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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg DemakesSoundless Mountain II [NES] FIXED LINK! (OSX / PC)
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Author Topic: Soundless Mountain II [NES] FIXED LINK! (OSX / PC)  (Read 229036 times)
Hideous
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3D models are the best


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« Reply #80 on: August 20, 2008, 09:34:13 AM »

... Superflat, did you get my PM?
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Hayden Scott-Baron
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also known as 'Dock'


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« Reply #81 on: August 20, 2008, 10:44:18 AM »

Those sprites are looking fantastic, especially Mr. Head!
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twitter: @docky
fullspectrum
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« Reply #82 on: August 20, 2008, 10:55:58 AM »

Sweet work bro, loved the demo you sent me. This really could be your bes work.
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agj
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« Reply #83 on: August 20, 2008, 05:46:15 PM »

Whoa, I love that pyramid head...
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superflat
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« Reply #84 on: August 22, 2008, 06:24:03 PM »

Just to let you know it's progressing...



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superflat
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« Reply #85 on: August 23, 2008, 08:23:40 AM »

Now you can pickup the map.
« Last Edit: August 24, 2008, 07:17:45 AM by superflat » Logged

superflat
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« Reply #86 on: August 23, 2008, 09:01:22 AM »

[pic removed]

The look of the town is more run-down now.
« Last Edit: August 24, 2008, 07:18:07 AM by superflat » Logged

deadeye
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« Reply #87 on: August 23, 2008, 10:09:34 AM »

It looks to be coming along nicely.  Keep up the good work Beer!
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superflat
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« Reply #88 on: August 23, 2008, 10:51:44 AM »

Thanks man...

I've added parallax scrolling:



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wourme
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« Reply #89 on: August 23, 2008, 11:17:44 AM »

This looks great. I was hoping someone would try a Silent Hill game for this contest.
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superflat
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« Reply #90 on: August 24, 2008, 04:57:05 AM »

The 'eye of the duck scene'...  :D



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policedanceclub
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« Reply #91 on: August 24, 2008, 05:03:24 AM »

this is too many kinds of awesome.
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superflat
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« Reply #92 on: August 24, 2008, 07:16:47 AM »

You're in trouble now...



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superflat
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« Reply #93 on: August 24, 2008, 02:11:18 PM »

Jake's had a makeover.  Combat's getting nice now, done lots of tiles and anims, improved the map editor...

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superflat
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« Reply #94 on: August 24, 2008, 02:47:13 PM »

Here's the progress report, just for those contributing bits...

Graphics

- finish angela DONE

Engine

- angela cutscene DONE

Graphics

- road to town (Phil) DONE
- town start (phil) DONE
 - side road 1 -> radio scene DONE

Engine
- blocking tiles or just edit platform points

Graphics

- demon assembly DONE
- jake with plank (attack, move forward/backward with plank raised) DONE
- jake recoil DONE
- jake kick

Engine

- radio cutscene
- combat DONE

Sound

- patient demon hiss
- patient demon hit x 3
- wood swipe
- gun shot
- radio
- ambient x 4 DONE

Graphics

- town (Phil & I) DONE
- dead body DONE
- key
- small house interior (include hole joke) DONE

Map

- draw town x 6 (inc side roads)
- small house interior (include hole joke)

Graphics

- draw world map DONE
- jake run?

Engine

- world map
- tie platforms to world map positions
- inventory (?)


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« Reply #95 on: August 24, 2008, 04:12:35 PM »

I can't wait to play it!!!!!!!! Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss
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superflat
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« Reply #96 on: August 25, 2008, 04:04:30 PM »

Another progress report.  With the sound, radio, death, health, full combat in there already it's getting really fun.  Was weird making noises from ducks, vioins, aerosols, metal and ravens...  :D

I promise a demo in a day or two.  Keep your eyes on this thread...

Superflat


*************************************************************************
REPORT:
*************************************************************************

Graphics

- finish angela DONE

Engine

- angela cutscene DONE

Graphics - DONE

- road to town (Phil) DONE
- town start (phil) DONE
 - side road 1 -> radio scene DONE

Engine - DONE

- blocking tiles or just edit platform points DONE

- heart meter DONE
- blood DONE
- game over DONE
- Radio DONE

Graphics - DONE

- demon assembly DONE
- jake with plank (attack, move forward/backward with plank raised) DONE
- jake recoil DONE
- jake kick

Engine - DONE

- radio cutscene
- combat DONE

Sound - DONE

- radiostatic 18
- patient demon hit -  19,20,21 DONE
- patient demon spray 22 DONE
- patient demon screech 23 DONE
- patient demon scuttle 24 DONE

- wood swipe 25 DONE
-gate open 26 DONE
- pickup 27 DONE
- gun shot  28 DONE
- heartbeat 29,30 DONE
- ambient x 4 DONE

Graphics - DONE

- town (Phil & I) DONE
- dead body DONE
- key
- small house interior (include hole joke) DONE

Map - 50%

- draw town x 6 (inc side roads) 3 / 6
- small house interior (include hole joke)

Engine

- pickups / health drinks / inventory (top priority)
- save game

Graphics - 50%

- draw world map DONE
- jake run?

Engine

- world map
- tie platforms to world map positions

All

- Apartment building corridors - DONE
- Apartment building rooms
- P-Head & Mannequin - DONE
- Little girl / Eddie

etc...

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fullspectrum
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« Reply #97 on: August 26, 2008, 08:57:34 AM »

ohhh, can i try a new build Jabba?  Kiss Hit me up on skype pleeease!
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superflat
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« Reply #98 on: August 26, 2008, 12:03:31 PM »

I'd like two testers for the first demo build...  One Mac, one PC.  First come first get.  Bear in mind you'll be seeing it unfinished, and I'd ask that you don't pass it on to anyone.  If you're interested, PM me...
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redshift
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« Reply #99 on: August 27, 2008, 05:49:39 AM »

This looks great..
Keep up the good work.

 Smiley
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Smiley
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