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TIGSource ForumsCommunityTownhallRoboMinion: first indie game.
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therealosman
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« on: April 12, 2012, 03:15:06 PM »

Hey guys!

So like many of our fellow indie developers, I have quit my job to start taking control of things. Together with a very good friend of mine, we have started on our first game called RoboMinion.

The game is a 3D puzzle game in which you have to guide a tiny robot to the finish tile. You do this by placing different type of objects on the map. This may sound simple, but the problem is that the robot can only turn to his right on it's own. So you can for example place an arrow on the map, to force him to turn.

This video should explain it a little better. Please note that the I suck at creating videos and that it's from an older build.





And here are some screenshots(sorry for the size):




The game is in it's alpha stage and we have it on Desura. So far we have a few people who tried it and received some positive comments. But overall I find it very hard to spread the word about it. Very new to the marketing side, but I've found several threads that seem very useful and I hope to make good use of it.
I've sent e-mails to several sites but so far none have responded, though some smaller sites were so nice to post a review by their own Smiley. Any help regarding this would be greatly appreciated.

We are also going to be working for another company, making a small game for them contract based, so I'm not complaining going indie, but I'd love to learn how to actually bring any attention to the game ^^.

Here is some general information:

http://www.robo-minion.com
http://www.desura.com/games/robominion


And my latest( crappy ) video:





I'll be sure to post whatever useful I've got to say here and to learn from you guys too. I'll try and get a demo uploaded soon. Not sure if this is done when a game is in alpha? Thanks, and crits/comments are welcome. Thanks Smiley
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DanFessler
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« Reply #1 on: April 12, 2012, 04:36:54 PM »

Just dropping by to say the graphics quality on this is superb.  I love it.  Can't wait to see how this develops and how difficult the puzzles can get with such a simple mechanic.
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whilefun
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« Reply #2 on: April 12, 2012, 04:42:45 PM »

Wow, excellent graphical style, sir! I can't wait to see how it plays. The general concept seems pretty fun from what I could tell on the video. Keep it up Smiley
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Udderdude
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« Reply #3 on: April 12, 2012, 05:05:59 PM »

Looks cool, reminds me somewhat of the action puzzle game I made called Runner, maybe it can give you some ideas.

http://rydia.net/udder/prog/runner/index.html
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therealosman
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« Reply #4 on: April 13, 2012, 07:23:55 AM »

Thanks guys! Glad you like the art.

@Udderdude,
Nice I'll also send the game to my friend, it looks interesting Smiley
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ColonelHugh
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« Reply #5 on: April 13, 2012, 09:02:29 AM »

This is wicked interesting. I'll be following this for sure.
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Dragonmaw
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« Reply #6 on: April 14, 2012, 10:18:03 AM »

Very cute! Reminds me of a game called RoboRally, have you played it?
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therealosman
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« Reply #7 on: April 16, 2012, 07:45:06 AM »

Haven't played it, but several people pointed that out. Will have to check it out one of these days.
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nighttrover
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« Reply #8 on: April 16, 2012, 07:30:59 PM »

Like everyone else, I love the graphics. I do hope there are interesting puzzles involved too! Smiley
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therealosman
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« Reply #9 on: April 26, 2012, 02:49:03 PM »

Thanks guys, we've been refactoring a lot( and was away for a while) but I'm back now and this weekend we'll probably release a new update along with a demo. Here's the latest screenshot:
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Udderdude
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« Reply #10 on: April 26, 2012, 02:53:46 PM »

I'm guessing those toaster coils = red hot death .. >_>
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therealosman
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« Reply #11 on: April 27, 2012, 02:31:21 PM »

Hehe correct!
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TeraBit-Software
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« Reply #12 on: April 27, 2012, 03:26:41 PM »

Cool. Shows what you can do with a simple concept when it's nicely polished  Hand Thumbs Up Left
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Lee Page
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« Reply #13 on: April 27, 2012, 04:28:14 PM »

I really like the art, very nice work
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therealosman
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« Reply #14 on: May 03, 2012, 06:00:37 PM »

Thanks guys, still working on it. I thought I'd show a little video of some of the effects I started working on:



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eigenbom
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« Reply #15 on: May 03, 2012, 06:57:16 PM »

looking sweeeet :D
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