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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg DemakesGang Garrison II (FINISHED) [NEW WEBSITE]
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Author Topic: Gang Garrison II (FINISHED) [NEW WEBSITE]  (Read 477351 times)
fishmatt
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« Reply #800 on: October 10, 2008, 04:33:40 AM »

Teefer: looks wonderful. One graphical gripe: the trees in front of the church could use a bit more contrast from the color of the sky. Also: assume folks are going to get a sniper on top of the church. See if you can't add some more dead space up top so people don't see the flat top of the moon, and blend it more seamlessly to black, in case they look up with zoom.

One more thing: the big waterwheel or whatever in the house basement; maybe only the outline of the top half needs to be solid? It would really open that bottom floor up.

king metroid: Good work adapting my scenery, nice layout. Love those barrels. Quick suggestion: make the center building have a transitional color scheme. Adapt the red/blue palette to some other hue like yellow or purple or something, so it's not like Red owns no-man's-land.
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Akura
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« Reply #801 on: October 10, 2008, 05:15:10 AM »

Wow, we're really seeing some good maps now. Smiley
Can't wait to play 'em.
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king metroid
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« Reply #802 on: October 10, 2008, 05:22:52 AM »

Teefer: looks wonderful. One graphical gripe: the trees in front of the church could use a bit more contrast from the color of the sky. Also: assume folks are going to get a sniper on top of the church. See if you can't add some more dead space up top so people don't see the flat top of the moon, and blend it more seamlessly to black, in case they look up with zoom.

One more thing: the big waterwheel or whatever in the house basement; maybe only the outline of the top half needs to be solid? It would really open that bottom floor up.

king metroid: Good work adapting my scenery, nice layout. Love those barrels. Quick suggestion: make the center building have a transitional color scheme. Adapt the red/blue palette to some other hue like yellow or purple or something, so it's not like Red owns no-man's-land.

thanks  Smiley

is this better?
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patonki
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« Reply #803 on: October 10, 2008, 06:35:16 AM »

You should probably use neutral colors. Green looks just weird.
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king metroid
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« Reply #804 on: October 10, 2008, 06:51:17 AM »

You should probably use neutral colors. Green looks just weird.

how about now?
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SFJake
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« Reply #805 on: October 10, 2008, 09:03:40 AM »

Thats perfect. That'll be quite a straightforward map indeed.

Where will the intels be?
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king metroid
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« Reply #806 on: October 10, 2008, 09:26:53 AM »

well, at first i pictured them sitting on top of the crates in the buildings next to each spawn, but not all classes can jump high enough to reach it there. i could make the platform low enough for every class to reach it, if not the intel could be placed in the middle of the tunnels under the buildings. it depends on what you guys think really.

edit:

i've removed the wall and made a step next to the crates. now, any class other than scout, soldier, demo and quote will have to go under the building, and climb back up the ledge to grab the intel. scouts etc will be able to jump over the ledge, which gives them bigger roles. i don't want to get rid of the ledge anyway, because it discourages spawn camping.
« Last Edit: October 10, 2008, 09:37:48 AM by king metroid » Logged
Teeferbone
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« Reply #807 on: October 10, 2008, 10:50:55 AM »

Sexy map metroid.

With regards to Avanti:

I made it so only the top of the waterwheel is solid (good idea fishmatt).

You're also totally right about the moon, working on that now.

The sky is borrowed from a Worms World Party map I did which is why there are double pixels.  You're right though, they really don't belong.  It's going to be tedious as hell but I'll fix it up. 


Does anyone know the height restriction for maps? 

Thanks for all the suggestions guys. 
« Last Edit: October 10, 2008, 11:25:19 AM by Teeferbone » Logged
king metroid
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« Reply #808 on: October 10, 2008, 11:30:53 AM »

thanks  Smiley
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cspotcode
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« Reply #809 on: October 10, 2008, 12:10:32 PM »

The forum is aliiiiive!!

cspotcode.myrpi.org/gg2/forum

It's still a little rough around the edges, but it works!  I'll polish it up later.
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king metroid
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« Reply #810 on: October 10, 2008, 12:21:19 PM »

registered  Smiley
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Teeferbone
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« Reply #811 on: October 10, 2008, 12:51:34 PM »

FINISHED (I think)




* Fixed sky texture.
* Increased the height and fixed the moon.
* Added stalactites to the cave to make it a little less sniper-friendly.

Again, spawns would be in the trucks and the flag would be on the first floor of the church.

If you guys have any other suggestions let me know.  Thanks for all the feedback.
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Kre
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« Reply #812 on: October 10, 2008, 01:04:38 PM »

Registered on the forums. The name is Krygor.
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« Reply #813 on: October 10, 2008, 02:16:51 PM »

So i guess we are moving discussions to that forum?
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Diglidi-Dude
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« Reply #814 on: October 10, 2008, 07:29:43 PM »

FINISHED (I think)




* Fixed sky texture.
* Increased the height and fixed the moon.
* Added stalactites to the cave to make it a little less sniper-friendly.

Again, spawns would be in the trucks and the flag would be on the first floor of the church.

If you guys have any other suggestions let me know.  Thanks for all the feedback.

Wow, that is absolutely badass.
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MedO
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« Reply #815 on: October 11, 2008, 06:41:42 AM »

I fell off the internet for a few days now due to connection problems, just in case you're wondering why I didn't post. The Lobby was still reachable, since it's located at my parents' house.

Concerning the new maps, unless there has been new development on the map editor front, I can add them with the next build, which I'll work on tomorrow. If you want your map to be distributed under a different license than the GPL though, you will have to wait for the map editor, since that will make it possible to distribute the maps and the game seperately.

Thanks a lot cspotcode for hosting the new forum, and also to Vaati who also offered this!
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Stefan
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« Reply #816 on: October 11, 2008, 10:23:54 AM »

Hey, I might be working on a new map (and a new video) soon. They'll be bigger and better Smiley I've just been incredibly busy these past weeks and haven't had the time to do much. Sorry.

Keep plugging at it, I really wanna see this game grow and I want to get the chance to actually use a turret and engineer Wink

-Stefan
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shig
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« Reply #817 on: October 11, 2008, 10:43:04 AM »

In b4 obligaroty Super Mario based map.
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Cymon
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« Reply #818 on: October 11, 2008, 04:35:52 PM »

So i guess we are moving discussions to that forum?
Not until somebody locks this thread I think.
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mrfredman
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« Reply #819 on: October 11, 2008, 08:01:27 PM »

Um, our forum seems to be down... anyone else experiencing similar issues or is it just me?
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