Update 120Found some text file handling code in an old game of mine and moved it over to RW. Am looking for a map of the world that I drew on some piece of paper, until I find it this:
mtx[2][1] = [#name:"w/21", #type:"hub", #exits:[point(1,0), point(1,1)], #lizards:[["green",1,10000,1]]]
mtx[3][1] = [#name:"w/31", #type:"hub", #exits:[point(-1,0), point(2,0)], #lizards:[["pink",0,0,1]]]
mtx[4][1] = [#name:"41", #type:"room", #exits:[point(1,0)], #lizards:[]]
mtx[5][1] = [#name:"w/51", #type:"hub", #exits:[point(-2,0), point(-1,0)], #lizards:[]]
mtx[1][2] = [#name:"rooms", #type:"room", #exits:[point(1,0)], #lizards:[["white",1,200,1],["white",2,110,2],["pink",4,60,3]]]
mtx[2][2] = [#name:"w/22", #type:"hub", #exits:[point(-1,0),point(0,1),point(1,1)], #lizards:[]]
mtx[3][2] = [#name:"w/32", #type:"hub", #exits:[point(-1,-1),point(0,1),point(1,0),point(1,1)], #lizards:[]]
mtx[4][2] = [#name:"w/42", #type:"hub", #exits:[point(0,1), point(-1,0),point(-2,4),point(0,4)], #lizards:[["green",0,0,1]]]
mtx[5][2] = [#name:"poles2", #type:"room", #exits:[point(-1,4)], #activeEntrance:1]
mtx[1][3] = [#name:"rupture", #type:"room", #exits:[point(1,0)], #lizards:[["pink",1,121,1],["pink",5,353,2]]]
mtx[2][3] = [#name:"w/23", #type:"hub", #exits:[point(-1,0),point(0,-1),point(1,0)], #lizards:[["pink",6,400,2],["pink",0,0,1]] ]
mtx[3][3] = [#name:"w/33", #type:"hub", #exits:[point(-1,-1),point(-1,0),point(-1,1),point(0,1),point(1,0),point(0,-1)], #lizards:[]]
mtx[4][3] = [#name:"w/43", #type:"hub", #exits:[point(-1,-1),point(-1,1),point(-1,0),point(0,-1),point(1,0)], #lizards:[]]
mtx[5][3] = [#name:"stoneheads2", #type:"room", #exits:[point(-1,0)], #lizards:[["green",3,21,1],["green",1,106,2]] ]
mtx[1][4] = [#name:"sky platforms", #type:"room", #exits:[point(0,2)], #lizards:[["blue",1,621,1],["pink",0,0,2]]]
mtx[2][4] = [#name:"w/24", #type:"hub", #exits:[point(-1,2),point(1,-1)], #lizards:[]]
mtx[3][4] = [#name:"w/34", #type:"hub", #exits:[point(-1,1),point(0,1), point(0,-1),point(1,-1),point(1,0)], #lizards:[]]
mtx[4][4] = [#name:"w/44", #type:"hub", #exits:[point(-1,0),point(1,0)], #lizards:[["green",4,0,1]]]
mtx[5][4] = [#name:"underground fan", #type:"room", #exits:[point(-1,0)], #lizards:[]]
mtx[1][5] = [#name:"tut1", #type:"hub", #exits:[point(1,0)], #lizards:[]]
mtx[2][5] = [#name:"tut2", #type:"hub", #exits:[point(-1,0), point(1,-1)], #lizards:[]]
mtx[3][5] = [#name:"w/35", #type:"hub", #exits:[point(0,0),point(0,-1)], #lizards:[], #ambientSounds:[[#mem:"OM", #vol:255, #pan:-25]]]
mtx[1][6] = [#name:"w/16", #type:"hub", #exits:[point(0,-2), point(1,-2)], #lizards:[]]
mtx[2][6] = [#name:"w/26", #type:"hub", #exits:[point(2,-4), point(1,0)], #lizards:[]]
mtx[3][6] = [#name:"w/36", #type:"hub", #exits:[point(-1,0)], #lizards:[]]
mtx[4][6] = [#name:"w/46", #type:"hub", #exits:[point(0,-4), point(1,-4)], #lizards:[]]
is my only clue to how the world is layed out, and while I actually can decipher it it's like 24 times slower than just looking at the actual, drawn map. Worst case scenario I'll have to redraw the map from the above scribbles, I've done it before.