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TIGSource ForumsCommunityDevLogs99 Level To Hell - Release date 26th of February on GOG, Desura and Indiecity
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Author Topic: 99 Level To Hell - Release date 26th of February on GOG, Desura and Indiecity  (Read 9962 times)
bome99
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« Reply #20 on: June 02, 2012, 07:41:26 AM »

this is how it looks when you kills monsters!! blood!
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bome99
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« Reply #21 on: June 05, 2012, 01:34:48 PM »


Thought you might want to see the concept from my newest trailer so here it is Smiley

link to a bigger version here http://b-evil.dk/99LevelsToHell/splendestian.jpg

I've uploaded a FREE demo of the alpha as well you can get it here.
http://underground.indiecity.com/game/99-Levels-To-Hell

I also did a "let's play" so you can see what it's all about.


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bome99
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« Reply #22 on: June 14, 2012, 05:17:16 AM »

boxart in the works.

By Didde Gärtner
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bome99
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« Reply #23 on: June 15, 2012, 12:06:04 PM »

New build will be up next week.
Here is a sneak peak!



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Claw
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« Reply #24 on: June 15, 2012, 12:35:13 PM »

Looks awesome man. Love the particle effects and atmosphere from the lighting.

Thought I'd throw out a critique of one small thing, the font where it shows which weapon you just collected is a little plain, might be cool if it was a smoother effect and more pleasing font - like when the text moves up it could get larger and fade out?

But that's just a small thing, keep it up  Grin:handthumbsupR:
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bome99
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« Reply #25 on: June 16, 2012, 02:10:21 AM »

Thanks!
That sounds like great idea with text, I'll put it on my todo list Wink
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bome99
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« Reply #26 on: June 18, 2012, 02:12:25 PM »

Alpha 0.2.0 Released!!

And awesome new box art from Didde Gärtner


Changelog ALPHA 0.2.0:
General gameplay tweaks
All BossFights tweaked
Reset Game (in options)
Tutorial Level Changed

Bugfixes:
redbat crash
better lighting (easier to see)
Boxcollision pushing player through walls
Spawn two weapons

Added features:
Damage Text on hit
PickUp Text
Vsync support
Bubble bombs

Special Items:
FlashLight
FireOrb (shooter)

New dungeon "Jail"

New Enemies:
Spider type 1, 2, 3 and 4
New Boss:
SpiderSpitter

Sounds:
New Key sound
New Dungeon track
New Mix of GreenUnderground track
New Gun Sounds

5 New levels
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bome99
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« Reply #27 on: July 07, 2012, 10:32:26 AM »

Long time since I posted last, a lot has happend.

I've added a levelup system for the weapons.



I've re-worked the graphics for each dungeon.
Dungeon 1



Dungeon 2



Dungeon 3


And added more animation to the main character


Also I'm working on a new way to do levelgeneration, but I'm not sure if it's gonna work, we'll see.

Click on image to see bigger version.
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bome99
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« Reply #28 on: July 08, 2012, 12:00:51 AM »

Btw I made a small tutorial on how to get shadows using orthographic camera in unity 3d.

http://99levelstohell.blogspot.dk/2012/06/how-to-get-shadows-using-ortographic.html
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bome99
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« Reply #29 on: July 11, 2012, 06:43:23 AM »

Hi every one.
I made new video showing what's new in 0.3.0.




This update has been all about making the game more fun. So some new rules have been added. First, we now have a Heart-cap, this means that you can only carry 5 hearts at the time, until you level up your Heart-cap. You can now level up your weapons to level 3, and add boosts such as Range, Damage and Bullet size.

There is a time limit on the levels, that will start hell-mode if you take too long. I rewritten the jumping so it's easier to control, and some enemies will now charge you. Most of the graphic bits have been redrawn and lightened to make it easier to see where you are going.

Have fun!!


