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TIGSource ForumsDeveloperPlaytestingProtocol E. - Cyberpunk, Action RTS. Innovative Controls
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Author Topic: Protocol E. - Cyberpunk, Action RTS. Innovative Controls  (Read 1416 times)
AVataRR
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« on: May 15, 2012, 01:16:58 AM »

Protocol E turns RTS convention on its head with an innovative, gesture based control scheme. Concentrate on strategic and tactical decisions while leaving the finer points of combat to your minions. Powered by advanced AI, this game takes away the crazy twitch factor by reducing the micromanagement needed to be competitive. The right strategy and tactics are what you’ll need to win, not ultra fast fingers and reflexes! Set in an intense, cyberpunk universe, the visuals are designed by award winning artist Tim Grant (Dystopia, Blade Symphony). The narrative is crafted by veteran writer, Christian Read (The Secret World, Sacred 3).

Website: http://www.quantumshade.com/protocol-e/
Gameplay Video:

« Last Edit: April 18, 2013, 10:21:49 PM by AVataRR » Logged
Houndninja
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« Reply #1 on: May 16, 2012, 04:12:51 AM »

Sounds good, miss those old games like DOTA and warcraft!
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IndieGamesDig
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« Reply #2 on: May 16, 2012, 01:36:46 PM »

It's pretty cool. One thing that annoyed me about the control scheme was that if I accidentally missed an enemy with the cursor (like right clicked just to the right of an enemy...in using a pad, not a mouse btw), I'd end up sending a single minion out on his own to take exra damage or die. Just saying, if things get hectic, because the best strategy is usually to target one guy at a time, you'll be frantically clicking and sending troops off to their death frequently. Maybe expand the click box of enemies? Maybe I wouldn't even have an issue with this if I used a mouse, who knows.
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AVataRR
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« Reply #3 on: June 30, 2012, 04:47:40 AM »

Cool, thanks guys. We have a new release for this month:

Website: http://silvernovasoftware.com/?page_id=395
Youtube:



I think using a mouse for this game would help a LOT! But I've designed this control scheme to be usable on touch screens as well. In fact, we've tested it on Android and it seems to work (the control scheme that is - not the graphics). Anyway, some new changes in this release:

-official name revealed as "Protocol E."
-new animated tutorial instructions
-tweaked tutorial layout
-custom formations
-assault mode test level
-survival mode test level
-two new music tracks
-4 new death sounds
-1 new ranged minion (to be officially named>
-1 new hero (to be officially named
-new luna faction tower
-new core for the energy hub
« Last Edit: June 30, 2012, 07:35:31 PM by AVataRR » Logged
AVataRR
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« Reply #4 on: April 18, 2013, 04:09:24 AM »

Hi Peeps, We're back with a few updates.

http://www.quantumshade.com/protocol-e/

-The team has changed names to "Quantum Shade Interactive"
-We got some grant funding from the NSW government.
-We got some new team members, including a new lead artist!

Recently, we posted a new update video explaining some new upcoming features. Mainly to do with AI:





*Call for help behaviour
*Keep your distance behaviour
*Fight or flight behaviour
*Kamikaze and Tripod units

Appreciate any feedback Smiley
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