JWK5
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« on: May 12, 2012, 11:04:45 PM » |
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I was gathering up images of RPG menus and dialog windows for ideas and inspiration for my own project and I figured I'd share the wealth. Feel free to add to the collection. (Right-Click -> Open Image for actual size)
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ink.inc
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« Reply #1 on: May 12, 2012, 11:21:33 PM » |
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YOWZA
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« Last Edit: May 13, 2012, 12:31:04 AM by John Sandoval »
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BlueSweatshirt
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« Reply #2 on: May 12, 2012, 11:30:43 PM » |
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Nice collection. +1 to whoever can name all those games from memory.
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Quarry
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« Reply #3 on: May 12, 2012, 11:55:33 PM » |
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Fookin Japan
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JWK5
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« Reply #4 on: May 12, 2012, 11:58:50 PM » |
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+1 to whoever can name all those games from memory.
I can, that's how I looked them up lol. I've actually owned every one of the games pictured at one point or another save for Radiant Historia (which I intend to own) and Dragon Force 2 (which never saw a US release as far as I am aware).
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SundownKid
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« Reply #5 on: May 13, 2012, 12:06:05 AM » |
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I lol'd at the Pram doghouse quote. I also recognize Fire Emblem 7, Final Fantasy Tactics, Advance, War of the Lions, and A2, Jeanne D'Arc, Suikoden 3, Mana Khemia (?), Radiant Historia, Jet Grind(?) Radio, Disgaea, and Breath of Fire 3... STING tends to make their interfaces completely ridonkulous. Though they are a bit awe-inspiring. Also, you forget the Persona games... SMT tends to have cool design.
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« Last Edit: May 13, 2012, 12:14:09 AM by SundownKid »
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ink.inc
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« Reply #6 on: May 13, 2012, 12:23:46 AM » |
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JWK5
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« Reply #7 on: May 13, 2012, 01:13:21 AM » |
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Yggdra Union and Gungnir have some pretty over-the-top presentations as well. Gungnir Yggdra Union
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JWK5
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« Reply #8 on: May 13, 2012, 10:07:33 AM » |
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Some menu color schemes for which I looted the palettes from ColorLovers so that I'd have some color inspirations that deviate from my typical choices. I did two versions of each palette (typically one light and one dark). (Right-Click -> Open Image for actual size)
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« Last Edit: May 13, 2012, 10:15:17 AM by JWK5 »
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Kramlack
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« Reply #9 on: May 13, 2012, 01:57:42 PM » |
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Mind if I throw some in that I've been looking at?
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SundownKid
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« Reply #10 on: May 13, 2012, 06:08:11 PM » |
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I can count no less than five (5!) different fonts on the Yggdra Union pre-battle screen. Yep, their graphic designers must be on drugs
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JWK5
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« Reply #11 on: May 13, 2012, 09:56:10 PM » |
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I like how they treat their menus as being just as much an art asset as their character sprites and other graphics. On another note, more color schemes: (Right-Click -> Open Image for actual size)
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Theophilus
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« Reply #12 on: May 14, 2012, 05:33:05 PM » |
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Is there any way you can make a palette of all of those colors, or perhaps a non-jpg version so I can get it myself?
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ink.inc
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« Reply #13 on: May 14, 2012, 05:36:11 PM » |
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copy the image
use the color picker tool
success
he even put the colors in little squares
just
for
you
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Theophilus
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« Reply #14 on: May 14, 2012, 06:56:26 PM » |
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but it is jpg compressed and that means aaaaaaaaaaa.
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JWK5
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« Reply #15 on: May 14, 2012, 07:29:14 PM » |
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Is there any way you can make a palette of all of those colors, or perhaps a non-jpg version so I can get it myself?
Here is a .PNG of the colors arranged in a palette (sets of 5, 3 sets to a row): You can also download the .PAL palette file here.
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Theophilus
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« Reply #16 on: May 14, 2012, 08:07:13 PM » |
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Thanks a ton homeboy.
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melos
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« Reply #17 on: May 14, 2012, 10:24:47 PM » |
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but it is jpg compressed and that means aaaaaaaaaaa.
Can you screen capture as a png? Thanks for these menu palettes and gathering this all in one place...about to work on some menus myself!
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play hydlide 2
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Pietepiet
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« Reply #18 on: May 21, 2012, 02:59:50 PM » |
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I like how they treat their menus as being just as much an art asset as their character sprites and other graphics. On another note, more color schemes: (Right-Click -> Open Image for actual size) I love you for this.
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Hayden Scott-Baron
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« Reply #19 on: May 21, 2012, 03:12:06 PM » |
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Persona 3+4's GUI stuff is pure sex. I designed the user interface for Rollercoaster Tycoon 3, which was a massive task, and gave me a whole new appreciation for the task. It was interesting choosing which battles of implementation to fight, but also making sure that no-one tried to introduce conflicting paradigms into the controls or menus. The most complex part was probably the Firework Show Editor, which worked a bit like Adobe Premier or Garageband.
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