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1367963 Posts in 64182 Topics- by 56113 Members - Latest Member: ognamstudios

October 19, 2019, 05:31:04 AM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg Demakes[FINISHED] Artifact's House Globe
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Author Topic: [FINISHED] Artifact's House Globe  (Read 75891 times)
thewreck
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« Reply #20 on: August 14, 2008, 08:11:33 AM »

The voices is a viable complaint, but we did not place the game in the c64 era, but rather in early to mid 90's. Cd-rom times =)
« Last Edit: August 14, 2008, 08:19:09 AM by thewreck » Logged

Dugan
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« Reply #21 on: August 14, 2008, 08:38:46 AM »

Only the female one bothers me, and thats only cos i keep thinking PORTAL. Guess you could filter them a bit or alter speed easily enough.
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gnat
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« Reply #22 on: August 14, 2008, 09:41:53 AM »

HOLY SHIT THIS PROJECT IS AWESOME.
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« Reply #23 on: August 14, 2008, 10:29:49 AM »

Spot on  Smiley id forgoten all about home world i still havent played the second one.
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shinygerbil
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« Reply #24 on: August 14, 2008, 01:30:50 PM »

HOLY SHIT THIS PROJECT IS AWESOME.

HOLY SHIT THIS PROJECT IS AWESOME.

HOLY SHIT THIS PROJECT IS AWESOME.

HOLY SHIT THIS PROJECT IS AWESOME.

HOLY SHIT THIS PROJECT IS AWESOME.
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olücæbelel
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« Reply #25 on: August 14, 2008, 02:35:46 PM »

Wow.  That is a thing of beauty.  The voices are also utterly fantastic.

"I am READY!"
"Hangin' around, being awesome"



Awesome indeed.
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Kinten
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« Reply #26 on: August 15, 2008, 05:48:50 AM »

I love you guys. Gentleman

*Manhug*

Alcohol is slowing down progress at the moment.
We've done some work, but nothing to show yet.



We do have multiplayer though, and it's great fun!
« Last Edit: August 15, 2008, 06:01:55 AM by Kinten » Logged

Alex May
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« Reply #27 on: August 15, 2008, 05:50:35 AM »

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muku
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« Reply #28 on: August 15, 2008, 02:15:58 PM »

OMFG we might have a winner here.

I absolutely love the female voice.

And I'm still completely dumbstruck as to how you pulled that off in two days, pre-existing engine or not. So how many people are working on this?
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gnat
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« Reply #29 on: August 15, 2008, 11:14:57 PM »

We do have multiplayer though, and it's great fun!

**multiple orgasms**
I simply cannot wait to play this masterpiece  Beer! Keep up the good work!
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jeb
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« Reply #30 on: August 16, 2008, 09:02:03 AM »

There was much to drink yesterday too, and today aint looking any brighter... However, this is the technology tree we're working after at the moment:

Code:
*
|- Harvester
|- Inspector
|- Fighter Chassi Research
   |- Catcher
   |- Blaster
   |- Catcher Speed Research
   |- Hi-tech Research
      |- Super-class Chassi Research
      |- Cloaking Technology Research
         |- Shadow Fighter
   |- Frigate Chassi Research
      |- Attack Frigate
      |- Plasmagun Frigate (requires Hi-tech)
      |- Missile Hulk (requires Super-class Chassi)
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jeb
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« Reply #31 on: August 18, 2008, 09:59:46 AM »

Current tech tree:

Code:
Maternal Vessel
|- Harvester
|- Inspector
|- Fighter Chassi Research
   |- Catcher
   |- Catcher Speed Research
   |- Hi-tech Research
      |- Blaster
      |- Super-class Chassi Research (requires Frigate Chassi)
         |- Missile Hulk
      |- Cloaking Technology Research
         |- Shadow Fighter
   |- Frigate Chassi Research
      |- Attack Frigate
      |- Plasmagun Frigate (requires Hi-tech)
|- Construction Rate Research

Maternal Vessel
This is the heart of your fleet. It's the ship where resources are dropped off, research is conducted and other vessels are constructed. The Maternal Vessel has a small gun to protect her from weaker threats and is able to move around, albeit slowly.

