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TIGSource ForumsCommunityTownhallNew Game: Sugar Crash
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failrate
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« on: April 06, 2012, 08:20:19 PM »

Sugar Crash: Hyper Deluxe is a game that I finished in a 3 month sprint, whereas my last game took 3 whole years (not all of it in active development.  Wife and I had a kid born).  So, it was a nice kind of refreshing game dev cycle.  I look at people producing games in a week or less, and I am in awe.
http://www.newgrounds.com/portal/view/592896

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