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1412072 Posts in 69447 Topics- by 58484 Members - Latest Member: bigdog243

June 25, 2024, 04:56:21 PM

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Theophilus
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« Reply #60 on: May 22, 2012, 06:55:18 PM »

There is literally nothing to show... Except maybe one of the file excerpts:


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eigenbom
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« Reply #61 on: May 22, 2012, 07:02:58 PM »

shouldn't the seventeenth character be a 1?
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Theophilus
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« Reply #62 on: May 22, 2012, 07:06:41 PM »

why

also it's made with game maker B))
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Happy Shabby Games
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« Reply #63 on: May 22, 2012, 07:07:27 PM »


tigfps
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eigenbom
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« Reply #64 on: May 22, 2012, 07:24:21 PM »

why

because ...  u suck! Cheesy
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Lon
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« Reply #65 on: May 22, 2012, 07:53:56 PM »

I've been wanting to give ZGameEditor a good shake and after hearing allen say how it is an easy to use solution for FPS I'll definitely be using it for this challenge.
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“We all sorely complain of the shortness of time, and yet have much more than we know what to do with. Our lives are either spent in doing nothing at all, or in doing nothing to the purpose, or in doing nothing that we ought to do..." -Seneca
KominAaa
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« Reply #66 on: May 23, 2012, 02:24:19 AM »

Anyone has an action oriented project that needs 3d art/level design?
I'm not much of a 2D artist but I can cruch decent models really fast using blender.

PM me if interested.
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Bree
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« Reply #67 on: May 23, 2012, 04:00:24 PM »

If anybody wants a 2D artist for their project, lemme know. I'd love to get involved with something like this.
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jwaap
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« Reply #68 on: June 01, 2012, 04:27:10 AM »

for those in the netherlands, there's going to be a meetup for the kickoff at the dutch game garden! would be great if you want to drop by

http://www.facebook.com/events/153299084802000/
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Ant
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« Reply #69 on: June 04, 2012, 12:58:32 PM »

Hmm... never made a 3d game before so thought I'd try Unity. Was hoping to jump in with a flying shooter, searched for examples and tutorials but got nowhere. Asked some Unity chaps in the official chat room and the reply was "There aren't any tutorials for that, go buy the Airplane kit from the Asset Store" which was $50 by the way. Spent half the day just trying to do really basic stuff but was frustrating and time consuming. I was most sad.

So downloaded a bunch of 3d examples for GameMaker of which there's loads. Started splicing up the stuff I needed and within half an hour had a basic engine up. Gawd I bloody love GameMaker.



Dunno what to do with it, maybe a weird puzzle shooter...
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BomberTREE
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« Reply #70 on: June 04, 2012, 10:57:55 PM »

@caiys
I love that :O
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wademcgillis
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« Reply #71 on: June 06, 2012, 06:55:58 AM »


Kiss
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Ivan
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alright, let's see what we can see


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« Reply #72 on: June 06, 2012, 12:15:32 PM »

I'm in, kids!
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Joshua
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« Reply #73 on: June 06, 2012, 02:42:34 PM »

@caiys
It's a shame you didn't get better help, Unity is pretty sweet. In the end, it doesn't matter what you use. Keep up the hotness!  Grin
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Türbo Bröther
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« Reply #74 on: June 06, 2012, 03:30:49 PM »

So that thing I stuck up in the Mockups thread... who's with me on that because I'd really like to pixel some stuff for that Space Hulk knock-off that I proposed several pages back.
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_discovery
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« Reply #75 on: June 06, 2012, 03:32:16 PM »

Just a heads up, the new website went live today and you can join the community so long. www.7dfps.org
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Chris Pavia
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« Reply #76 on: June 07, 2012, 08:43:39 AM »

I think I'm going to take a week off of Dungeon Hearts and give this a shot. I'm thinking of a "survive as long as possible against hordes of enemies" type gameplay where the player's gun gains XP and levels up. Each time it levels up a random property of the gun is improved, such as bullet size/speed/reload, number of bullets, etc. So the player has to adapt their playing style as the properties of the weapon change over time.  Stretch goals include:
- Random level generation
- Option to disable the randomization of properties so the player can choose at level up
- Color-based gameplay, i.e. blue bullets do double damage to blue enemies but half damage to everything else

Visuals will be abstract, flat shaded 3d objects.
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Chris Pavia
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« Reply #77 on: June 07, 2012, 09:14:40 AM »

Oh, just had another idea: time only moves forward while the player is moving. Perhaps the player can get a power up that allows them to move without time advancing occasionally.

Which do you guys think would be more fun and/or interesting?
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Happy Shabby Games
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« Reply #78 on: June 07, 2012, 11:47:55 AM »

Oh, just had another idea: time only moves forward while the player is moving. Perhaps the player can get a power up that allows them to move without time advancing occasionally.

It would be kind of like an fps roguelike. I like this idea.
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Chris Pavia
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« Reply #79 on: June 07, 2012, 12:02:44 PM »

Peeps on twitter liked that one more too. I think they both can be built on the same base framework so I'm going to go for the time one first and see what kind of gameplay I can get out of it. The other will be my fallback.
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