Changelog ALPHA 0.3.0:

Bugfixes:
  • Curser aim improved
    No more than one pet
    More control when jumping straight
    Added features:
    Shake on hit and explosions
    Heart container. 5/5
    One UP extra heart for heart-container
    Volume slider
    New Character animations
    Rewamped Weapons and power-up system
    New tutorial
    Shotgun re-made
    New GUI
    BossFight SHAKE DOWN ladders
    Earth gold blocks!
    Graphic retouch of all dungeons
    TimeLimit on Levels
    New Shooting animations
    Pickup Weapons On ”S”
    New gold nugget
    Some enemies Charge you!
    New box explosion
    15 new levels (40 levels total)

Special Items:
  • RangeUp
    DamageUp
    BulletSizeUp
    WeaponLevelUp
       Bluestaff 1-2-3
       BubbleGun 1-2-3
       Cannon 1-2-3
       CrossBow 1-2-3
       IceStaff 1-2-3
       MachineGun 1-2-3
       RedStaff 1-2-3
       ShotGun 1-2-3
       Sniper 1-2-3

Sounds:
  • New Death sounds.
    New Themes
    Theme OVERTIME
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« Reply #30 on: July 11, 2012, 10:54:01 AM »

Hell, yes! Updating.... Smiley
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« Reply #31 on: July 11, 2012, 01:40:55 PM »

Hey bome.

I had a play through of the demo today and I've got to say I really rather enjoyed it. I wasn't expecting too based on the videos but after playing it, I'm sold on buying the Alpha at the end of the month.

I've only got a couple of points of feedback.

The jumping feels slighty off. I'm not entirely sure but it seems like a jump is 2 and a hair blocks high. Maybe try making it 2 and a half tiles tall?

You said above that weapons are now pick up on "S" but I found that bombs were pick up on S where as weapons automatically picked up when I moved over them. Am I missing something or was it just a slightly older build I was trying out?

When I was in the shop I wasn't sure what some of the things were. Maybe add a tooltip when you're below them even with just the name of the item.

Anything other things I saw while playing was stuff I'm assuming will get fixed as things progress seeing as its still Alpha at the moment.

Keep it up though. I'm looking forward to checking out the rest of the game.
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bome99
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« Reply #32 on: July 12, 2012, 03:33:20 AM »

@Ocid Glad you liked it.
Smiley
 excelent point about the jumping. I'll look into that.

Yeah you pickup bombs on s as well, I think I'll change it to only be the weapons, might do a small update next week.

I'm kinda split on the shop thing, in one way I like that you have to buy it to see what it does on the other hand it might disturb the game to much and you might end up never buying any thing.

It's a though one.
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« Reply #33 on: July 12, 2012, 05:35:53 AM »

Hey Bome.

Yeah I can see what you mean about the shop about having the players discover what an item is only after they've bought it. Maybe only have the tooltip appear after the first time they've bought an item.Could just be me though that likes to know what they're buying from shops.

The jumping I wasn't entirely sure how to explain but I think you see what I mean.

The weapons thing must have been as I was playing the previous build. Had another go this morning and had to update and after that weapons were pickups Smiley
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« Reply #34 on: August 28, 2012, 10:40:18 AM »

Build 0.4.0 has been released, lots of great stuff in the update.



This will be the last Alpha, which mean that at next release the price of the game will go up.

This also means that I have had to scale down the game, to be able finish with in reasonable time.
It always hurts to cut out stuff, but I think it was necessary. The game was changed at a lot and the focus has shifted.

This means that two player is gone. It's really sad, but it would change some of the basics that make the single player so much fun.

I now want to make the best single player experience I can make, not to say that two player will never  happen.




Changelog ALPHA 0.4.0:


Bugfixes:

Bossfight – shit just got REAL!!
New controls
 You can now jump from ladder
 PickUp and enter doors on E
 Jump on Space

Added features:

Traps:
 triggered trap
 spike trap

Casino:
 Slut Machine Gold, Heart, Bomb

Special Items:

Black-hole
Protectors
 Magic Skull
 Orbs
  Green
  Ice
  Purple
Symbols
 Heart
 Pentagram
 Satanic
 Eye
 Ghost

Sounds:

trap sounds
death sounds
 Bat
 Box
 Skull
 Machine
New BossFight Track!!
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bome99
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« Reply #35 on: August 28, 2012, 11:15:13 AM »

Hey bome.

