Kazuyo
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« Reply #620 on: July 18, 2013, 01:41:08 AM » |
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all that stuff for PAX is so lovely ( are those pixel-posters a little bit blurry or 100% real men pixel art ? ) what a pity that I can't go to Australia :<
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antoniodamala
Guest
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« Reply #621 on: July 24, 2013, 03:08:28 PM » |
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congrats guys, wish i was there.
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Bandreus
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« Reply #622 on: July 24, 2013, 03:16:14 PM » |
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well done
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JigxorAndy
Level 6
Working on Dungeon Dashers
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« Reply #623 on: July 29, 2013, 05:35:06 AM » |
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Getting back into the groove after PAX Aus (which went really really well!).
Day 575 * Fixed a memory leak to do with the INI++ object that would eventually let players walk through walls and lead to a game crash.
Day 576 * Worked on a Castle level * Added dialogue to first forest level
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Swifty
Level 2
Must Keep Walking.
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« Reply #624 on: July 29, 2013, 05:38:48 AM » |
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Sounds good JigxorAndy, I'm glad PAX went well From the video below it looks like it was a lot of fun!
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[bk]door.maus
Level 0
Remember what the dormouse said: feed your head.
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« Reply #626 on: August 28, 2013, 08:34:45 AM » |
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Amazing job! You deserve getting the greenlight!
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eigenbom
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« Reply #627 on: August 28, 2013, 02:29:49 PM » |
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antoniodamala
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« Reply #628 on: August 28, 2013, 03:12:24 PM » |
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congrats guys yay :D
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ericmbernier
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« Reply #629 on: August 28, 2013, 04:59:25 PM » |
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Congrats on getting Greenlit! I've followed the game's development on Twitter for awhile now
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increment
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« Reply #630 on: August 28, 2013, 07:10:24 PM » |
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Bad ass and congrats. Love the game so far.
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Joshua
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« Reply #631 on: August 28, 2013, 07:37:55 PM » |
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Congrats and well deserved!
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JigxorAndy
Level 6
Working on Dungeon Dashers
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« Reply #632 on: August 29, 2013, 07:39:42 AM » |
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Thanks everyone Day 607* Changed aiming mechanic for ranged attacks to be much more intuitive instead of old target cycling system.
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JigxorAndy
Level 6
Working on Dungeon Dashers
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« Reply #633 on: September 02, 2013, 06:08:51 AM » |
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Day 609* Fixed bug with multiple bells playing their ringing animation at once * Changed ranged aiming mechanic on all ranged skills Day 610* Imported new equipment screen artwork and scroll artwork Day 611* Implemented chain lightning skill for Ardon Chain Lightning (art is wip, but it works!):
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Little Nando
Level 1
Working on Tough Coded Project
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« Reply #634 on: September 02, 2013, 06:20:34 AM » |
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So cool
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superflat
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« Reply #635 on: September 04, 2013, 10:19:34 AM » |
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sweet
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muzboz
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« Reply #636 on: October 10, 2013, 05:22:05 AM » |
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Really impressed with this game. Love the art, love the design, very catchy. Awesome stuff.
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JigxorAndy
Level 6
Working on Dungeon Dashers
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« Reply #637 on: October 10, 2013, 05:25:07 AM » |
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Really impressed with this game. Love the art, love the design, very catchy. Awesome stuff. Thank you I have been working on the game for those wondering! I haven't posted an update here in a while though. I still log things, but I'm a bit embarrassed at the infrequency, so I haven't posted them here Recently I've been working out things with Steam. I decided it was time to form a proper company and setup a company bank account, etc. So that took up a fair bit of time. A lot of form filling and emailing takes up time as well. Chris has been developing some new art for cutscenes and he finished off the title screen artwork which looks really nice. The game has been in development (somewhat part-time) for about 18 months now!
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muzboz
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« Reply #638 on: October 10, 2013, 05:31:50 AM » |
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You've gotta get the business stuff sorted at some point, so that's a good move to get it out of the way. Congratulations on the Steam Greenlight, too.
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JigxorAndy
Level 6
Working on Dungeon Dashers
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« Reply #639 on: October 18, 2013, 08:40:34 PM » |
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Gearing up for a release on Steam Early Access very soon, and today I'm working on a submission for IGF.
I've been updating the menu, animating it, and making it look pretty. Here's what I've got at the moment which I'm pretty happy with:
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