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April 25, 2024, 06:33:41 AM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg DemakesGang Garrison II (FINISHED) [NEW WEBSITE]
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Author Topic: Gang Garrison II (FINISHED) [NEW WEBSITE]  (Read 477698 times)
Asdf64
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« Reply #740 on: October 06, 2008, 11:04:29 AM »

If I'm not Asdf64, I'm mostly something like "SERVER WON'T LET ME IN!" or "LET ME IN, SERVER!" or "SPY SAPPIN MY SERVER!" or...well, you get the picture. Since lots of times the server won't let me in, I change my name to something about the server, since it lets me in soon after I change it to that....don't ask why.

All things said anyway, a thing this would need is map rotation settings and actual games that end at some point. This would be great for a dedicated server. Especially when more interesting maps will show, I don't want to be forced to host only "one" map.

That's the thing in TF2. The maps are mostly BIG, but there's a time limit, and/or a score limit, which is good, since with maps like helltrikky and ClassicWell, they last forever, and since they're really big, you haven't seen many people play the maps, because they don't see a point of going so far just to get the flag for the 15th time. Once the feature of time and point limits are added, we may see more people hosting ClassicWell and such. Anyway, I just hope Med0 adds that soon, or it's somewhere high on his "To-do" list.
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12 Gauge Aspirin
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« Reply #741 on: October 06, 2008, 11:10:38 AM »

I can't wait for sniper battle maps.
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Asdf64
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« Reply #742 on: October 06, 2008, 12:27:31 PM »

I can't wait for sniper battle maps.

I think ClassicWell is kinda like that already.
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Visac
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« Reply #743 on: October 06, 2008, 02:08:49 PM »

is there a way to actually mute the sound effects?
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Asdf64
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« Reply #744 on: October 06, 2008, 02:20:39 PM »

is there a way to actually mute the sound effects?

No, you can only turn off the in-game music, unless you mute your sound system itself.
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12 Gauge Aspirin
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« Reply #745 on: October 06, 2008, 02:36:40 PM »

The game needs the option to go back to the lobby without restarting the window.
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yuG yhS
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« Reply #746 on: October 06, 2008, 02:41:58 PM »

I think this has already been mentioned, but in b21, the Soldier's rockets will sometimes just wink out of existence instead of exploding when they come in contact with certain surfaces. It's not just classicwell, though, it even happens in 2dfort2, as I just found out.

It usually happens when the soldier is pointing his rocket launcher straight down, but it even happens when shooting a rocket down a flight of stairs. It'll hit a step, then just vanish. It's probably just a minor bug that got introduced when stickies were made shootable, or that's what I'm guessing.
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Kastere
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« Reply #747 on: October 06, 2008, 03:45:56 PM »

I kind of like Well.

Also, FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

WHERE'S THE ENGIE UPDATE

A-FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
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Vein
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« Reply #748 on: October 06, 2008, 04:21:32 PM »

This Classic Well map is awesome!  Normally it would be pointless and hard to even think of stalking someone as a spy but with all the hiding points it definitely makes it possible.  Dont fix the sewer if you dont mind, I use it alot to get around as a spy and for quick escapes.

Anyway Props and making a great map!  I'll be looking forward to any other you might want to do.
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Joe
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« Reply #749 on: October 06, 2008, 05:25:21 PM »

Well just seems a bit rushed I guess. Maybe if you opened up the sewer in the middle it'd be less annoying to get around. The constant jumping is killing me.
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cspotcode
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« Reply #750 on: October 06, 2008, 08:21:27 PM »

I think someone already mentioned this, but in fishmatt's defense, he had no way to test out his level before releasing it in the game.  So any problems can be blamed on that.  I haven't played it yet online, but graphically, it looks very nice.  He clearly put a lot of work into it.

Speaking of being able to test levels, the level editor is coming along.  Hopefully I'll have a screenshot ready by tomorrow.  I'm glad to hear we can use one giant sprite for all the walls in a level.  That certainly simplifies things.

Also, I have webhosting through my school that I could install forum software on if mrfredman or MedO think we need a forum.  I don't have an opinion on the matter, but I figured I'd throw the offer out there anyway.
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xMastershakefanx
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« Reply #751 on: October 07, 2008, 09:12:55 AM »

Just wondering, But what version do you predict that sentries will be finished / engineer won't be useless anymore?
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Vaati
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« Reply #752 on: October 07, 2008, 09:22:04 AM »

Hey guys, glad to see how much progress GG2 has made last month and now. Smiley

I apologize for not being able to beta test/run a dedicated server as often as I have before, seems like life's been accelerating a little more on my end. I still however, do check back every day or other day and check to see if there are new files to mirror (which I still have been doing - http://gg2.scose.net/ ) Wink

Here are some stats I pulled up from gg2.scose.net:
(Take note this does not include stats from Med0's primary download links)

Since it's start, we've transferred an astounding 45GB since the start of the mirror. This of course, is just ONE month! (Don't worry about my bandwidth, far from my monthly limit)

The game itself has been downloaded over 15,000 times. (all version downloads combined)

Over 11,000 unique IP's/visitors have downloaded the game.

Top 10 Referring sites:
9163 - http://forums.tigsource.com/
881 - http://kotaku.com/
408 - http://www.narics.net/
131 - http://gall.dcinside.com/
84 - http://www.fpsbanana.com/
84 - http://narics.net/
74 - http://tf2.de/
71 - http://community.livejournal.com/
65 - http://forums.facepunchstudios.com/
60 - http://zip.4chan.org/

(This is a bit wonky, if I recall you have to be href'd from a site to the mirror for it to be listed)




Also Med0, if you would like access to the mirror's ftp to upload on I'll be happy to arrange that over PM. Beer!

Other than that, keep up the good work guys! I'll keep on mirroring all versions for you as best as I can! Smiley
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Mr. Sentry
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« Reply #753 on: October 07, 2008, 11:14:08 AM »

Sup, Mr. Sentry/Sentry in game. Just came to express how much I love this game. <3
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Asdf64
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« Reply #754 on: October 07, 2008, 12:47:25 PM »

Is there a way to pervent the massive lag the games are having nowadays? Seriously, Well is good, but if you're a scout in Well (and trust me, that's the ONLY way you'll get the flag unless your team takes a random guess at when to rush the enemy, and it's at the same time), you're screwed. The lag in those games makes it impossible to maneuver the small passageways.
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Phosphorus
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« Reply #755 on: October 07, 2008, 02:25:24 PM »

I wish someone would make a server with a somewhat small player limit so there wouldn't be so much lag. >:[
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Akura
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« Reply #756 on: October 07, 2008, 02:55:41 PM »

I think the limit for my server is 12.... Smiley But i only host when i play. Tongue
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SFJake
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« Reply #757 on: October 07, 2008, 03:35:21 PM »

A player limit of 16 is the perfect limit... It started lagging right beyond that on my server, if I remember correctly.
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Vegetable
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« Reply #758 on: October 07, 2008, 03:59:38 PM »

Is it just me, or has the game become a bit unbalanced in this latest version?
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12 Gauge Aspirin
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« Reply #759 on: October 07, 2008, 05:24:42 PM »

Like how?
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