:46:59 PM »

Dungeon Dashers is now available via the Humble Store!



http://dungeondashers.com/

I'll be upgrading current customers to the new Humble Store by emailing out keys within the coming days. There's also the latest build of the game available at the Humble Store, which is the same build I submitted to IndieCade.
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JigxorAndy
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« Reply #615 on: July 17, 2013, 12:30:34 AM »

I've been getting ready for PAX Australia lately, where Dungeon Dashers will have it's own booth.

Check out the swag:


And what could this be?!


If you're at PAX Aus this weekend, come by and check out booth #1033!
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Uykered
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« Reply #616 on: July 17, 2013, 12:36:27 AM »

Does the scroll have a list of weapons to choose from?!
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JigxorAndy
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« Reply #617 on: July 17, 2013, 12:38:12 AM »

Does the scroll have a list of weapons to choose from?!

Hahaha! Not quite! Tongue
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eigenbom
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« Reply #618 on: July 17, 2013, 01:14:52 PM »

I'll drop by at PAX and say gday. Smiley I haven't played the game yet (shame on me Shocked)
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JigxorAndy
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« Reply #619 on: July 17, 2013, 04:46:49 PM »

I'll drop by at PAX and say gday. Smiley I haven't played the game yet (shame on me Shocked)

Great! Looking forward to meeting you Smiley
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