Hi,
I'm glad to announce publicly the existence of this game I'm developing. It's not a big project but has taken too many hours this last months.
At the beginning the idea was to make a simple lunarlander with a random level generated. But soon the game started to grow for himself. The random screens offered the posibillity to make a multi screen levels but then I discover the game was boring and I started to add elements, enemies and more. I don´t want to forget to say that most of pixel art is made for my studio mate Daniel Oliver. Without his work the game would have look terrible.
I'm conscious the game is a patch over patch without a previous design. A constant improvisation in the work. Now I have decided don't expend more time with it and start a new project with all the knowledge I learned with this one.
Now my target is to know what is your opinion, take feedbacks and show the game as much possible people. Because the purpouse of a game is to be played and if it is enjoyed , much better.
The game is not finished yet. But is near to the end and soon i hope to upload the last version. For now I'm solving bugs and polishing details.
Here some screenshots.
Here you can test the Flash version:
PLAY GAMETrailer:
Update 2:-Improved and clarified tutorial.
-Blinking indicators at low levels.
-New random terrain generator.
-Snap system for a gold stones.
-Shorter and easier levels.
-Now Laika store not desappears, jumps to other sector of the level.
-Fixed bugs
Update 1:-Ship controls.
-Autobalance added to ship.
-less fuel consuming.
-slowed yellow stones.
-Repositioning between screens.
-Lowered the general difficulty.
All opinions, feedbacks, public stonings and taunts will be welcome....well not all of them

.
Thanks