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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg DemakesSoundless Mountain II [NES] FIXED LINK! (OSX / PC)
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Author Topic: Soundless Mountain II [NES] FIXED LINK! (OSX / PC)  (Read 229008 times)
deadeye
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« Reply #60 on: August 16, 2008, 10:57:51 AM »

This is looking amazing  Shocked
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« Reply #61 on: August 16, 2008, 11:11:14 AM »

Looking mighty awesome. Can't wait to see it done.
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« Reply #62 on: August 17, 2008, 05:48:00 AM »

Got as far as SM town now, although I still want to tidy these tiles, the colour scheme's decided and I've got the fog billowing like I like it.

Got to put in HUD and player weapons today, and hopefully the first monster!

« Last Edit: August 19, 2008, 12:18:50 PM by superflat » Logged

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« Reply #63 on: August 17, 2008, 10:35:42 AM »

Final update to this section - wanna get each bit right before I move onto the next.  There's a really nice long foggy walk down the mountain now.  I went with Jake's colours in the end.  More Earthbound-like green...




I'm doing 'Angel' section followed by the into town bit next.  Starting to think the end of the Apt building's optimistic.  But I really wanna see the torch gameplay in action.  Will def continue developing after the deadline though.
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increpare
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« Reply #64 on: August 17, 2008, 10:48:22 AM »

any chance of some moving videos?  I'd really like to see the sexy fog in action.
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Terry
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« Reply #65 on: August 17, 2008, 12:09:04 PM »

It's looking wonderful so far, but I really hope your use of a pixel shader won't prevent people without decent 3D cards from playing it!

This is probably the game I'm most looking forward to, after all Smiley It would be a real shame if I couldn't run it...
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« Reply #66 on: August 17, 2008, 12:25:31 PM »

Now I'm thinking about it, there IS a NTSC filter, developed by a guy that is into genuine emulation stuff. I remember that guy managed to mimic almost perfectly the visual result of a NTSC Composite video output, with blending & bleeding, and stuff like that.

It would be amazing to have this routine in your 2D engine. I think it was a sort of plugin / library for ZSnes, 'might be useable for something else.

Here's the link to his library

Here's the thing : (Left is REAL SNES capture, Right is the emulated NTSC)

« Last Edit: August 17, 2008, 12:30:15 PM by astrofra » Logged

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« Reply #67 on: August 17, 2008, 12:28:13 PM »

RGS uses that filter, so yeah.
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« Reply #68 on: August 17, 2008, 01:42:22 PM »

Yeah that looks great.  If I knew the principles I could fudge it I reckon.

I'm not using any shaders, just what Blitmax can do like alpha-blended quads (DX7 equivalent).  Hopefully it will run on low-end machines quite well.

Anyway. there's a video in the first post now... enjoy!
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« Reply #69 on: August 17, 2008, 01:49:40 PM »

Good to hear Smiley Video's looking really good too! (Though one of your textboxes says "Silent Hill"...)
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« Reply #70 on: August 17, 2008, 01:50:39 PM »

Cool.  The compression seems to kill off a lot of the fog effects but...it does looks good.  Is movement controlled mostly with left/right buttons, or is it two-dimensional, or?
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deadeye
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« Reply #71 on: August 17, 2008, 01:53:15 PM »

Nice.  The video is looking great.

(Though one of your textboxes says "Silent Hill"...)

Yep, might want to fix that :D

Also, will you be adding a run button/animation?  He seems to be moving at a rather slow pace.  (But as incentive not to run, perhaps the contextual icons could only appear when walking?)
« Last Edit: August 17, 2008, 01:57:12 PM by deadeye » Logged

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« Reply #72 on: August 17, 2008, 01:57:15 PM »

Aha yeah, kind of a joke but it'll probably get axed.  Dunno iif I'll have time to put the real map in for the deadline.  There's still no forward facing player anims for talking etc which I want to get in there. 

You really can't see the fog on youtube unfortunately - it looks much better in person!

Movement's pretty much 1D - you're on a rail, but you can get off through a door / exit.  You'll be able to creep along certain walls though, to hide.
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« Reply #73 on: August 19, 2008, 10:32:06 AM »

This looks like it will be one of my favorites too.
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« Reply #74 on: August 19, 2008, 12:17:52 PM »

Today I smoothed everything off and it made me wish I'd waited to do the video cos now...

Today / last night I have done:

1. footsteps
2. a couple of cutscenes
3. fog sound
4. NES music
5. walking at angles animation
6. walking vertically (including entering doors)
7. fixed odd walking speed down slopes
8. stuck in title screen

Suddenly it all came together somehow - feels creepy and forboding.  I wish you could see the fog on the video - up close it's cool. 

I've got lots of great animations from Lorc, so the combat should be in there soon...  I've also got a couple of guys from work promising me their pixel magic for the town itself.  Hopefully they'll deliver or I'll have to do my own (no doubt cruder) version.
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« Reply #75 on: August 19, 2008, 12:25:06 PM »

Will the NES music be covers of SH music?
And, please, do another video Smiley
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« Reply #76 on: August 19, 2008, 02:14:19 PM »

Just saw the video. Looks great in action. Beer!
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deadeye
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« Reply #77 on: August 19, 2008, 03:43:29 PM »

Today I smoothed everything off and it made me wish I'd waited to do the video cos now...

Today / last night I have done:

a whole lot of cool stuff

Don't tease like that.  Just make a new video
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« Reply #78 on: August 19, 2008, 05:56:07 PM »

Or hold out and save everything for the final release Evil
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« Reply #79 on: August 20, 2008, 09:30:23 AM »

I want there to be combat in the next update - which might even come with a demo (by the end of this week...)

Here's something to whet you appetite, with enemies by Lorc.  Took a while to decide if I should put em up but I reckon it won't hurt as you may not see them in the compo version.  They look great animated!

[pic removed]
« Last Edit: August 24, 2008, 07:18:28 AM by superflat » Logged

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