ஒழுக்கின்மை (Paul Eres)
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« Reply #80 on: August 13, 2012, 07:39:49 AM » |
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i wish more people would take caruso's perspective (that drama is entertaining). too often i see people saying stuff like drama is below the dignity of human beings or of tigsource and it's like hasn't that person ever watched a soap opera, or read the relationships column in a newspaper, or watched a talk show? drama is inherently entertaining, that's why it's called *drama*, something to watch. about 90% of the reason people participate in or read drama threads is that they're fun. acting like drama is this terrible thing that we should avoid is kind of "pretentious" (in the actual use of that term and not the anti-intellectual use)
that said i don't think fish entering a *new* game rather than fez is all that dramatic. lots of previous winners enter new games: edmund, derek, etc. all do it
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DavidCaruso
YEEEAAAHHHHHH
Level 10
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« Reply #81 on: August 13, 2012, 07:50:17 AM » |
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Actually I forgot, not everything about his game seems bad because the soundtrack seems pretty good. Wouldn't be surprised if it's responsible for 90% of the "atmosphere" stuff.
Deadline is October 17? Maybe next year lol.
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melos
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« Reply #82 on: August 13, 2012, 08:20:27 AM » |
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i might enter a thing or two.
that said i don't think fish entering a *new* game rather than fez is all that dramatic. lots of previous winners enter new games: edmund, derek, etc. all do it
yeah that's like...whatever, man
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play hydlide 2
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moi
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« Reply #83 on: August 13, 2012, 08:32:11 AM » |
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FEZ the director's cut you can't find this version on XBLA!!! (because it's too expensive to publish)
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subsystems subsystems subsystems
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Destral
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« Reply #84 on: August 13, 2012, 11:39:01 AM » |
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So, to derail the drama train, what are people's experiences with submitting? Do you submit early and update often, or wait until the last possible moment so you can put your best foot forward, then keep working and updating as you go?
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Matthew
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« Reply #85 on: August 13, 2012, 12:13:27 PM » |
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So, to derail the drama train, what are people's experiences with submitting? Do you submit early and update often, or wait until the last possible moment so you can put your best foot forward, then keep working and updating as you go?
A note here: With the new system, entries are created and edited as an ongoing process (and then you eventually flip a big green "submit" switch). I'd highly recommend creating an entry if you're just thinking about entering, because you can at least glance at the requirements. It's pretty basic stuff--description, judge notes, etc--but it's super easy to edit it at any time, and then when you're ready to roll make payment and actually submit the game. New system backend starts here, if you're curious: http://submit.igf.com/I'm the solo developer on the new tech--always happy to hear workflow/etc feedback if anyone has suggestions!
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randomshade
Level 1
Fastzelda
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« Reply #86 on: August 13, 2012, 12:16:44 PM » |
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A note here: With the new system, entries are created and edited as an ongoing process (and then you eventually flip a big green "submit" switch). I'd highly recommend creating an entry if you're just thinking about entering, because you can at least glance at the requirements. It's pretty basic stuff--description, judge notes, etc--but it's super easy to edit it at any time, and then when you're ready to roll make payment and actually submit the game. New system backend starts here, if you're curious: http://submit.igf.com/I'm the solo developer on the new tech--always happy to hear workflow/etc feedback if anyone has suggestions! Just taking a cursory glance through this, it looks quite slick. I like it.
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Superb Joe
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« Reply #87 on: August 13, 2012, 12:22:13 PM » |
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hi phil. how are you.
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hanako
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« Reply #88 on: August 13, 2012, 12:42:00 PM » |
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I'm the solo developer on the new tech--always happy to hear workflow/etc feedback if anyone has suggestions!
At least on my browser, when I click on things to edit them the fill-in box is so tiny that only a few top pixels of the text can be seen, so it has to be typed blind. It shows up okay after 'Save' though
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wademcgillis
Guest
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« Reply #89 on: August 13, 2012, 12:44:44 PM » |
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What's glumbusters?
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noah!
