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mbalestrini
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« on: April 19, 2012, 12:39:03 PM »

NAVE

Description
Grow your spaceship and resist! NAVE ("ship" in Spanish) is a survival space-shooter, or, as we call it, a "resistance" game. Resist as much time as you can by dodging enemies, shooting at them, grabbing power-ups and controlling difficulty by using the "Turbo" feature!

Website
http://videogamo.com/navearcade/

Teaser Video




Arcade Spot







NAVE Arcade Making of: (Check CC button on youtube for subtitles)
Ep1: http://www.youtube.com/watch?v=-l3pyJhmArM&feature=youtu.be
Ep2: http://www.youtube.com/watch?v=I8A5YwEZNYY
Ep3: http://www.youtube.com/watch?v=dmOvcjyiaqc
Ep4: http://www.youtube.com/watch?v=IBqrW0pMfek
Ep5: http://www.youtube.com/watch?v=jDyHCNE_fYo
Ep6: http://www.youtube.com/watch?v=vym0U05qqCE
Ep7: http://www.youtube.com/watch?v=08dFxQHcImc
Ep8: http://www.youtube.com/watch?v=yeR0CL4juDs
Ep9: http://www.youtube.com/watch?v=3Hi-4IMv1go
Ep10: http://www.youtube.com/watch?v=Gwmn0gwKV08
Ep11: http://www.youtube.com/watch?v=dAXQu5mDHXw
Ep12: http://www.youtube.com/watch?v=X4owa9ZYIlE

Screenshot



Platform
Arcade Cabinet

More about the game
NAVE was created to learn about the classic space-shooter genre and experiment. We wanted it to be simple, both graphically and in gameplay. For the graphics we chose to work in low-res black and white pixelart, so visuals could always be final (not many options for placing pixels because they're are big, and "transparent" and white, not to waste time thinking about colors). About the gameplay, we chose to base it on a classic genre not to start a game design from scratch, but with an eye on experimentation: We wanted to see what would happen when you grow and grow your ship (till filling the whole screen with it) and also wanted to give the player the chance to control the difficulty/pace of the game, by adding the "Turbo" feature to advance faster to higher levels. The game doesn’t have a design document, so it’s growing organically as we work on it and test it.
There's an alpha version of the game, but there's still a lot of work to do in level design.


Development Team
We are Videogamo, a team of two right now.
In this game Hernan is in charge of game design and graphics, and me, in charge of programming and special effects Smiley
We are planning on hiring someone to do the music of the game (we are using Stress by Justice for now. We think it goes so well with the game that we are going to try to do something with similar style).

Our website: http://videogamo.com/
Our facebook page which we update more often: http://www.facebook.com/VIDEOGAMO
and lastly our twitter account: @videogamo



Arcade Cabinet
We are building and cabinet of the game for and expo here in Argentina.
Here are some first sketches:


And now the finished product!




« Last Edit: May 14, 2014, 09:43:51 AM by mbalestrini » Logged

sabajt
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« Reply #1 on: April 19, 2012, 01:00:05 PM »

this looks really cool.  in the second screenshot, are the smallest dots bullets or stars?  i may be speaking too soon, but with the black and white it seems like you'd want to minimize the clutter (as best you can w/ this type of game) to make it easier on the eyes. 

oh and you've got a lot of cool games of that website, i'll make sure to try those out.
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astrofra
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« Reply #2 on: April 19, 2012, 01:14:53 PM »

Will it be as hard as Dinamic Software games? Smiley
Promising atmosphere anyway!
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Franklin's Ghost
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« Reply #3 on: April 19, 2012, 08:29:01 PM »

Really like the look of this. Been messing around with the idea of making a black and white game, like the limitations Smiley
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JAnd
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« Reply #4 on: April 19, 2012, 08:34:12 PM »

Love the art style :D
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mbalestrini
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« Reply #5 on: April 20, 2012, 04:59:00 AM »

Thank all for the replies!

@sabajt
The small dots are stars. But we think they don't bother once you see all in movement.
You'll be able to see it when we upload the gameplay video...

@astrofra
We have to balance the difficulty curve yet, but I think it's not going to be an easy game Smiley

Two more screenshots:
Bomb Power Up:


Using the turbo (the effect doesn't look as good in a still as in the game)


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NemoDev
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« Reply #6 on: April 20, 2012, 05:15:50 AM »

Can't wait to see it in movement!
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peous
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« Reply #7 on: April 20, 2012, 07:24:20 AM »

Really nice ! I'm here if you need beta-tester Smiley
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astrofra
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« Reply #8 on: April 20, 2012, 07:28:00 AM »

"1 bit is enough."
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zede05
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« Reply #9 on: April 20, 2012, 08:16:02 AM »

Wow! That looks really cool! Nice ship deigns.
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mbalestrini
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« Reply #10 on: April 23, 2012, 10:10:49 AM »

These are the enemies.
Some of them are already implemented in the game, but we still must include the more complex ones:

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astrofra
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« Reply #11 on: April 23, 2012, 12:30:24 PM »

I love the ring one.
I wanna make 3D stuff like this  Embarrassed
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paste
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« Reply #12 on: April 23, 2012, 12:56:13 PM »

This looks pretty interesting. You seem to have a good grasp of how to make things look good with just two colors. I'm looking forward to seeing it in motion...
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mbalestrini
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« Reply #13 on: April 24, 2012, 06:48:43 AM »

I've made an animated 3d anaglyph test of the sky. Just having fun.
I'd like to play a 3D version of the game, but I don't know if my eyes are going to stand it  Smiley

You can try it here if you have the glasses HERE

Screenshot:

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Franklin's Ghost
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« Reply #14 on: April 24, 2012, 11:37:53 PM »

Just tried it with my red and blue glasses and pretty cool. Always wanted to try and make a game or video with that technique. You should have it as an option you can turn on within the game.
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mbalestrini
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« Reply #15 on: April 25, 2012, 04:40:11 PM »

Just tried it with my red and blue glasses and pretty cool. Always wanted to try and make a game or video with that technique. You should have it as an option you can turn on within the game.

Yes! I tried it just for fun, but now I'd love to play the real game in 3D.
I hope I can do it without slowing the fps too much.
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Player 3
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« Reply #16 on: April 25, 2012, 05:05:10 PM »

There's a bit too much stars in the background. It might be confused for the bullets, as there aren't different colors.
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mbalestrini
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« Reply #17 on: April 26, 2012, 05:17:33 AM »

There's a bit too much stars in the background. It might be confused for the bullets, as there aren't different colors.

Thanks for the feedback!

We've made the bullets a lot bigger than the stars. From playing it I don't feel is confusing, but we'll test this in our next testing with users to see if we need to reduce the amount of stars.
We are working in same sort of trailer video where you will be able to see the gameplay and have a better idea about this.




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mbalestrini
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« Reply #18 on: May 23, 2012, 05:47:13 AM »

Here's a little teaser of the game.



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Franklin's Ghost
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« Reply #19 on: May 23, 2012, 06:05:06 AM »

WOW loving how massive the ship gets Shocked
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