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April 27, 2024, 10:37:01 PM

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TIGSource ForumsCommunityDevLogsCafé
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increpare
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« Reply #20 on: August 16, 2008, 06:05:40 PM »

Great to hear it dude: the game is frigging gorgeous, and I hope it comes together very sexily.
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Anna
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« Reply #21 on: August 16, 2008, 06:31:55 PM »

Great style, I like the bright colours and high contrast. The lights look odd to me though. I think the soft glow looks out of place with the crisp pixelly flatness of the rest of the image.
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sereneworx
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« Reply #22 on: August 16, 2008, 06:40:25 PM »

I know exactly what you mean.

Do you have any suggestions? I'm not quite sure how to go about making the glow fit in with everything else, but still make it.. glow-ey.
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Ivan
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alright, let's see what we can see


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« Reply #23 on: August 16, 2008, 06:47:32 PM »

You can try a low alpha pixellated circle. Like this

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« Reply #24 on: August 16, 2008, 06:48:59 PM »

I love the soft glow  Sad
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increpare
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« Reply #25 on: August 16, 2008, 06:54:52 PM »

I love the soft glow  Sad
I also quite liked it, FWIW.
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Ivan
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alright, let's see what we can see


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« Reply #26 on: August 16, 2008, 06:59:55 PM »

I'm not a pixelart purist or a anything, but I find mixing pixelart with completely soft gradients really weird. It's almost like mixing two different resolutions which is very jarring.
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godsavant
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« Reply #27 on: August 16, 2008, 07:09:15 PM »

I like the  soft glow, as well, but it's just that it doesn't fit w/ the stark, pixelly look of the game. It makes it hard to see, like there's a glare on your computer screen.
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sereneworx
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« Reply #28 on: August 16, 2008, 07:14:00 PM »

Here are two interesting variations that I messed with a bit:

Plain flat:

A mix between the two:
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Ivan
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« Reply #29 on: August 16, 2008, 07:18:22 PM »

The pixelsize on those doesn't match the rest of the picture, otherwise i personally like it better.
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sereneworx
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« Reply #30 on: August 16, 2008, 07:20:28 PM »

Which one? =p
First or second?
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Ivan
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« Reply #31 on: August 16, 2008, 07:21:13 PM »

First, but make the pixels all the same size.
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« Reply #32 on: August 16, 2008, 07:24:14 PM »

I don't think either of those look as good as the original softness glow. It carried a lot of appeal, to me.
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sereneworx
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« Reply #33 on: August 16, 2008, 07:25:13 PM »

I quite liked the dreamy feel that it added, but it does look out of place.

I'm going to have to messa round a bit more, see if I can find a comfortable medium.
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« Reply #34 on: August 16, 2008, 07:28:56 PM »

I don't think either of those look as good as the original softness glow. It carried a lot of appeal, to me.

I agree.

Especially in the one with the lava and the balloon.... the orange light/glow there was magical.
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Anna
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« Reply #35 on: August 16, 2008, 07:56:24 PM »

I didn't mean to turn this into a debate on soft vs pixellated lighting :D It is an interesting question though. I'm planning to implement a lighting effect in my game as well.

This is how I did it in one of my own mock-ups. Overlapping lights might be a problem with this method.

Here are some of my attempts, along with one of the original lights:


The floating light in my edit has a non-linear falloff, which I think looks better than the linear one (and more accurate).
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Lith
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« Reply #36 on: August 16, 2008, 10:44:23 PM »

God I love coffee. And these mocks.

I'm so happy that you're playing with the lighting. Just saying.
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« Reply #37 on: August 17, 2008, 07:29:37 AM »

I didn't mean to turn this into a debate on soft vs pixellated lighting :D It is an interesting question though. I'm planning to implement a lighting effect in my game as well.

This is how I did it in one of my own mock-ups. Overlapping lights might be a problem with this method.

Here are some of my attempts, along with one of the original lights:


The floating light in my edit has a non-linear falloff, which I think looks better than the linear one (and more accurate).

yup, the floating one is the best hands down. And i like gradient mixed with pixel art, gives a more original and less flat look.
Also because doesn't matter if the light is a gradient or a pixellated circle, if you're using alpha you're already out that "hardcore pixel art" look
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sereneworx
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« Reply #38 on: August 19, 2008, 01:37:51 AM »

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Ishi
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« Reply #39 on: August 19, 2008, 02:01:33 AM »

Man, this looks so, so good. I loved the mockups when I first saw them so I'm very happy this is going further as a project. Good luck with it  Smiley

<3 coffee
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