I had a play through of the demo today and I've got to say I really rather enjoyed it. I wasn't expecting too based on the videos but after playing it, I'm sold on buying the Alpha at the end of the month.

I've only got a couple of points of feedback.

The jumping feels slighty off. I'm not entirely sure but it seems like a jump is 2 and a hair blocks high. Maybe try making it 2 and a half tiles tall?

You said above that weapons are now pick up on "S" but I found that bombs were pick up on S where as weapons automatically picked up when I moved over them. Am I missing something or was it just a slightly older build I was trying out?

When I was in the shop I wasn't sure what some of the things were. Maybe add a tooltip when you're below them even with just the name of the item.

Anything other things I saw while playing was stuff I'm assuming will get fixed as things progress seeing as its still Alpha at the moment.

Keep it up though. I'm looking forward to checking out the rest of the game.

Hi there

I tried something new with the jumping inspired by what you suggested.
Hope you like it.
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bome99
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« Reply #36 on: September 02, 2012, 11:59:49 PM »

What do you think about this guy?

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bome99
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« Reply #37 on: September 22, 2012, 08:20:04 AM »

Beta Log and Steam Greenlight news

Things are moving fast, the Beta 1.0.0 will be released very soon.

When the Beta is released the discount will drop 50% off to 25% off, so hurry up and get the game cheap.

I just learned that I'll be able to give out Steam keys to everyone who bought the the game via Desura or the Groupees Bundle, still running for 6 days. So please go to Steam Greenlight and upvote the game.

The official Greenlight status:
“100% of the way to making the top 100” 17,064 visits 778 Favorits."



I've also updated the demo to a Beta Demo(Mac and Windows), so go try it before you buy it!

A big thing in the Beta is the added story-line. I've been so lucky to get a lot of help from Graham Cookson & Chris Powell from the Bitloaders podcast. They are writing an awesome story-line for the game and my good mate Simon Poole is doing a great job with the voice-over.

So thanks a ton Graham, Chris and Simon, this really adds a lot to the overall feeling of the game :D

This time we are adding quite a few new tunes to the game as well, Dalle has been hard at work creating some really awesome new tracks and sounds.

Spider Boss Theme, Casino Inferno, Secret Room is just a few of the new ones, listen to the full soundtrack here.

If you are updating from a previous version, I recommend going to options and reset the game before starting your adventure, just to make sure you don't get any PlayerPref bugs.

Last you should check out the About section I just changed it to something new and more fitting for the game.

Small teaser for the Beta!


Changelog BETA 1.0.0:

Bugfixes:
General fixes and polish.
GUI Key, key appears in the GUI when you've found it

Slot Machines got sound, and higher chance of getting a WIN

Fixed jumping bug!

Healthbars on all boss'

Lighter dungeons.
Added features:
Overtime Ghost

Traps
Saw trap
Bomb trap

New Dungeons
Into The Machine


Wet Caves



Bossfight Robot
Bossfight Giant Worm

Unlock Playable Characters
Major

10 new levels 50 in total!
Sounds:
Death sounds
Robot
Worm

Music
SpiderTheme
Casino
SecretroomTheme

Storyline for the first 3 dungeons + prolog

I know I didn't get controller support in the first Beta but I promise it's the first thing I do for the next update Wink
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bome99
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« Reply #38 on: December 07, 2012, 05:03:26 AM »

Hi all

lot's have happen. beta 1.1.0 is out and I'm almost ready with 1.2.0.

I did an interview with killerbit




Beta 1.1.0

Change Log:
Unlock Playable Characters
Hunter

Continue!
You can now exit the game and save the state.

Dungeons:
Into The Beast
Enemies:
Maggot
Flying Maggot
Flying Shooting Maggot

Trap:
Maggot Trap

Boss fights:
MeatBalls!!

Xbox Controller support!!!

New Dungeon Theme.
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bome99
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« Reply #39 on: February 24, 2013, 07:52:47 AM »

Final release date - 26th of February

We have an official release date, 26th of February the final game will be out on GOG.com, Desura.com and IndieCity.com.

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