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TIGSource ForumsCommunityDevLogsProject Rain World
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Author Topic: Project Rain World  (Read 1447740 times)
nikolail
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« Reply #500 on: July 11, 2013, 02:53:00 AM »

Watching lizard fight over your dead body is kind of rewarding own it's own for strugling so long :D
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Durbek
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« Reply #501 on: July 11, 2013, 03:13:07 AM »

OMG! I really like it. : )
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Arnold
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« Reply #502 on: July 11, 2013, 04:02:11 AM »

god dammit how awesome are those animations pleeeeaase?
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jO
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« Reply #503 on: July 11, 2013, 04:32:24 AM »

We'd love to cover it either in the magazine or on PCGamer.com, if we could interview you or get our hands on a build?

Sweet! Again, very well deserved attention.
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ghoulkid86
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« Reply #504 on: July 11, 2013, 06:43:35 AM »

Sorry

You're trying to make me cry aren't you?
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:^)
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wat a hell


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« Reply #505 on: July 11, 2013, 01:16:44 PM »



I actually said "Holy Shit" out loud.
So brutal and intense. Love it, man.
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eigenbom
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« Reply #506 on: July 11, 2013, 02:02:46 PM »



How .. is .. this possible? Is it all in-game? Addicted

You sir are a master game maker.
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pluckyporcupine
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« Reply #507 on: July 11, 2013, 08:13:32 PM »

Please tell me there will be a mac build.
Sorry, not unless some deus ex machina descends and offers to code the thing for me :/ Don't worry though, as a game the thing is kind of frustrating, it might very well be that the best way of enjoying Rain World is through gifs  Tongue
I'm still holding out hope it'll run in Wine, in which case you could always distribute a Wineskin-wrapped executable. -shrug-

How .. is .. this possible? Is it all in-game? Addicted

You sir are a master game maker.
These were pretty much my thoughts exactly.
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jamesprimate
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« Reply #508 on: July 11, 2013, 08:35:05 PM »

How .. is .. this possible? Is it all in-game? Addicted

You sir are a master game maker.

not only is it in-game, its *typical gameplay* Shocked
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gimymblert
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« Reply #509 on: July 11, 2013, 11:06:04 PM »

wow
WOW
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Belimoth
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« Reply #510 on: July 12, 2013, 01:29:24 AM »

Masterful.
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Dacke
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« Reply #511 on: July 12, 2013, 03:39:28 AM »

Looks like crazy amounts of fantastic!

Too bad it won't work on Linux? What is it written in, will it be possible to port? Who, Me?
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« Reply #512 on: July 12, 2013, 05:58:31 AM »

Oh man, this is beautiful. I'll follow this. Smiley
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sublinimal
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« Reply #513 on: July 12, 2013, 06:25:35 AM »


This is exactly what indies should be doing with pixel art. Not imitating old technological limitations, but doing something modern and stylized.
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Dayvi
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« Reply #514 on: July 12, 2013, 06:33:00 AM »

That gif! That gif is amazing  Shocked
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Udderdude
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« Reply #515 on: July 12, 2013, 06:34:50 AM »

Kind of reminds me of out of this world animation style, but a lot more cartoon-ish and real-time looking.

Hopefully there's a way to survive that encounter and not get taken off for a snack ..
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Dacke
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« Reply #516 on: July 12, 2013, 07:01:33 AM »

För vänligt, kom ihåg jantelagen för faen.
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joseph ¯\_(ツ)_/¯
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« Reply #517 on: July 12, 2013, 07:06:21 AM »

Absolutely lovely man, no game's art direction has drawn me in this much in a long time.

And physics based combat, YES.
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Rat Casket
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« Reply #518 on: July 12, 2013, 07:08:37 AM »

Any time I feel like I've done anything right, or well in my life I come to this thread to remind myself that every human being that isnt JLJac is literal scum/sludge.
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Keops
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« Reply #519 on: July 12, 2013, 07:09:56 AM »

Holy fuck, that looks intense, and creepy. It's amazing how much emotion can those simplistic graphics convey.

You sir, are amazing.

Looking forward to playing this!
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