Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #80 on: December 05, 2012, 08:41:20 PM » |
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God, I hope so. I can't officially talk about it yet.
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hoverX
Level 0
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« Reply #81 on: December 21, 2012, 10:28:48 PM » |
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Has the Playstation Mobile initiative basically killed off PS MInis? Are we going to still see both? I'd be more interested in developing something for PS3/Vita than Playstation branded android devices.
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InfiniteStateMachine
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« Reply #82 on: December 22, 2012, 02:17:36 AM » |
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You can still do minis AFAIK.
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kamac
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« Reply #83 on: December 22, 2012, 09:29:15 AM » |
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Does anybody have stats on what size PS Vita's store market is? Like, if we can make some out of it, without making the next minecraft?
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hoverX
Level 0
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« Reply #84 on: December 22, 2012, 06:21:22 PM » |
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Last I saw, the PS Vita sales were around 2.2 million worldwide. The Mobile store in Canada is pretty empty right now, only around 20 or so games, so It's hard to tell how well things are going to sell.
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InfiniteStateMachine
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« Reply #85 on: December 22, 2012, 10:21:03 PM » |
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The super crate box guys said they had moderate sales.
The main reason I'm developing for the Vita isn't really for the money. It's because I love the hardware. Portable, great screen, great processor and GPU, C# interface. This is the platform I've always wanted to develop for since I was a child.
I hate touch screen games for the most part. Especially when used to make my favorite types of games (arcade games).
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hoverX
Level 0
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« Reply #86 on: December 23, 2012, 05:10:48 PM » |
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How realistic is it to think that I"m going to get the simulator running well? I've got the dev environment running under a VM with 3/4GB RAM. I've tried out the "ActionGameDemo" and it runs really sluggish. I don't think i'll be able to dedicate any more RAM until I get a new iMac next month.
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InfiniteStateMachine
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« Reply #87 on: December 23, 2012, 07:12:42 PM » |
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mabye it's the vm. I run on a 3 year old laptop and get full framerate on the actiongame example
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Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #88 on: December 23, 2012, 07:51:25 PM » |
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Unfortunately, I think you'll want to dual boot in order to get the most consistent results.
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Serapth
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« Reply #89 on: December 25, 2012, 02:37:48 PM » |
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How realistic is it to think that I"m going to get the simulator running well? I've got the dev environment running under a VM with 3/4GB RAM. I've tried out the "ActionGameDemo" and it runs really sluggish. I don't think i'll be able to dedicate any more RAM until I get a new iMac next month.
Yeah, it is known to have problems running under emulation. It runs just fine in a 2012 Macbook Air booted into Windows 7. Under emulation... not so much.
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herror
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« Reply #90 on: December 26, 2012, 06:10:23 AM » |
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God, I hope so. I can't officially talk about it yet.
because you're ashamed of it or because scamming people with it. (or both)
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FGG
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« Reply #91 on: December 28, 2012, 11:03:42 PM » |
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I just downloaded the sdk and look forward to trying it. And maybe releasing a small game to see what happens. I'm probably better off joining a team as a programmer or artist, come to think of it. We'll see what happens.
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Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #92 on: December 29, 2012, 09:59:37 AM » |
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I just downloaded the sdk and look forward to trying it. And maybe releasing a small game to see what happens. I'm probably better off joining a team as a programmer or artist, come to think of it. We'll see what happens.
Cool. Let us know what happens.
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Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #95 on: January 22, 2013, 05:19:05 PM » |
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Wonderful. We should be able to talk about our stuff real soon guys!
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InfiniteStateMachine
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« Reply #97 on: February 26, 2013, 03:32:31 PM » |
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Finished series 2 of the tutorials last one in the series : http://levelism.com/psp-vita-opengl-tutorial-2-part-4-drawing-something-on-the-screen-wrapping-it-up/The engine I'm working on for the vita is starting to mature. I'll probably try to get my current game out the door first just to make sure there's no issues on any of the other psm devices before releasing it. I get a little nervous when I see the Xperia pre-processor #if's in the gameengine2d code screen from the first game I'm working on:
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« Last Edit: February 26, 2013, 03:39:07 PM by InfiniteStateMachine »
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Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #98 on: February 26, 2013, 06:44:54 PM » |
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Have a little thing .. EDIT: Oh sorry, it's a mockup with some of our assets.
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« Last Edit: February 26, 2013, 06:57:25 PM by Ouren »
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InfiniteStateMachine
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« Reply #99 on: February 26, 2013, 06:52:43 PM » |
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Ohh I like the sky effect Pixel shader?
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