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TIGSource ForumsCommunityDevLogsLone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG
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Author Topic: Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG  (Read 21516 times)
lonewolf
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« on: April 06, 2012, 04:04:27 AM »



Lone Wolf: A Post Apocalyptic Beat-Em Up Role Playing Game. This action/adventure game lets a player use martial arts skills, weapons, and turn into a werewolf to fight their way through a world set in the aftermath of post nuclear devastation.

There is no free version or demo available yet, only released alphas to pre-order holders.



It is on Steam Greenlight!

The newest alpha build 0.5.7 is ready for download! Log in to your Play-Em account at http://www.play-em.com/login and download the latest version!

The following changes were made:

• Added new automated Joystick support. If there are controller plugged in, the game will attempt to set up all controllers with default input configurations.

• Altered input to a new input scheme, removed Punch Left/Punch Right, Kick Left/Kick Right, Autolock, Journal and added Quick Type, Item / Weapon, Quick Left, Quick Right, Zoom In, and Zoom Out.

• Fixed some minor input related bugs. Changed the Controls screen to feature new input.

• Changed Special Moves Input for playable characters, with a new "Casual Play" mode with simpler input. Input for specials include changing in to the Werewolf and back with holding down Block and pressing Down + Punch, all other specials use either Up + Punch, Down + Punch, Up + Kick, or Down + Kick.

• Fixed a bug with grabbing to help up an ally, now prioritizes reviving fallen allies over enemies.

• Updated the art for the Status Bars, now includes the current Quick Item and Quick Weapon as well as ammo and quantity.

• Added a "How To Play" screen under "Options", also replaces "Continue" if you don't have any savegames. It is basically a brief version of the manual.

• Changed input for menus that required the PUNCH button (Button B) to be replaced with the JUMP button (Button A), so it matches the XBOX / PS controllers default accept/confirm.

• All joysticks can now navigate the menu and Button B on a controller will go back in the General Menu.

• Added "Play Style" to the "Gameplay" section under "Options" can now choose between the default "Casual" style of play or the old "Hardcore" style of play.

• Made a new progress bar for loading, and slider for save games. Also adjusted the way you can change values in the General Menu so it is faster.

• Bugfixes for camera zooming with other players, some occlusion culling fixes for terrain disappearing.

• Completely rehauled the user manual and added more images.


After all the feedback I got on Lone Wolf from the DogeParty at Meltdown, I decided that making it overall simpler to get in and start playing was the biggest priority. I had set up the controller input a head of time for the demo, and realized that if players have controllers, this is what they'll be playing with more than the keyboard or mouse. So I knuckled down and spent this whole time getting the game to autodiscover the most recognized controllers and autoconfigure them for the game. So if you have an XBox Controller, you will most likely have the best luck with that as all platforms tend to play nice with XBox controllers over the others. It should also work with PS3 controllers (as I got mine to work with the Motionjoy drivers) but may need more tweaking. If it doesn't recognize your controller automagically, then you can always manually put in the input configuration in the Controls Menu under Options from the main game menu.

The next issue I tended to see was another barrier to getting people into the game and really experiencing everything the game has to offer especially in regards to the Special Moves. I'm from more of an arcade background, so I love a few complex controls here and there to give more tension to the play to try to pull off some moves, however I saw quickly that this style of play was not for everyone, so I decided to borrow from Dragon's Crown and make the Specials related to a directional + button. So now all specials are executed with Up or Down + the Punch or Kick buttons. I have created "Play Styles" with a "Casual Play" mode for easier specials input and for those who like to have more of an arcade feel to the controls with a "Hardcore Play" mode. I also created some new input buttons based on the Quick Menu feedback, now you can use the directional pad on a controller to switch weapons and items even quicker without having to bring up the Quick Menu GUI. Hitting Quick Type lets you change the type of the item/weapon in your Quick Menu, while Item / Weapon let's you switch between items and weapons in the Quick Menu. Quick Left and Quick Right allow you to select the previous or next item in the inventory for the current type of item you have selected. So using these inputs you can forgo the holding down Switch (Tab or Left Bumper by default) and just push these buttons to change your item selection. This should make it easier to change weapons or items you want to equip or use in combat on the fly, but the old method is still retained to make it fit for controllers that don't have the extra directional pad (arcade stick as an example).
I've also taken a few days time to go and rehaul the instructional manual completely, adding images and rearranging it so that all the good stuff like controls, GUI info, and character info comes first.

