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TIGSource ForumsCommunityDevLogsCarmack's Revenge
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KentBeck
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« on: April 16, 2012, 10:07:40 PM »

Name: Carmack's Revenge
Previous name: Deadline - The Final Countdown

Framework: XNA
platform: Windows Phone
Style: Beat'up



About a new project (Carmack's Revenge)

The game's script is very simple and almost autobiographical.
Who works with programming / systems development is always racing against deadlines.
In this game a determined and fearless programmer enters a day of fury and wants to take it out on someone ...
... after several pressure from your manager to complete the project within the deadline;
As the game has a lot to do with time, each level has time limit. I thought the name "Deadline" ... after that I thought about making a reference to John Carmack.

Level 1
Scenario: In the office;
Enemies: Developers, Analysts
Boss: The Manager

Level 2
Scenario: In the Meeting room and reception room
Enemies: Enemies previous + Secretary
Boss: The Director

Level 3
Scenario: Famous level of the elevator + Hall Office
Enemies: Enemies previous + Security Agent
Boss: The President of the Corporation

Cut scene:
The Boss runs off the end of the fight and opens a secret passage in the room ... this time the player discovers that there is evil entities behind the high command of the company,,,

Level 4
Scenario: Server Room infested
Enemies: Enemies previous + Developer Zombie
Boss: Demon The President of the Corporation

* Maybe a 5th level would be best to give a final working better ... however this increases the production cost.

* Suggestions and criticisms are welcome!
-------------------------------------------------------



First Video:







-------------------------------------------------------
About me
I am a Brazilian of 27 years, I develop in C # to 7 years.
(Sorry for my bad english)

Double Jumper was my first game, this new game I wanted to do something with more quality.
http://www.windowsphone.com/en-US/apps/a76a7407-4c72-44d6-b568-56cc3cbaf6b2
http://channel9.msdn.com/Shows/Hot-Apps/Hot-Apps-Farm-Frenzy-2-Pocket-Party-Game-Archie-Race--Battle-Double-Jumper
« Last Edit: April 17, 2012, 05:53:24 PM by KentBeck » Logged

Gabriel Araujo dos Santos
KentBeck
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« Reply #1 on: April 17, 2012, 09:10:59 AM »


* Looking for new illustrators

Backlog:
* Implement algorithm order Draw on the screen;
* Implement algorithm "Inverse Basepoint" so as to move the walk back without breaking the animation;
* Implement the "x" button, the default action of "kick-flying";
* Implement collision with the enemy;
* Implement animation Damage from enemies;
* Implement system HP of enemies;
* Implement load the next area of the stage;
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Gabriel Araujo dos Santos
KentBeck
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« Reply #2 on: April 26, 2012, 06:29:45 AM »


* Implement collision with the enemy;
* Implement animation Damage from enemies;
* Implement system HP of enemies;
* Implement load the next area of the stage;

New Video:





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Gabriel Araujo dos Santos
KentBeck
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« Reply #3 on: May 08, 2012, 10:06:05 AM »

* Implemented manager enabled or blocked areas of the stage;
* Implemented manager state of enemies;
* Implemented unload the enemy to die;
* HUD implemented the manager to control various lifebars of different enemies;
+ Plus animation appears and disappears HUD;

Now I'm have a big problem for writing an IA able to do the enemy move away from obstacles.
 Outraged

Any tips?  Waaagh!
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Gabriel Araujo dos Santos
KentBeck
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« Reply #4 on: May 09, 2012, 05:58:14 AM »


3º Video  Blink






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Gabriel Araujo dos Santos
KentBeck
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« Reply #5 on: May 30, 2012, 09:27:17 AM »

4º Video Gameplay   Hand Joystick






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Gabriel Araujo dos Santos
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« Reply #6 on: May 30, 2012, 10:07:55 AM »

Hey there, this looks cool but I wonder about one thing: what makes one create a Windows Phone game? Other than that you own this device, wouldn't it be better (more ppl to play your game) to make this for PC?
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KentBeck
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« Reply #7 on: May 30, 2012, 11:07:10 AM »

First because I only have skills with C # XNA.

I have already published another game for Windows Phone with 160.000+ downloads, which made ​​me think to be an unexplored market.

In the future I intend to port to iOS/Android/Windows8 using Monogame.
Porting PC also would be easy, but it would be very painful (because of change of input) Hand Any Key Hand Pencil.


... Unfortunately Microsoft is leaving the XNA ...
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Gabriel Araujo dos Santos
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« Reply #8 on: May 30, 2012, 01:36:45 PM »

First because I only have skills with C # XNA.

I have already published another game for Windows Phone with 160.000+ downloads, which made ​​me think to be an unexplored market.
Okay, this explains everything  Grin

Quote
... Unfortunately Microsoft is leaving the XNA ...
yes, this sucks awfully
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