Thanks for letting me know of these issues. Some were new to me. I went ahead and fixed bugs #2 and #6. Silly mistakes really.
The game prompts me to update even though its up to date (v.4).
If you downloaded it right when I first uploaded it (Dec 3) then yes, I forgot to bump up the version number in the check there but fixed it pretty soon. Other than that I don't see
how it could be broken.
Alt-print screen always results in a black screenshot.
Happens to me too in full-screen. Probably something to do with SFML, might have to take it up with them. It seems to be working in XP but not Win7.
Is it possible to sail home yet? I didn't try sailing very far away from the island yet
so I might have missed it.
If you are exploring then the little button next to the "End turn" button takes you back to the overworld. It's only enabled when you select a character that's actually in a ship. All other characters are left behind but you can simply go back if you forgot them. But if you leave them behind and go back to the home town, they are wiped from the game.
First quest complete. Started the Merchent quest. Sailed almost due east for 3-5
min(?) but the porthole went black, the wind direction disappeared. Tried to take a
screenshot. When I alt tabbed out to open paint the game crashed. The screenshot
turned out to be a black screen and I forgot to save the crash report windows
generated. :|
Hmm, strange. Yes, the game currently crashes when you reach the edge of the map (as we all know the Earth is flat and you simply drop off) but it took me well over a minute with ~8 times the normal speed. Still, could be that and I'll fix it up. Oh, actually the world should loop now that I think of it. Does the game always crash when you alt-tab out of it including when in town and when exploring?
Not sure what to do with the missing the island altogether. The location of the island isn't exactly fixed but it's randomized around a fixed point. The bounds of the map doesn't have to intersect the view as the check region is slightly larger but it's still possible to miss the island by being just 2 tiles too much to the south. At one point I considered a binocular functionality but the switching between them would be tedious. One option would be to increase the interesction area even more and simply present a small popup message telling the player "you see land to the north" or whatever. Then even though it's not visible on the screen you can still know about it.
I'm glad you like the weather effects. I like them too. Really simple effects but add to feel I think. Too bad the rain doesn't actually do anything. You can be soaked for weeks and still live without pneumonia. Tell me a crazier story ...
Haven't really thought about the UI as being "relaxing" but the fact that it's black plays a role I think. Early on in the devlog someones suggested the UI should be white and even posted a screenshot with the sidebar being white. It didn't work for me. It became very noticable and felt like it was
above the game. Right now they feel as they are nearly on the same level. A visual level or something ... I can't really explain it either.
Will you be streaming this weekend too?
No, not this weekend. I'll be going to Pärnu to visit my mom and the Internet there can barely play YouTube. It will simply explode should I try to stream a 720p video.