I redid the graphics for the Status Bars and now you can see the current Quick Item and Quick Weapon and it's Ammo without having to open up the Quick Menu every time! So this in conjunction with the new Quick Buttons (Quick Type, Quick Left, Quick Right, Item / Weapon) I think it makes the gameplay flow a lot better. Now you can easily see what items you have equipped and ready to use during play. I also added a How To Play section to the Options menu screen and also have it replace Continue if it is your first time playing or do not have any savegames. This should make it easier for first time players to check out how the controls are set up. I also did some adjusting to how menus are handled in the game and moved the PUNCH button to confirm to the JUMP button so this corresponds more with the console style of confirming/canceling menu items. Button B is now used on the controller to go back in the menu as well. I changed the loading bar to the blood splat and a numerical percentage so it is easier to see how much left is needed to be loaded. Also changed the slider for savegames to fit more with the menu style of the General Menu. All the connected joysticks/controllers can now control the General Menu as well, so other players can pause the game and use the menu for changing items too.

I had to sidestep the animation rehaul in favor of usability since that seemed to be the main issue stemming from all the feedback I had gotten. I also found a lot of minor bugs and some occlusion culling bugs during the GUI revamp. I think I have most if not all taken care of now, so I can pretty much focus on making everything else look pretty now. So next up is going to be animations and effects, and then a lot of game balancing after that. If you haven't already, you can pre-order or donate today at http://www.lonewolfgame.com or at http://www.play-em.com, and play the latest iteration with all the improvements! Hope you are enjoying the progress, more updates soon!

If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

New Grounds

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

Steam Greenlight

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« Last Edit: February 04, 2015, 10:23:30 PM by lonewolf » Logged

lonewolf
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« Reply #1 on: April 30, 2012, 01:43:31 AM »



The newest alpha build 0.2.1 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Added Comic Book Intro, some speed up with loading.

This release has a comic book introduction to the game to set up the story for Lone Wolf. The next release will contain a new playable character, it may take a couple of weeks to get it ready but there will be more throwing and grabbing moves being added with this character!  Pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, and continue seeing what comes next!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/news.php

http://www.lonewolfgame.com

http://www.play-em.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame
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Eigen
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« Reply #2 on: April 30, 2012, 04:47:59 AM »

This has got to be one of the coolest ideas I've seen in a while Cool
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lonewolf
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« Reply #3 on: April 30, 2012, 07:24:48 AM »

This has got to be one of the coolest ideas I've seen in a while Cool

Thank you so much!  It means a lot to me this is truly a labor of love!  If you have any more questions on it, feel free to ask!
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57E
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« Reply #4 on: May 05, 2012, 02:21:49 AM »

All of your links, expect the facebook and the google+ ones say:

Quote
Either the address you are accessing this site from has been banned for previous malicious behavior or the action you attempted is considered to be hostile to the proper functioning of this system.

The detected reason(s) you were blocked are:
Problematic Russian Netblock.

Your IP, and Domain Name (if resolvable) has been logged to a local honeypot, along with the referring page (if any), QUERY, POST, User Agent, time of access, and date. Please either 1. Stop the bad behavior, or 2. Cease accessing this system.

... for unknown reasons.  Huh?
Though it gave me an idea to go "login" to my local cookiejar.  Hand Fork LeftDurr...?Hand Knife Right

« Last Edit: May 05, 2012, 03:29:57 AM by 57E » Logged
lonewolf
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« Reply #5 on: May 05, 2012, 03:19:07 PM »

All of your links, expect the facebook and the google+ ones say:

Quote
Either the address you are accessing this site from has been banned for previous malicious behavior or the action you attempted is considered to be hostile to the proper functioning of this system.

