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TIGSource ForumsCommunityDevLogsDeep Dungeons of Doom
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saint11
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« Reply #60 on: July 11, 2012, 10:37:40 AM »

Now you can get frozen!  Cheesy

(And press right and left to break the ice)
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Inanimate
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« Reply #61 on: July 11, 2012, 11:42:08 AM »

...Robot dire polar bear.

I love this game.
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saint11
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« Reply #62 on: July 12, 2012, 03:10:45 PM »

@Inanimate hahaha Thank!

Working on a mockup of the status screen after finishing a dungeon, I hope I can implement this today:
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Bandages
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« Reply #63 on: July 13, 2012, 06:09:19 PM »

Every update leaves me craving MORE!

Keep up the great work  Coffee
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DustyDrake
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« Reply #64 on: July 13, 2012, 08:25:02 PM »

devlog links are backwards, just an fyi.
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Dreamerdude26
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« Reply #65 on: July 16, 2012, 10:43:44 AM »

Looks absolutely wonderful. I am a huge fan of Pixel Art and think that it really adds to that special flavor that it looks like your game is going to deliver. Is a demo or alpha version going to be released to the public in the near future?
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eobet
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« Reply #66 on: July 24, 2012, 01:58:17 AM »

It looks fantastic! I don't get how it's played from the videos posted, but I suspect that the varied locations will make it an interesting experience.
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Mef
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« Reply #67 on: July 24, 2012, 11:40:44 PM »

When!?
 Addicted
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"Stand rigid for the next battle
Peace means reloading your guns
The love for life is all hatred in disguise
A carnival creation with masks undone"
Charybdis
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« Reply #68 on: July 25, 2012, 03:26:34 AM »

This is the game I am most excited about at the moment. It's gorgeous and the gameplay sounds right up my alley.
Cant wait!
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Squid Party
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« Reply #69 on: July 25, 2012, 08:03:24 AM »

I love that art-style!!!  Smiley
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eigenbom
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« Reply #70 on: August 02, 2012, 10:02:16 PM »

thats some nice arts. :D
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saint11
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« Reply #71 on: September 25, 2012, 06:10:23 AM »

Thanks a lot for the comments guys! Grin
@DustyDrake: What do you mean by "devlog links are backwards"?  WTF

It's been a long time since I posted here, so there's lots of new stuff to post yet. Here's some of the new stuff we've been working on:
Campaign Mode: This is the story mode and works something like a big tutorial for the end level.
Deep Dungeons of Doom: The final dungeon of game. It's procedural and hopefully here is where the game will really begin, the idea is to delve deeper and deeper.


Crafting: To help exploring the depths of the Deep Dungeon of Doom you will need better equips and items. Crafting should help you with that, when you kill monsters you will receive various amounts of materials that you will be able to turn into (almost) any item in the game.


Large Inventory: The player can only carry/use one equipment and one item at the time in the dungeon. But, outside the dungeon, he can keep items and equips in his chest for later use.


Upside-down Dungeons: Like this tree Grin now dungeons can go in both ways. I'm planning some horizontal dungeon too.


New Map: Just a new map! Now fully functional.


Altars: Here's where the player can permanently upgrade his character, there are three altars: of the Old Gods, Frozen Gods and Dead Gods.

I'll talk about some monsters in the next post!
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claudiovc
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« Reply #72 on: September 25, 2012, 11:17:17 AM »

Really impressive, love you minimalist style! Can't wait to play it!


Ps: Que coisa linda, cara! Belo trabalho, até agora! Abraço!
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Belimoth
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« Reply #73 on: September 25, 2012, 11:52:52 AM »

Cool stuff!
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tchassin
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« Reply #74 on: September 25, 2012, 12:54:28 PM »

Crafting ? Permanent upgrades? Cool design? It has them all.
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ChevyRay
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« Reply #75 on: September 25, 2012, 01:31:43 PM »

christ on a crapstick i'm pumped for this game.
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Tuba
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« Reply #76 on: September 25, 2012, 01:40:21 PM »

Crafting!?  My Word!
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ChevyRay
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« Reply #77 on: September 25, 2012, 06:11:49 PM »

Made an art for you guys.

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andy wolff
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« Reply #78 on: September 25, 2012, 08:03:34 PM »


Altars: Here's where the player can permanently upgrade his character, there are three altars: of the Old Gods, Frozen Gods and Dead Gods.

Oh man, these look great. I love what you're doing with this game
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Shackhal
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« Reply #79 on: September 25, 2012, 11:18:40 PM »

That's an awesome work you're doing with this game. And it have enough potential to be an Android/iOS game. Just seeing the screenshots give me the proof I need to affirm that.
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