Vaati
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« Reply #260 on: September 15, 2008, 03:25:57 PM » |
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All done. Designed to cater to the upcoming classes, places for sentries to cover, places for spies to retreat, it may look small but the journey to the intel is long and tedious - just like on the real 2fort. Great sniping posts that allow snipers to move backwards for cover fire during sniper shootouts, plus ample room to snipe on the bridge. Corridors are a bit more closed to discourage gung-ho snipers and to encourage pyros to rush out with fear of being mowed down in a long hall prematurely. Two routes to cap the intel, the top route is exclusively for scouts and the fastest route to it, getting it out can use this same vent route as well. Hopefully the size will also keep the action going, non-stop stupid killing. Edit: Fullsize : http://img150.imageshack.us/img150/4779/2dfort2yu6.png
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« Last Edit: September 15, 2008, 03:29:05 PM by Vaati »
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Stefan
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« Reply #261 on: September 15, 2008, 03:44:00 PM » |
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All done. Designed to cater to the upcoming classes, places for sentries to cover, places for spies to retreat, it may look small but the journey to the intel is long and tedious - just like on the real 2fort. Great sniping posts that allow snipers to move backwards for cover fire during sniper shootouts, plus ample room to snipe on the bridge. Corridors are a bit more closed to discourage gung-ho snipers and to encourage pyros to rush out with fear of being mowed down in a long hall prematurely. Two routes to cap the intel, the top route is exclusively for scouts and the fastest route to it, getting it out can use this same vent route as well. Hopefully the size will also keep the action going, non-stop stupid killing. Edit: Fullsize : http://img150.imageshack.us/img150/4779/2dfort2yu6.pngI can't stop staring at that map - we NEED to have it.
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mrfredman
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« Reply #262 on: September 15, 2008, 03:54:07 PM » |
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I can't stop staring at that map - we NEED to have it. I second that motion! We need that map! That's fantastic Vaati! I can't wait to play it!
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HELLTRIKKY
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« Reply #263 on: September 15, 2008, 03:57:27 PM » |
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awesome map, my map looks like sh!t compared to it haha
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« Last Edit: September 15, 2008, 04:00:50 PM by HELLTRIKKY »
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...IN HELL!!
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Vaati
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« Reply #264 on: September 15, 2008, 03:58:46 PM » |
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I can't stop staring at that map - we NEED to have it. I second that motion! We need that map! That's fantastic Vaati! I can't wait to play it! I'll be more than happy to send over whatever you need. If you have photoshop I can send the .psd as I have no clue how to properly resize it for the game itself. Everything's done on a 1px x 1px basis so resizing should be easy.
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Kre
Level 0
GG2 - Krygor
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« Reply #265 on: September 15, 2008, 04:09:32 PM » |
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This game is amazing but there are no servers up =/
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"Yes, I am a criminal. My crime is that of curiosity My crime is that of judging people by what they say and think, not what they look like. My crime is that of outsmarting you, something that you will never forgive me for."
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HELLTRIKKY
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« Reply #266 on: September 15, 2008, 04:16:17 PM » |
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I'll recolor my map using Vaati's pattlete, it'll look much beter, thanks Vaati!
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...IN HELL!!
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Vaati
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« Reply #267 on: September 15, 2008, 04:32:22 PM » |
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I'll recolor my map using Vaati's pattlete, it'll look much beter, thanks Vaati! No problem, feel free to use anything you'd like. On a sidenote, the biggest bug we have right now is that after a while players are unable to connect to a server. Right now I'm running two US West servers on different ports and some people can connect on one yet not the other. That doesn't make sense.
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Kitan
Guest
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« Reply #268 on: September 15, 2008, 04:38:07 PM » |
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So it seems like there alot of people who like the changes, and alot who don't. I for one like em. Sorry if they "Stole" the project from you, but if a person makes changes for the better, I'm glad for it. I don't care about ownership of a project as long as work put into it is for positive change.
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forthex
TIGBaby
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« Reply #269 on: September 15, 2008, 04:40:53 PM » |
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1) This game is awesome, thanks for making it and thanks for "unofficialy upgrading" it.
2) I need help configuring my hardware router/firewall to run a server. Can anyone help?