The detected reason(s) you were blocked are:
Problematic Russian Netblock.

Your IP, and Domain Name (if resolvable) has been logged to a local honeypot, along with the referring page (if any), QUERY, POST, User Agent, time of access, and date. Please either 1. Stop the bad behavior, or 2. Cease accessing this system.

... for unknown reasons.  Huh?
Though it gave me an idea to go "login" to my local cookiejar.  Hand Fork LeftDurr...?Hand Knife Right



What country are you trying to reach from?  My site has a blocking system of bad IP ranges that can be a bit aggressive at times to prevent spam. Let me know your host's domain and I can remove it from the range.  I had some friends who had some trouble with this from Italy some time ago, you can private message me any other details so I can solve this problem as quickly as possible.  Thanks for letting me know about this!
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lonewolf
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« Reply #6 on: May 05, 2012, 03:51:47 PM »

I think I solved the problem, if anyone else is getting this message or others please contact me right away so I can fix the problem, thanks for the heads up on this I hope you have no more problems accessing the sites!
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IndieGamesDig
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« Reply #7 on: May 05, 2012, 09:44:43 PM »

Any gameplay vid?
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lonewolf
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« Reply #8 on: May 05, 2012, 10:06:44 PM »

Any gameplay vid?

Sure you can go to the website http://www.lonewolfgame.com or see them on facebook/LoneWolfGame or any of the other sites listed on the links of the first post.
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57E
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« Reply #9 on: May 06, 2012, 02:18:24 AM »

I think I solved the problem, if anyone else is getting this message or others please contact me right away so I can fix the problem, thanks for the heads up on this I hope you have no more problems accessing the sites!

Yes the site opens normaly now.
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lonewolf
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« Reply #10 on: May 06, 2012, 08:12:06 PM »

I think I solved the problem, if anyone else is getting this message or others please contact me right away so I can fix the problem, thanks for the heads up on this I hope you have no more problems accessing the sites!

Yes the site opens normaly now.

Glad to hear it's working for you now hope you enjoy visiting the site and checking out the game!  Thanks again for letting me know about the problem!
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lonewolf
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« Reply #11 on: June 05, 2012, 07:30:26 AM »



The newest alpha build 0.2.3 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Added a new playable character named Brok. He can do grabbing and jumping moves, you can walk and run while grabbing, and can do some wrestling type moves by pressing the Punch and Kick buttons while holding the Grab button and right or left. More animations and moves for him to follow soon.

Many bugs are fixed and some more introduced do to the grabbing, some animation bugs occur during grab walking or grab running.

Fixed an input controller bug that wouldn't properly handle 4 controllers. Should now be able to handle all 4 players with joysticks.

Fixed clipping to work better with camera zoom.

Better throw and grab handling.

Brok can be selected by pressing the 2nd player Pause button when ever you like, you can turn on his AI in the AI menu and then switch between him and Lone Wolf, the video on the website shows Brok as a player controlled character and Lone Wolf as AI driven. Hope you are enjoying how the new character is coming along, still have more moves to animate and more bugs to fix. Once he is finished, I'll be implementing more grabbing moves for the other characters and finally weapons! Pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, to play the game now!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/news.php

http://www.lonewolfgame.com

http://www.play-em.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame
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lonewolf
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« Reply #12 on: June 22, 2012, 10:12:36 PM »



The newest alpha build 0.2.4 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Brok now has many more special moves, pressing forward twice and punch or kick does a shoulder bash or drop kick, while grabbing it will do a head butt for punch.  Pressing punch and kick together does a break out move, while grabbing it will do a multi hit slam move, and a pile driver while jump grabbing.  He will do a mule kick when you do down, down, up, then punch and while grabbing will do a back breaker.

Fixed animation bugs occurring during grab walking and grab running.

Added option to skip intro by pressing the PAUSE button (default is enter/return).

Balanced out specials more for Lone Wolf, now they consume Ki and the Wolf gains some health while doing the biting specials.