Level 6
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« Reply #90 on: August 13, 2012, 01:15:31 PM » |
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It's an atmospheric platformer where you start off on the left side of a single screen, and then experience the immersive magic of watching your character move pixel-by-pixel toward the right side of said screen. Even though it has been hailed as an indie masterpiece, admittedly things start a little slow until around the third hour of the game, when you finally make it to the center of the single screen. Only then, my friend, does the true experience begin.
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Moczan
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« Reply #91 on: August 13, 2012, 03:36:47 PM » |
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It's a game that people try to pass as better than Cave Story and I'm still not sure if that's an old inside joke or what?
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Tanner
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« Reply #92 on: August 13, 2012, 07:14:30 PM » |
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nah i actually think it's really good
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Superb Joe
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« Reply #94 on: August 14, 2012, 01:43:54 AM » |
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hi paul. how are you.
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Destral
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« Reply #95 on: August 14, 2012, 09:11:48 AM » |
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So, to derail the drama train, what are people's experiences with submitting? Do you submit early and update often, or wait until the last possible moment so you can put your best foot forward, then keep working and updating as you go?
A note here: With the new system, entries are created and edited as an ongoing process (and then you eventually flip a big green "submit" switch). I'd highly recommend creating an entry if you're just thinking about entering, because you can at least glance at the requirements. It's pretty basic stuff--description, judge notes, etc--but it's super easy to edit it at any time, and then when you're ready to roll make payment and actually submit the game. New system backend starts here, if you're curious: http://submit.igf.com/I'm the solo developer on the new tech--always happy to hear workflow/etc feedback if anyone has suggestions! Hey,thanks Matthew, will check it out tonight
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Claw
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« Reply #96 on: August 15, 2012, 03:00:35 AM » |
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I'm torn whether to enter or not - mostly because of the "intention to release it within 12 months of the ceremony" thing that's coming in now coupled with the game being in early development. I would really hope that I'd finish it within that 12 months but sometimes things don't always go as planned.
So, not sure whether to hold out until the next IGF; I'll have to evaluate how things are going closer to the submission deadline I guess.
Excited to see what games pop up this year though.
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Tuba
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« Reply #97 on: August 15, 2012, 04:25:10 AM » |
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Now you need to have the "intention to release it within 12 months of the ceremony" ?
Not sure if that will work, for instance, I'm quite sure that Phil Fish had the intention to release Fez within 12 months of the ceremony, just like Monaco and almost every indie game out there.
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Destral
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« Reply #98 on: August 15, 2012, 07:50:44 AM » |
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I'm torn whether to enter or not - mostly because of the "intention to release it within 12 months of the ceremony" thing that's coming in now coupled with the game being in early development. I would really hope that I'd finish it within that 12 months but sometimes things don't always go as planned.
So, not sure whether to hold out until the next IGF; I'll have to evaluate how things are going closer to the submission deadline I guess.
Excited to see what games pop up this year though.
Use the submission deadline to crank out as much work on the game as you can, re-evaluate where you are at the week before the deadline (or at the beginning of October, to give you another couple of weeks to crank in as much _more_ work as you can before the submission deadline).
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Claw
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« Reply #99 on: August 15, 2012, 08:02:00 AM » |
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I'm torn whether to enter or not - mostly because of the "intention to release it within 12 months of the ceremony" thing that's coming in now coupled with the game being in early development. I would really hope that I'd finish it within that 12 months but sometimes things don't always go as planned.
So, not sure whether to hold out until the next IGF; I'll have to evaluate how things are going closer to the submission deadline I guess.
Excited to see what games pop up this year though.
Use the submission deadline to crank out as much work on the game as you can, re-evaluate where you are at the week before the deadline (or at the beginning of October, to give you another couple of weeks to crank in as much _more_ work as you can before the submission deadline). Yeah that's what I'm gonna try. I've booked 2 weeks before the deadline off work and I plan to just grind out as much stuff as possible in the first week then spend the second polishing, or something along those lines. Should be fun
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