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TIGSource ForumsCommunityDevLogsLegend of the Knightwasher
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Author Topic: Legend of the Knightwasher  (Read 24940 times)
SolarLune
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« Reply #80 on: November 03, 2012, 06:41:10 AM »

Add width=700 to the the IMG tag, like:

[img width=700]

that.

That map and little Knightwasher is awesome.
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Detocroix
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« Reply #81 on: November 03, 2012, 06:49:56 AM »

Add width=700 to the the IMG tag, like:

[img width=700]

that.

That map and little Knightwasher is awesome.

Oooh! Thank you Smiley
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JobLeonard
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« Reply #82 on: November 03, 2012, 07:03:17 AM »

Glad to see the project isn't dead! I was getting a bit worried...
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tchassin
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« Reply #83 on: November 03, 2012, 07:22:25 AM »

Awesome  Beer!
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Detocroix
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« Reply #84 on: November 03, 2012, 08:23:24 AM »

Glad to see the project isn't dead! I was getting a bit worried...

Nah, nothing to worry about. It's just that I don't feel like posting same screens over and over when there's nothing big changed visually Smiley
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by MSLF
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« Reply #85 on: May 18, 2013, 08:08:16 PM »

so how are the works going? think you could release some demo? people are waiting in anticipation.
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"Either you have an action method or you're irrelevant."
JobLeonard
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« Reply #86 on: May 19, 2013, 12:51:45 AM »

"I feel fine! I think I'll go for a walk"
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Detocroix
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« Reply #87 on: August 17, 2013, 09:54:59 AM »

so how are the works going? think you could release some demo? people are waiting in anticipation.

Quite well. Many of the basic systems are now made, proper content creation cycle getting really close Smiley
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Detocroix
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« Reply #88 on: August 17, 2013, 09:59:37 AM »

New screenshots!



















It has taken quite some time to rework the whole setup again from ground up. The reason being the original tile system was too expensive and heavy, the wide terrain system was insanely expensive... I also didn't like the way they looked. Now, finally after starting the project, I'm content with it.

Most of the main functions are finished, still missing inventory and combat engine needs reworking (because it's a bit boring at the moment), but conversations, examination, night day cycle, map, etc are working and good to go Smiley

I also have a proper website now if you wish to go and take a look at random stuff I've done (or still doing). www.detocroix.com
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JobLeonard
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« Reply #89 on: August 17, 2013, 10:23:07 AM »

I am insanely happy that this project isn't dead!  Epileptic
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acatalept
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« Reply #90 on: March 01, 2015, 06:21:58 AM »

Stumbled across this on twitter: https://twitter.com/Detocroix/status/571751167199457280

Glad to see it's still being worked on after so many years (or resumed after a hiatus?), I love everything about this!  The look and concept are awesome, but the description on the website sold me: http://www.detocroix.com
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Detocroix
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« Reply #91 on: March 07, 2015, 01:30:09 PM »

Stumbled across this on twitter: https://twitter.com/Detocroix/status/571751167199457280

Glad to see it's still being worked on after so many years (or resumed after a hiatus?), I love everything about this!  The look and concept are awesome, but the description on the website sold me: http://www.detocroix.com

Yup! It's worked on, I'm just not very good at drumming up interest. There's so much work to do and I don't know what is worth showing and what isn't. I've got a proper coder now and I get to concentrate mainly on design and art so it's definitely going forward faster than before. Cheers! Beer!
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blekdar
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« Reply #92 on: March 07, 2015, 01:46:41 PM »

Holy crap man! I didn't even know you had posted this on here! It still looks fantastic!

You really should more often. It's a unique concept and a lot of us are very interested in the process of other devs.
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JobLeonard
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« Reply #93 on: March 07, 2015, 02:05:57 PM »

First A Lode Runner Story turns out to be alive, now this project as well. Yay!
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