1. to start your player somewhere more central on the screen if possible (currently you start top left on a new game/after death), because its a bit hard to see hidden up in that corner AND you get instant death from 50% of your control options (up/left=die).
yeah I see what you mean there in the next version I won't do that.
2. Its not super obvious that the walls kill you, a cheap solution might be to run a green line around the outside of the play area - that way you have a clear language that green is bad to touch (as you already know from the rules that green blocks are to be avoided.
oh ok I didn't realise that. I mean it's obvious to me because I programmed it but I can see why it wouldn't actually be. I'll try to add that in next time too.
I got into first place with 71, tied with the second place Smiley
Cool game! If you ever make a sequel, I suggest the green blocks move back and forth Smiley
Nice work, good game Cool
thanks! I do plan on making a sequel and moving blocks is one of the things I plan on doing. I already have that code working actually
Nice!
Challenging little game you made there.
Thanks! yeah for some reason for arcade style games like that I hate it when they have a slow build up. I don't know I guess i just get bored fast...