So, I have a frustrating dilemma here. I came up with a simple game idea for a change and so my programmer friend and I set off making it for windows phones. Not knowing it has a 16bit lcd display I made tons of gradients all over the place, in the menu, in the background of the game screen, in the HUD. So now it looks like this:
And in my arrogance I've assumed up until now that this was the fault of Microsofts' WP7 emulator. Only last night did I realize that it's because of the 16bit LCD. Since most of the assets I've made so far contain gradients, mostly to compensate for my still rather sub-par art skill, I'm really not sure how to fix this. We were planning on releasing soon, but this really messes things up. Any ideas?