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April 19, 2024, 12:27:10 AM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)PlayStation Development Suite
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J-Snake
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« Reply #140 on: April 18, 2013, 02:44:23 AM »

You are right. My security blocked the compiler or something in it without telling it me. Sorted it out now.

I have looked through some examples and as of now I am not sure how the game-loop is handled, it looks very simplified, like one can expect all of the supported devices have 60hz refresh rate. Would be good if it is true. I think it is just the default variable step but hopefully I can implement my own fixed timestep there. Just need the elapsed time information.
« Last Edit: April 18, 2013, 05:24:19 AM by J-Snake » Logged

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InfiniteStateMachine
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« Reply #141 on: April 18, 2013, 05:31:57 AM »

You are right. My security blocked the compiler or something in it without telling it me. Sorted it out now.

I have looked through some examples and as of now I am not sure how the game-loop is handled, it looks very simplified, like one can expect all of the supported devices have 60hz refresh rate. Would be good if it is true. I think it is just the default variable step but hopefully I can implement my own fixed timestep there. Just need the elapsed time information.

Just implement your own game loop. The examples are purposefully simple. I only test against the Vita personally (that's really only device i really care about) but 16ms per frame is what I get when I don't have code that is too slow.
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J-Snake
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« Reply #142 on: April 18, 2013, 06:23:15 AM »

Are 30hz monitors common across some of the devices (I heard wp7 had 30, iphones 60). I may ask sony about their standards.
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InfiniteStateMachine
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« Reply #143 on: April 18, 2013, 06:29:22 AM »

In this day and age I certainly hope not
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Ouren
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« Reply #144 on: April 18, 2013, 10:42:23 AM »

As InfiniteStateMachine said, we're really only concerned with the Vita. The other platforms are bonuses for us.
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J-Snake
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« Reply #145 on: April 18, 2013, 11:10:56 AM »

Sure, but you have to take the responsibility for other devices. Ps Vita is just one device among many. You would want to assure acceptable functionality across all of them since the customer doesn't know. I fear otherwise it might backfire because of the complaints.

Actually how do you deal with different screen resolutions. Do I have to do it manually (like I did with xna) or is there build in functionality to take the intended viewport and just automatically scale it to whatever screen-resolution the phone-device has (but I want to keep the aspect ratio)
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« Reply #146 on: April 18, 2013, 11:14:42 AM »

If you care about other devices, then you should just develop straight for the android market, your potential revenue is a lot better in the android market than on sony licensed android devices.
The point of PSM is the vita and not having to care about touchscreens
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J-Snake
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« Reply #147 on: April 18, 2013, 11:47:06 AM »

I hope there is still the xperia play or something with build in hardware input.
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Ouren
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« Reply #148 on: April 18, 2013, 11:57:56 AM »

before you guys buy a Vita, I can get you a $20 PSN card for no money at all.
Just PM me. It's a sort of recruit-a-friend system thing.
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« Reply #149 on: April 18, 2013, 03:28:04 PM »

Before you guys buy a Vita... Don't buy a Vita. Noone has it and plays it. It's a dead platform. Focus on smartphones instead Wink
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Ouren
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« Reply #150 on: April 18, 2013, 03:33:45 PM »

Here are the two games we're working on for Playstation Mobile

Golden Nights
http://forums.tigsource.com/index.php?topic=32880.0
Magic Planet Snack Deluxe
http://forums.tigsource.com/index.php?topic=9423.msg874637#msg874637
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InfiniteStateMachine
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« Reply #151 on: April 18, 2013, 03:39:40 PM »

Before you guys buy a Vita... Don't buy a Vita. Noone has it and plays it. It's a dead platform. Focus on smartphones instead Wink

I remember they said that about 3ds too.  Cool

It's actually my most played platform right now.

Anyways the most important thing is it's profoundly better gaming hardware than Android devices.
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InfiniteStateMachine
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« Reply #152 on: April 18, 2013, 03:41:09 PM »

Here are the two games we're working on for Playstation Mobile

Golden Nights
http://forums.tigsource.com/index.php?topic=32880.0
Magic Planet Snack Deluxe
http://forums.tigsource.com/index.php?topic=9423.msg874637#msg874637

Golden nights day1 Smiley
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rivon
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« Reply #153 on: April 18, 2013, 03:45:56 PM »

Before you guys buy a Vita... Don't buy a Vita. Noone has it and plays it. It's a dead platform. Focus on smartphones instead Wink

I remember they said that about 3ds too.  Cool
3DS is ok. There are games and Mario and Zelda and Pokemon, so no problem there. But there's nothing on Vita.
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« Reply #154 on: April 18, 2013, 03:52:36 PM »

Before you guys buy a Vita... Don't buy a Vita. Noone has it and plays it. It's a dead platform. Focus on smartphones instead Wink

I remember they said that about 3ds too.  Cool
3DS is ok. There are games and Mario and Zelda and Pokemon, so no problem there. But there's nothing on Vita.

There really is and bonus they aren't rehashes of existing franchises done to death either (soul sacrifice, gravity rush) but I fear if you keep discussing it then this thread will be derailed. Feel free to make a thread in the games forum if you want to talk about non-development related Vita topics.
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« Reply #155 on: April 18, 2013, 04:34:49 PM »

3DS is ok. There are games and Mario and Zelda and Pokemon, so no problem there. But there's nothing on Vita.
Only Ps Vita or something like xperia play is suited for my console/pc- version of TrapThem. And that is a stimulating and ideal game for some longer rides. I don't want all the people to miss on that.

And I guess the store isn't polluted yet with countless apps so you have a higher chance to be noticed, that can make something up for the smaller user-base.
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« Reply #156 on: April 18, 2013, 05:53:35 PM »

Only Ps Vita or something like xperia play is suited for my console/pc- version of TrapThem. And that is a stimulating and ideal game for some longer rides. I don't want all the people to miss on that.
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« Reply #157 on: April 18, 2013, 11:38:43 PM »

I wrote a post —
http://community.eu.playstation.com/t5/General/Magic-Planet-Snack-Deluxe-out-soon-but-I-want-to-talk-about/td-p/18770754
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InfiniteStateMachine
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« Reply #158 on: April 19, 2013, 12:04:10 AM »


you read my mind. I've been thinking about this a lot lately.
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J-Snake
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« Reply #159 on: April 19, 2013, 12:42:48 AM »

I have optimized my tutorial with around 100 random test people by now. I found them on street/cafeterias/schools for a break. Over 80 of them would want the game immediately. If that holds on that would be a pretty nice conversion rate. Other than that I want to offer stimulating challange for mind and body which doesn't require unintuitive stuff like time-manipulation, portals etc. to bend your mind.
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