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April 18, 2024, 06:29:18 AM

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TIGSource ForumsCommunityDevLogsAnodyne - Android version available now
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Author Topic: Anodyne - Android version available now  (Read 139259 times)
Alec S.
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« Reply #520 on: February 26, 2013, 11:55:21 AM »

Aw man, congrats!   Toast Left Gomez Toast Right
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jctwood
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« Reply #521 on: February 26, 2013, 11:58:28 AM »

So why is it still tagged 90%? I've played it through and I would say it is very much finished, unless you are adding co-op!!!! Yes i knew it....
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melos
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« Reply #522 on: February 26, 2013, 12:04:47 PM »

Fuck yeah, I know someone on steam!
Aw man, congrats!   Toast Left Gomez Toast Right

yaaay!

So why is it still tagged 90%? I've played it through and I would say it is very much finished, unless you are adding co-op!!!! Yes i knew it....

Need to finish ports and release on steam...and figure out controller support HAHAHA Also no one reads the finished board <_<
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poe
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« Reply #523 on: February 26, 2013, 12:50:36 PM »

Ask valve if you can be paid in gum.
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melos
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« Reply #524 on: February 26, 2013, 12:55:48 PM »

Ask valve if you can be paid in gum.


maybe.


i am not day drinking
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« Reply #525 on: February 26, 2013, 01:48:22 PM »

Congrats Seagaia! And thanks, you and your GL-buddies just bumped us down to #36! =)

How long do you think it will take now, until the game can actually be bought on steam?
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Eigen
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« Reply #526 on: February 26, 2013, 01:57:06 PM »

Congrats on being Greenlit! Hand Clap
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Manuel Magalhães
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« Reply #527 on: February 26, 2013, 02:02:27 PM »

Congratulations on getting greenlit. Smiley
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melos
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« Reply #528 on: February 26, 2013, 05:00:49 PM »


thanks again everyone Smiley not possible without the support of people here...

Congrats Seagaia! And thanks, you and your GL-buddies just bumped us down to #36! =)

How long do you think it will take now, until the game can actually be bought on steam?

I honestly don't know - I got an email from a woman at valve and replied with initial info, but i have to set up an NDA and whatever and get access to the Steamworks SDK, add that in, and then boom release. If that access happens today or tomorrow and they're fast, idk, i could get it done before friday hahahaha.
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mushbuh
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« Reply #529 on: February 26, 2013, 07:50:30 PM »

Wow! Awesome work getting on steam!
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« Reply #530 on: February 27, 2013, 12:13:20 AM »

The game looks a great deal of fun and I've been listening to the amazing soundtrack for a little while today, it's perfect. The OST reminds me a bit of Tettix which I discovered recently and love. Coffee
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XXIIVV

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melos
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« Reply #531 on: February 27, 2013, 12:29:47 AM »

The game looks a great deal of fun and I've been listening to the amazing soundtrack for a little while today, it's perfect. The OST reminds me a bit of Tettix which I discovered recently and love. Coffee


oooh, thank you!  what songs/albums in particular by Tettix? Iam just listening to various things on youtube now.
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« Reply #532 on: February 27, 2013, 02:45:37 AM »

congratulations on the greenlight!
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AD1337
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« Reply #533 on: February 27, 2013, 09:38:14 AM »

I hate to be repetitive, but congrats on getting greenlit. I just had to say it too.
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melos
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« Reply #534 on: February 27, 2013, 01:54:28 PM »

Thanks guys. Still waiting on hearing from valve again. Gonna try to do controller support today.
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melos
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« Reply #535 on: February 27, 2013, 09:08:50 PM »

almost have the C++ side of controller support working thanks to themsalltook's library .

once that works, then I need to..

1. write the C++ stuff to interface with AIR
2. write the AS3 stuff to call the C++ functions
3. make some state thingy similar to keyboard for justpressed/justreleased/down/up
4. detect at startup, serialize...


blah!
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melos
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« Reply #536 on: February 28, 2013, 11:59:39 PM »


yeah so fuck that shit, i can't get anything to compile on windows so I just used joyquery for winodws nad gonna use my friend's for mac later. linux no fuckin clue yet...


anyways windows support on windows at least. yee-haw
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melos
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« Reply #537 on: March 01, 2013, 11:37:36 AM »

hi seagaia

do you happen to know how many steam greenlight votes you got? just curious to know how many votes it takes to get greenlit...

22.4k yes votes, but i think we got greenlit from rising fast due to the pirate bay stuff.
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« Reply #538 on: March 01, 2013, 11:46:45 AM »

wow that's still an awful lot... makes me think i haven't got a hope in hell of getting greenlit unless i get extremely lucky with a marketing explosion
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« Reply #539 on: March 01, 2013, 03:37:02 PM »

hi seagaia

do you happen to know how many steam greenlight votes you got? just curious to know how many votes it takes to get greenlit...

22.4k yes votes, but i think we got greenlit from rising fast due to the pirate bay stuff.

I think so too. I'm sure we had more votes than anodyne at the time, but that PB thing was probably a really good thing.

Could you perhaps show the vote curve or, uh, describe it... haha, don't know how picky valve is about this kind of info....
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