We're done! The download can be found here:
http://gamedrinkcode.com/dev/smaze/SmazeFinal.zipLet us know if you have any issues! Again, the controls are as follows:
WASD: Movement
IJKL: Shoot
SPACE: Throw grenade. Useful for enemies in cover!
Q: Heal. You get more health!
U: Upper. Your speed increases, and your damage done increases! Unfortunately your firing rate significantly decreases.
O: Downer. Your movement rate decreases, but your firing rate and damage done increase!
E: Perception. Find those hidden venom flowers and civillians to help maximize your efficiency!
Beware, drug use can have negative consequences! Let us know what you think!
Original post below:
(It's a real word, dammit)
Anyways, I'm collaborating with nfreakct on a Haze demake. We figure that so far a lot of the games being demade are loving recreations of favorite games that try to capture the essence of an amazing title on older hardware. We wanted to do something a bit different. So instead, we're taking a mediocre game and trying to reinvent its gimmick mechanic/primary market differentiator, depending on whether you sit on the design or business side of things. Basically, we hope to make its drug mechanics a bit more meaningful.
If you haven't played it, the original Haze's drug mechanic was pretty weak for being such a key part of its marketing. Basically all it did was highlight enemies (a necessity given the fact that they blend into the jungle), made you strong (largely pointless since you're rarely close to an enemy), and gave you a health boost. The only drawback was that it was an almost limited resource (you could almost always grab more from teammates) and you would occasionally "overdose" - which just resulted in being unable to tell enemies from allies and firing uncontrollably.
So... yeah. We're trying to think of ways to make that mechanic more than "AWESOME MODE" and have both better positive effects as well as well as graver consequences for drug use instead of "It's awesome until you start shooting your own dudes, and even that's pretty awesome."
Obligatory half-implemented concept art that's in the process of being put in-game as I type:
Updates and playable builds as they become available!
DEMO:
http://gamedrinkcode.com/dev/smaze/SmazeAlpha_v07.zipAlpha 0.5:
http://gamedrinkcode.com/dev/smaze/SmazeAlpha2.zipAlpha 0.1:
http://www.gamedrinkcode.com/dev/smaze/SmazeAlpha.zipCONTROLS:
WASD: Movement.
IKJL: Shoot.
On Foot Only:
Q: Throws grenades. People generally under use them - don't! You have an unlimited supply, but can only throw one at a time.
1: Inject health Venom. Heals you through the game.
2: Inject Upper Venom. You'll go way faster, but you'll have a much slower (but more powerful) weapon.
3: Inject Downer Venom. You'll go slower, but you'll do WAY more damage.
4: Inject Perception Venom. You will be able to see hidden mines more clearly, find hidden Venom Plants, and more.
Note that the use of venom causes serious medical and mental side effects, and should be avoided whenever possible.