Harvester - Cost: 150
These ships gather resources to your fleet.

Inspector - Cost: 30
These small intelligence vessels move quickly and are equipped with a long-range radar which gives you a good idea of your opponent's position. The inspector is also able to detect cloaked units, and will become cloaked itself when Cloaking Technology has been researched.

Catcher - Cost: 45
A fighter unit with great speed and maneuverability. Excellent at fending off hostile small ships.

Blaster - Cost: 65
These fighters are equipped with plasma bomb launchers that are able to burn through heavy armor.

Shadow Fighter - Cost: 80
Shadow Fighter is the most advanced type of the small vessels. Its cloaking ability will prevent it from showing up in your opponent's radar, and even at close range the enemy will need detectors to target you.

Attack Frigate - Cost: 350
A strong ship with great fire rate that is able to take down a large number of smaller fighters.

Plasmagun Frigate - Cost: 450
The Plasmagun Frigate's narrow targeting angle and slow speed makes it hard to manouver, but when it gets into position it will burn down armor in seconds.

Missile Hulk - Cost: 625
The biggest ship the Maternal Vessel is able to construct. Armed with long-range missiles that are effective against all unit types, this monster is the center-piece of your force.

Fighter Chassi Research - Cost: 300
Allows Catchers, Frigate Chassi Research, High-Technology Research and Catcher Speed Research.

Frigate Chassi Research - Cost: 300
Allows Attack Frigates.

High-Technology Research - Cost: 150
Allows Blasters, Plasmagun Frigates (with Frigate Chassi Research), Cloaking Technology Research and Super-Class Chassi Research (with Frigate Chassi Research).

Cloaking Technology Research - Cost: 150
Allows Shadow Fighters and adds cloaking ability to Inspectors.

Super-class Chassi Research - Cost: 150
Allows Missile Hulks.

Catcher Speed Research - Cost: 150
Increases the speed of Catchers by 37.5%.

Construction Rate Research - Cost: 150
Increases the construction rate of all vessels by 50%.
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increpare
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« Reply #32 on: August 18, 2008, 10:08:10 AM »

You have the tree implemented?
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jeb
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« Reply #33 on: August 18, 2008, 10:10:40 AM »

You have the tree implemented?

Yep, and fairly playtested in 1on1 multi-player Beer! It's simple, but still allows for many different strategies!  Grin
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Stargoat
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« Reply #34 on: August 18, 2008, 03:56:02 PM »

This really is looking awesome. I <3 Houseplanet.
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increpare
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« Reply #35 on: August 18, 2008, 05:01:13 PM »

You have the tree implemented?

Yep, and fairly playtested in 1on1 multi-player Beer! It's simple, but still allows for many different strategies!  Grin

 Beer!
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Kinten
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« Reply #36 on: August 18, 2008, 06:43:05 PM »

Thank's for all the comments, it's really making it worth harming my back sitting at a small sofa table ( Lips Sealed Jeb).

muku: We're currently three people working on this (Jeb, me and thewreck).

Business been slow lately, partly due to excessive beer consumption, but now we're up and running again (or down, sitting in front of the computer, whichever you prefer).

Check first post to behold the all new, all shiny and splendid, dev video number three!



EDIT: Sorry guys, encountered some problems, video shall be up again soon.

EDIT2: Video should be up in a minute or two.
« Last Edit: August 18, 2008, 07:20:59 PM by Kinten » Logged

Will Vale
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« Reply #37 on: August 19, 2008, 04:09:59 AM »

I love the 'early 3D render' look to the menu screens - that corridor conjures up images of several '90s PC games for me.
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increpare
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« Reply #38 on: August 19, 2008, 04:42:34 AM »

Looking sexy, but did I notice a tiny bug, whereby if you have lots of units selected, and they get killed, when you click to move the 'move here' cursors for the dead units still appear?
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jph wacheski
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« Reply #39 on: August 19, 2008, 10:44:43 AM »

very nice,.  Beer!  do have another one as it seem to be working,.. Gentleman
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