Many more fixes and enhancements related to grabbing, jumping and special moves were made.

Brok is a powerhouse, but cannot regenerate on his own. He can however use some of his special moves to regain health and can dispatch foes easily with his new moves. Next up, I'll be adding more grabbing moves for the other characters and start implementing the sneak mode to work properly with the environment.  Some good old fashioned sneak kills will be added during the next couple of weeks.  Then afterwards, I'll be adding some weapons for the characters to play with.  Hope you like how the game is coming along, please pre-order or donate at  http://www.lonewolfgame.com or at http://www.play-em.com, try the game out today!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/news.php

http://www.lonewolfgame.com

http://www.play-em.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame
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Gentleman Owl
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« Reply #13 on: June 28, 2012, 11:59:32 AM »

Hey Lonewolf,

I think we met at E3. You were interested in our Arcade Backpack, nice to see you on TIG!
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lonewolf
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« Reply #14 on: June 28, 2012, 12:07:59 PM »

Hey Lonewolf,

I think we met at E3. You were interested in our Arcade Backpack, nice to see you on TIG!

Yeah I did!  I wanted to make one for the Comic Con to show off my game, but I think I won't have the time or resources to do so before the show.  I might do it next year when things are more polished and hopefully the game will be done!

I enjoy coming to the forums to see what people are creating, it is a great time to be a developer!

Hope you enjoy how my game is coming along!
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Gentleman Owl
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« Reply #15 on: June 28, 2012, 12:19:41 PM »

Hey Lonewolf,

I think we met at E3. You were interested in our Arcade Backpack, nice to see you on TIG!

Yeah I did!  I wanted to make one for the Comic Con to show off my game, but I think I won't have the time or resources to do so before the show.  I might do it next year when things are more polished and hopefully the game will be done!

I enjoy coming to the forums to see what people are creating, it is a great time to be a developer!

Hope you enjoy how my game is coming along!

Yea it looks great!

I really like the animations  Grin
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lonewolf
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« Reply #16 on: June 28, 2012, 12:26:53 PM »


Yea it looks great!

I really like the animations  Grin

All hand drawn and a lot of time put into them!
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« Reply #17 on: June 28, 2012, 04:40:35 PM »

I just checked out the vid! this looks awesome! the 3d/2d was very unexpected! The changing/morphing animation was great!
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lonewolf
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« Reply #18 on: June 28, 2012, 04:50:04 PM »

I just checked out the vid! this looks awesome! the 3d/2d was very unexpected! The changing/morphing animation was great!

Thanks!  I really wanted to do something different than straight 2D or 3D, that way I can mix and match some of the elements of both and have it complement each other.  I'm looking forward to implementing some more physics based environment objects that the characters can interact with. 

The animation for the transformation was extremely difficult to animate. Of all the animations I have done for the game, your complement for that one is extremely appreciated!
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lonewolf
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« Reply #19 on: June 30, 2012, 05:24:48 AM »



The newest alpha build 0.2.5 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Lone Wolf and the other characters now have grab punch and kick moves. Lone Wolf's werewolf form can do a special punch and kick by pressing forward twice then punch or kick respectively.  Grabbing moves (except specials) will gain more Ki, as a werewolf, the biting also give health.

Fixed animation bugs occurring during grab attacking.

Added more moves the enemy characters, also balanced the damage they do more.

Balanced more of the attacks, combos, and hit animation times to allow for a bit more time to attack and recover from a hit.

More bugs fixed in general to collision, grabbing, and throwing.

Finished adding more moves to the characters and now I'll be adding sneakable areas to the environment and implementing sneak kills.  After this it will be time for some weapons!  I also added some Lone Wolf related merchandise to our new online store http://www.lonewolf.ws/store.php, you can buy T-Shirts, sweaters, hoodies, stickers, posters and more.  If there is any more merchandise you would like to see in the store, please contact and let me know. Stay tuned for the latest updates, if you like what you see please pre-order or donate at  http://www.lonewolfgame.com or at http://www.play-em.com, play it now!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame
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