3) How soon can I expect multiple maps, a dedicated map editor, a dedicated server program, and cp_ and pl_ style maps?
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andykd7
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« Reply #270 on: September 15, 2008, 05:13:52 PM » |
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AWESOME:I witnessed intense teamwork all that was missing was ubers(if that gets implemented) but thats cool its cheap enough already having 3 heavy medic teams but the sight is awesome and unstoppable
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Gang Garrison is Awesome
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andykd7
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« Reply #271 on: September 15, 2008, 05:53:44 PM » |
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About the Ventrillo server did anyone make one or is a admin which could make a channel just for us.
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Gang Garrison is Awesome
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Joe
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« Reply #272 on: September 15, 2008, 06:42:58 PM » |
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Awesome game is awesome.
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HELLTRIKKY
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« Reply #273 on: September 15, 2008, 07:32:03 PM » |
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NEW COLORED VERSION OF MY MAPUsing Vaati's pattlete and some new colors i'll post the Big one tommorrow (the bigger the better), night everyone made in in MS PAINT :D AWESOME STUFF- EASTER EGG: my name and Max's head (from Sam & Max) -There is a pixelated bunny girl in blues' base :D NO CLOUDS OH SHI- hope you like
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« Last Edit: September 15, 2008, 07:36:22 PM by HELLTRIKKY »
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...IN HELL!!
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zephro
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« Reply #274 on: September 15, 2008, 09:54:45 PM » |
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NEW COLORED VERSION OF MY MAPUsing Vaati's pattlete and some new colors i'll post the Big one tommorrow (the bigger the better), night everyone made in in MS PAINT :D AWESOME STUFF- EASTER EGG: my name and Max's head (from Sam & Max) -There is a pixelated bunny girl in blues' base :D NO CLOUDS OH SHI- hope you like Do I ever! It's awesome :D
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~Thinking of doing a Cyberpunk rts/rpg using Pixel-Art/Sprites as well as chiptune music and other 8-bit stuff.
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zephro
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« Reply #275 on: September 16, 2008, 01:11:29 AM » |
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Can you please post the non-scaled version of the finished image? The big one seems to have been scaled all wonky...as some of the pixels are wider than others in that image.
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~Thinking of doing a Cyberpunk rts/rpg using Pixel-Art/Sprites as well as chiptune music and other 8-bit stuff.
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Stefan
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« Reply #276 on: September 16, 2008, 02:46:47 AM » |
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NEW COLORED VERSION OF MY MAPUsing Vaati's pattlete and some new colors i'll post the Big one tommorrow (the bigger the better), night everyone made in in MS PAINT :D AWESOME STUFF- EASTER EGG: my name and Max's head (from Sam & Max) -There is a pixelated bunny girl in blues' base :D NO CLOUDS OH SHI- hope you like I like this a lot, but the far left green locker is unproportionate to the others. Just a very small flaw I found
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zephro
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« Reply #277 on: September 16, 2008, 02:53:43 AM » |
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I am currently implementing the new 2dfort map, as well as the map by HELLTRIKKY. I shall call the new 2dfort...2dfort_2. What should I call the map made by HELLTRIKKY? Oh also, What protocols are used so far? is anything below 6 ok? Or should I just use 13. I shall also add a level select menu in the options, so that hosts can choose which level to host
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~Thinking of doing a Cyberpunk rts/rpg using Pixel-Art/Sprites as well as chiptune music and other 8-bit stuff.
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HELLTRIKKY
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« Reply #278 on: September 16, 2008, 04:58:13 AM » |
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BEHOLD this is my map ATM, ill color it later, hope you like, i tried to make it balanced without making it look mirrored BLACK LINES: Solid Light grey: non solid the littel stickmen are the spawn points and the blue and red boxes are the suitcases EDIT thats the old version of the map but you should get an idea of whats solid and whats non solid, pay attention to the bridge, you can either go on the bridge, below the bridge, or underground [...]What should I call the map made by HELLTRIKKY?[...]
that's a really good question, can't think of a name :D
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« Last Edit: September 16, 2008, 10:22:33 AM by HELLTRIKKY »
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...IN HELL!!
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PHeMoX
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« Reply #279 on: September 16, 2008, 05:28:19 AM » |
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Wow, nice levels.
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"Fun is rule."
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