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TIGSource ForumsDeveloperArt (Moderator: JWK5)Background suggestions..
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PompiPompi
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« on: April 07, 2012, 02:07:39 AM »

I am trying to add background to my game, although I kind of find just a black background looks better. Also the background I made seem to be extremly distracting.
Maybe I can just put some decorations where there is a lot of empty space, but I don't know how to make a tiled background for the whole thing that will look good.

This was my failed attempt.


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Eigen
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Brobdingnagian ding dong


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« Reply #1 on: April 07, 2012, 02:30:52 AM »

A background image or a texture would probably help. Here, I did 3 quick edits. I'm not sure what the theme is but I thought of sand/desert. These are all quick Google image searches. I personally prefer the second one for the contrast.







Very nice tiles and artwork. I like it!
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JWK5
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« Reply #2 on: April 07, 2012, 05:59:51 AM »



Never have the contrast stronger on your background than it is on your foreground unless you want your viewer's attention drawn away from the main actions of your game.
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PompiPompi
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« Reply #3 on: April 07, 2012, 06:17:18 AM »

Doesn't look as pleasent as your, how do you suggest further adjusting the colors?



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ANtY
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i accidentally did that on purpose


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« Reply #4 on: April 07, 2012, 06:27:51 AM »

Lower the saturation and contrast though, just play with color adjustments
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TeeGee
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Huh?


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« Reply #5 on: April 07, 2012, 06:38:49 AM »

Try not using similar hues in the background and foreground. Even if it's darker, like in the last image, it's still pretty distracting and makes everything lack contrast. If you want the board to pop-out nicely, use complimenting hues. Also, try making the backdrop darker and less saturated.

Here's a simple tool for creating nice color schemes: http://colorschemedesigner.com/
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PompiPompi
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« Reply #6 on: April 07, 2012, 07:03:47 AM »

I tried complementing color to the board's color(which is mainly yellow\green), now it seems very "glowing"



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JWK5
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« Reply #7 on: April 07, 2012, 07:07:11 AM »

Too much saturation.



It pretty much works like so:



You progress in "layers" from dull (gray) to intense (i.e low saturation to high saturation) and if your background is dark you also progress dark to light (when your background is light you progress light to dark). Generally with hue you'd progress cold (violet, blue-violet, blue, cyan, green-cyan) to warm (green, yellow-green, yellow, orange, red, red-violet).

Think of your colors as sheets of light stacked on top of each other, if you want your background to appear at the bottom of the stack you need to adjust its hue, saturation, and value so that it is of weaker progression.

I did a little mini tutorial here that shows a little more info.
« Last Edit: April 07, 2012, 07:22:11 AM by JWK5 » Logged
PompiPompi
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« Reply #8 on: April 07, 2012, 07:17:59 AM »

Hmm, maybe I am color blind, heh. Let's if it looks similar to your's...

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JWK5
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« Reply #9 on: April 07, 2012, 07:27:26 AM »

That looks a lot better, not so brutal on the eyes. Try rotating the hue (but not changing the saturation or value) a little bit more towards blue and you'll get a little better contrast without going overkill.
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iffi
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« Reply #10 on: April 07, 2012, 04:54:00 PM »

I would soften the outlines on the background figures.
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ANtY
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i accidentally did that on purpose


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« Reply #11 on: April 08, 2012, 05:24:34 PM »

I'd get rid of shading on those background figures, make them flat!  Wink
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