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1354628 Posts in 62630 Topics- by 54377 Members - Latest Member: insidific

January 22, 2019, 05:32:47 AM

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TIGSource ForumsCommunityDevLogsProject Rain World
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Author Topic: Project Rain World  (Read 935127 times)
jamesprimate
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« Reply #5940 on: October 31, 2016, 02:51:57 AM »

in the meantime, some halloween goofs:





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Christian
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« Reply #5941 on: October 31, 2016, 06:01:41 AM »

The vulture skull mask! I remember when one of the posters here suggested the idea, cool to see it in action

Oh and was that a MGS-style icon popping up for the lizard in the first GIF?
« Last Edit: October 31, 2016, 02:35:34 PM by Christian » Logged

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Crispy75
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« Reply #5942 on: October 31, 2016, 01:21:31 PM »

The vulture skull mask! I remember when one of the posters here suggested the idea, cool to see it in action.

Yay! That was me Smiley
And it is very cool indeed to see it for real!
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Christian
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« Reply #5943 on: November 07, 2016, 07:27:33 PM »

"A new multiplayer room"

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« Reply #5944 on: November 09, 2016, 04:53:25 PM »

Hey, James/Joar, any new updates/gifs? Could use some good news today
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jamesprimate
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« Reply #5945 on: November 09, 2016, 09:51:59 PM »

im utterly catatonic and trying hard not to sink into deep despair, but Joar has been working on graffiti for our silly little slug game:










working on recapturing some of that old rain world vibe while we wait for the translation / localization finishes up
« Last Edit: November 10, 2016, 02:40:35 AM by jamesprimate » Logged

egor.botov
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« Reply #5946 on: November 09, 2016, 11:10:22 PM »

The last picture looks fantastic, waiting for release!
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Kris with a K
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« Reply #5947 on: November 10, 2016, 04:40:03 AM »

Looks great! The first picture is definitely my favorite. I missed the introduction of a graffiti mode, can anyone point me to it?


Hey, James/Joar, any new updates/gifs? Could use some good news today

True that...
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chriswearly
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« Reply #5948 on: November 10, 2016, 06:38:49 PM »

"graffiti mode"?

there's always been the weird letters and tagging. They're not crucial though, so they may have stopped appearing after the first 100 pages.
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jamesprimate
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« Reply #5949 on: November 10, 2016, 11:15:41 PM »

Yeah, it was a big part of the early alpha aesthetic of the game for Joar. Since its super time-consuming to do and purely cosmetic we had kind of abandoned hope of making it a part of the slick new Rain World, so didnt talk about it much other than attempts to squeeze some tests in occasionally when there was a second of down-time. But now we have a few weeks that we cant touch the code while the PS4 porting then testing finishes up and the games off being localized, so Joar has been able to dive into tagging up all my lovely austere surfaces  Cheesy

It's looking awesome though and really adds back an important flavor to the world. Im glad its worked out this way!
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Cranktrain
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« Reply #5950 on: November 11, 2016, 10:54:43 AM »

Loving the graffiti. There's something about the combination of the hard-edged, simply coloured Slugcat and the richly textured backgrounds in those screenshots that just looks lovely.
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Crispy75
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« Reply #5951 on: November 11, 2016, 12:44:33 PM »

so Joar has been able to dive into tagging up all my lovely austere surfaces  Cheesy
Joar's own art? Or is it repurposed real-world graff?
Looks ace btw Smiley
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jamesprimate
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« Reply #5952 on: November 11, 2016, 03:54:48 PM »

All Joar's art! He finally gets to take a break from the programming slave pits and do the thing this he's wanted to do the whole time! Funny that this just randomly happened because of a delay, because looking at it now it feels pretty essential to the aesthetic.
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« Reply #5953 on: November 17, 2016, 06:21:36 AM »

Finally made a account on this site to get more involved.  Iv been silently watching for yearrrsss Shrug
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« Reply #5954 on: November 17, 2016, 06:41:34 AM »

Also I recently bought the alpha its it was one of the most fun iv ever had with a video game.  You guys have done amazing work and I cannot wait to play the full game. Toast Left Smiley
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Chris Pavia
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« Reply #5955 on: November 17, 2016, 08:53:05 AM »

I played this a couple weeks ago at Day of the Devs!  Kiss

I enjoyed it, but if I remember correctly I was often confused about what types of surfaces I could cling to and/or climb on. I don't know if the IRL setting made it worse though, I don't like playing with an audience behind me watching  Embarrassed
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Mark Mayers
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« Reply #5956 on: November 17, 2016, 08:56:14 AM »

 Cave Story
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jamesprimate
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« Reply #5957 on: November 17, 2016, 01:20:27 PM »

show off some new Del art sneak peeks:



https://twitter.com/miimows/status/799352004204261376
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« Reply #5958 on: November 19, 2016, 07:13:59 AM »

Previously I thought that the observers were super fast snake-things that slither really fast through the pipes of rain world. But the way the tail end of the observer bends around that corner has got me thinking--are the observers like party horns, rapidly extending and retrating through the pipes via a central place where their stem is latched?

If they are, I'm not sure what kind of implications that would have gamewise, but it does sound cool.
« Last Edit: November 19, 2016, 05:33:18 PM by presidenthobbes » Logged
lakithunder
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« Reply #5959 on: November 23, 2016, 11:59:56 AM »

It's Beautiful!  Tears of Joy
I love the slugcat's translucency.
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