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TIGSource ForumsPlayerGamesprocedurally generated shooter games?
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stevesan
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« on: March 28, 2012, 12:05:21 PM »

Just wondering what are some good procedurally generated action games out there? I mean "shooter" in the broadest sense: FPS, top-down twin stick, side scrolling shootem-up, etc. There are a lot of procedural adventure games, like Minecraft and Terraria and Rogue-likes, but I don't know of many shooter-focused ones.

Binding of Isaac kinda counts. Any other good ones?
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« Reply #1 on: March 28, 2012, 12:39:00 PM »

Shoot First
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Blademasterbobo
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« Reply #2 on: March 28, 2012, 12:40:00 PM »

.kkrieger
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« Reply #3 on: March 28, 2012, 01:26:52 PM »

Inside a Star-filled Sky
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stevesan
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« Reply #4 on: March 28, 2012, 01:53:59 PM »


Oooh awesome. Exactly what I was thinking!
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deathtotheweird
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« Reply #5 on: March 28, 2012, 02:04:10 PM »

Thrustburst
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« Reply #6 on: March 28, 2012, 02:34:14 PM »


This is a fantastic game and the first procedurally generated shooter I really was into.
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« Reply #7 on: March 28, 2012, 03:33:50 PM »

We Want YOU
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raigan
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« Reply #8 on: March 29, 2012, 03:16:56 PM »

Parsec47 is pretty awesome: http://www.asahi-net.or.jp/~cs8k-cyu/windows/p47_e.html
Different but also awesome: http://www.asahi-net.or.jp/~cs8k-cyu/windows/rr_e.html

(IMO most of Kenta Cho's games are worth checking out, some aren't procedural but are still amazing)

I forget if Area2048 is random or not... but again, worth checking out: http://homepage2.nifty.com/isshiki/a2k.zip
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stevesan
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« Reply #9 on: March 29, 2012, 03:54:03 PM »

Ahh too many games!! But really thanks for all the replies Toast Left I will try to check them all out. I'd like to make a randomly generated DOOM-like one day, so just wanna get an idea of what's out there.
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JimmyJ
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« Reply #10 on: March 29, 2012, 07:34:02 PM »

Interestingly enough, there's a level generator for Doom called OBLIGE, infinite Doom levels!
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stevesan
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« Reply #11 on: March 29, 2012, 11:04:23 PM »

Interestingly enough, there's a level generator for Doom called OBLIGE, infinite Doom levels!

Yeah, I'm planning to check that out too. This would be mostly a design exercise for myself, and hopefully it'll turn out kewl!
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« Reply #12 on: April 02, 2012, 11:51:29 PM »

Since you say procedurally generated, I wonder if you looked up the old procedurally generated compo? Self Destruct by Terry Cavanaugh and Annabelle Kennedy is a lot of fun, but brutally difficult. Also, it's more the enemy waves that are random, not levels but still.
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« Reply #13 on: April 06, 2012, 05:45:50 PM »

Interestingly enough, there's a level generator for Doom called OBLIGE, infinite Doom levels!

Yeah, OBLIGE is amazing, and if you use it with Aeons Of Death (which is a huge bundle of weapons and enemies from several old school first person shooters), you get ultimate randomization. Its very frantic and fun, give it a try.

Also, loving your avatar pic from the snes Shadowrun game, JimmyJ.  Wink
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« Reply #14 on: April 06, 2012, 07:44:38 PM »

Interestingly enough, there's a level generator for Doom called OBLIGE, infinite Doom levels!

Yeah, OBLIGE is amazing, and if you use it with Aeons Of Death (which is a huge bundle of weapons and enemies from several old school first person shooters), you get ultimate randomization. Its very frantic and fun, give it a try.

Also, loving your avatar pic from the snes Shadowrun game, JimmyJ.  Wink
Golly, you recognize my avatar, and love playing OBLIGE maps with AEoD! We're like peas in a pod.
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« Reply #15 on: April 06, 2012, 08:01:59 PM »

This is cool.
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« Reply #16 on: April 08, 2012, 11:12:03 PM »

theres this game, procedurally generated FPS doom-like

http://www.mapcore.org/viewtopic.php?f=57&t=15974&start=180
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Blademasterbobo
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« Reply #17 on: April 08, 2012, 11:41:03 PM »




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« Reply #18 on: April 09, 2012, 07:47:36 AM »

I always personally really dug cactus' Krebswelte.
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