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1370182 Posts in 64443 Topics- by 56495 Members - Latest Member: B10K Games

December 07, 2019, 02:21:08 PM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg DemakesSoundless Mountain II [NES] FIXED LINK! (OSX / PC)
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Author Topic: Soundless Mountain II [NES] FIXED LINK! (OSX / PC)  (Read 202912 times)
Moon_Rabbits
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« Reply #120 on: September 02, 2008, 05:05:19 PM »

PLEASE RELEASE A DEMO  Cry
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fullspectrum
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« Reply #121 on: September 02, 2008, 11:56:41 PM »

Hmm not sure man...maybe send me the current build tonight and I'll let you know if you should wait  Kiss
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redshift
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« Reply #122 on: September 03, 2008, 02:03:06 AM »

I'd like to play through to the apartment building.. can't wait for a playable version though!!

Sounds like it coming together now, nice work and good luck with integrating the apartment section.

 :D
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manphin
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« Reply #123 on: September 05, 2008, 07:09:08 AM »

Hopefully the 3 day lack of updates is because you're hard at work finishing this?  Grin
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superflat
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« Reply #124 on: September 05, 2008, 07:41:05 AM »

It's exactly that - that and I have a major milestone on the game we're doing at work today too... Never been so tired in my life!

It's coming though, it's coming...
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fullspectrum
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« Reply #125 on: September 06, 2008, 02:37:23 AM »

Rinse it Jabba!
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deadeye
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« Reply #126 on: September 06, 2008, 02:46:40 AM »

Rinse it Jabba!

What does this even mean, I'm confused.

PS, go superflat, go!  Sleep is for the weak.
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fullspectrum
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« Reply #127 on: September 06, 2008, 01:05:49 PM »

Sorry - he's my big brother Jasper (Jabba)

just giving him some encouragement to finish this quality project.
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Melly
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« Reply #128 on: September 06, 2008, 08:27:07 PM »

You can just crash for 12 hours after you release the awesome. Grin Grin Grin Grin Grin Grin
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Feel free to disregard the above.
Games: Minus / Action Escape Kitty
superflat
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« Reply #129 on: September 07, 2008, 09:00:41 AM »

I wish I could... but it's the greenlight deliverable on our game at work this week...  Tired

Good news though:  Beta Release ETA 30 mins...
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Yuka
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« Reply #130 on: September 07, 2008, 09:02:02 AM »

30 minutes! I'm looking forward to it
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superflat
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« Reply #131 on: September 07, 2008, 09:08:43 AM »

Actually that was quicker than planned:

Please see the first post for download link.

This is dedicated to my father who passed away in April.  He kept me going through it.

I'm off to have a heart attack now!  :D
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superflat
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« Reply #132 on: September 07, 2008, 09:19:26 AM »

Sorry if you were dowloading, just realised I included my saved games - please re-start in about ten minutes.   Embarrassed
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superflat
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« Reply #133 on: September 07, 2008, 09:25:07 AM »

Hmm I think I'm goona need some hosting for this.  Any suggestions?
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muku
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« Reply #134 on: September 07, 2008, 09:26:34 AM »

http://www.willhostforfood.com (register in order to increase the limit to 100MB)
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The Cosyne Synthesis Engine - realtime music synthesis for games
TheMeatyBall
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« Reply #135 on: September 07, 2008, 09:33:49 AM »

0 byte zip file Cry
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superflat
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« Reply #136 on: September 07, 2008, 09:38:27 AM »

Ok download is fixed... Play on!
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muku
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« Reply #137 on: September 07, 2008, 10:52:21 AM »

That is pretty awesome. The atmosphere works really well, I especially enjoyed the fog effect and how the soundtrack becomes more intense after every key point in the game.

As for gameplay, there's a lot of going from A to B; I haven't played the original, but from what I've read, that may actually be representative. The clues definitely help with that, too. Also, I haven't played very far yet; the last thing I got was a key, and this time there didn't seem to be an obvious clue where to use it, so I stopped for now (time reasons, too). But I'll definitely be going back to this.
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The Cosyne Synthesis Engine - realtime music synthesis for games
Blueberry
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« Reply #138 on: September 07, 2008, 10:56:12 AM »

Ok, I'm playing your game now. And I'm really scared.  Shocked

I have some bugs to report:


Cone over character.

Also when I saved it asked me: 'Are you sure?' I chose 'yes' and the same question came again. Then I chose 'No' and it saved. I guess it should be the other way round.
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fullspectrum
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« Reply #139 on: September 07, 2008, 11:27:54 AM »

Downloading now...this is gonna be a treat. Well done Jabba.
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