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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsProcedural GenerationThe Blood Red Square
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Author Topic: The Blood Red Square  (Read 7884 times)
dustin
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« on: August 18, 2008, 08:57:04 AM »

Ok so I had an entry into the procedural competition which I finished (pretty much) before the deadline but unfortunately when it was done and I played it I realized it just wasn't much fun at all...

Since then I have started learning flash.  In thinking about what to do I wanted to I still wanted to finish a procedural game and post it, so here it is.  Note this is only the second game I have ever made in flash so constructive comments would be nice but I know it's simple and all.

http://www.kongregate.com/games/nitsud/the-blood-red-square

if anyone wants to see the first one it's here...

http://www.kongregate.com/games/nitsud/bagels-and-taxis
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Dugan
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« Reply #1 on: August 18, 2008, 10:13:48 AM »

heya - fun game, I like how the player speeds up through the levels to make things more tricky.

2 things i think would help make the game feel more solid are...

1. to start your player somewhere more central on the screen if possible (currently you start top left on a new game/after death), because its a bit hard to see hidden up in that corner AND you get instant death from 50% of your control options (up/left=die).

2. Its not super obvious that the walls kill you, a cheap solution might be to run a green line around the outside of the play area - that way you have a clear language that green is bad to touch (as you already know from the rules that green blocks are to be avoided.

hope thats some help.
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MekanikDestructiwKommando
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« Reply #2 on: August 18, 2008, 05:38:54 PM »

I got into first place with 71, tied with the second place Smiley
Cool game! If you ever make a sequel, I suggest the green blocks move back and forth Smiley
Nice work, good game  Cool
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Jesseyay
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« Reply #3 on: August 20, 2008, 12:20:51 AM »

Nice!

Challenging little game you made there.
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dustin
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« Reply #4 on: August 21, 2008, 09:38:52 AM »

Quote
1. to start your player somewhere more central on the screen if possible (currently you start top left on a new game/after death), because its a bit hard to see hidden up in that corner AND you get instant death from 50% of your control options (up/left=die).

yeah I see what you mean there in the next version I won't do that. 

Quote
2. Its not super obvious that the walls kill you, a cheap solution might be to run a green line around the outside of the play area - that way you have a clear language that green is bad to touch (as you already know from the rules that green blocks are to be avoided.

oh ok I didn't realise that.  I mean it's obvious to me because I programmed it but I can see why it wouldn't actually be.  I'll try to add that in next time too.

Quote
I got into first place with 71, tied with the second place Smiley
Cool game! If you ever make a sequel, I suggest the green blocks move back and forth Smiley
Nice work, good game  Cool

thanks!  I do plan on making a sequel and moving blocks is one of the things I plan on doing.  I already have that code working actually Smiley

Quote
Nice!

Challenging little game you made there.

Thanks!  yeah for some reason for arcade style games like that I hate it when they have a slow build up.  I don't know I guess i just get bored fast...
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