NAVEDescriptionGrow your spaceship and resist! NAVE ("ship" in Spanish) is a survival space-shooter, or, as we call it, a "resistance" game. Resist as much time as you can by dodging enemies, shooting at them, grabbing power-ups and controlling difficulty by using the "Turbo" feature!
Websitehttp://videogamo.com/navearcade/Teaser VideoArcade SpotNAVE Arcade Making of: (Check CC button on youtube for subtitles)
Ep1:
http://www.youtube.com/watch?v=-l3pyJhmArM&feature=youtu.beEp2:
http://www.youtube.com/watch?v=I8A5YwEZNYYEp3:
http://www.youtube.com/watch?v=dmOvcjyiaqcEp4:
http://www.youtube.com/watch?v=IBqrW0pMfekEp5:
http://www.youtube.com/watch?v=jDyHCNE_fYoEp6:
http://www.youtube.com/watch?v=vym0U05qqCEEp7:
http://www.youtube.com/watch?v=08dFxQHcImcEp8:
http://www.youtube.com/watch?v=yeR0CL4juDsEp9:
http://www.youtube.com/watch?v=3Hi-4IMv1goEp10:
http://www.youtube.com/watch?v=Gwmn0gwKV08Ep11:
http://www.youtube.com/watch?v=dAXQu5mDHXwEp12:
http://www.youtube.com/watch?v=X4owa9ZYIlEScreenshot PlatformArcade Cabinet
More about the gameNAVE was created to learn about the classic space-shooter genre and experiment. We wanted it to be simple, both graphically and in gameplay. For the graphics we chose to work in low-res black and white pixelart, so visuals could always be final (not many options for placing pixels because they're are big, and "transparent" and white, not to waste time thinking about colors). About the gameplay, we chose to base it on a classic genre not to start a game design from scratch, but with an eye on experimentation: We wanted to see what would happen when you grow and grow your ship (till filling the whole screen with it) and also wanted to give the player the chance to control the difficulty/pace of the game, by adding the "Turbo" feature to advance faster to higher levels. The game doesn’t have a design document, so it’s growing organically as we work on it and test it.
There's an alpha version of the game, but there's still a lot of work to do in level design.
Development TeamWe are Videogamo, a team of two right now.
In this game Hernan is in charge of game design and graphics, and me, in charge of programming and special effects
We are planning on hiring someone to do the music of the game (we are using Stress by Justice for now. We think it goes so well with the game that we are going to try to do something with similar style).
Our website:
http://videogamo.com/Our facebook page which we update more often:
http://www.facebook.com/VIDEOGAMOand lastly our twitter account:
@videogamoArcade CabinetWe are building and cabinet of the game for and expo here in Argentina.
Here are some first sketches:
And now the finished product!