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1357632 Posts in 62983 Topics- by 54824 Members - Latest Member: cathroon

March 23, 2019, 01:32:49 AM

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TIGSource ForumsCommunityDevLogsAnodyne - Android version available now
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Author Topic: Anodyne - Android version available now  (Read 107350 times)
Sean Han Tani
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« Reply #640 on: July 30, 2013, 06:32:30 PM »

Most hardcoded dialogue transcribed into dialogue file and setnt o localization company! yay!
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Sean Han Tani
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« Reply #641 on: August 15, 2013, 12:58:54 AM »

and japanese version "finished".

if you want to test the windows version for crashes or READ JAPANESE then email me ([email protected]) .
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Sean Han Tani
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« Reply #642 on: September 02, 2013, 06:04:55 PM »

japanese version out tomorroww!! and an iOS patch the day after. android veersion in feuture
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team_q
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« Reply #643 on: September 03, 2013, 06:27:28 AM »

Congrats buddy!  Noir
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Dirty Rectangles

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Belimoth
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« Reply #644 on: September 03, 2013, 07:25:50 AM »

You are a machine.
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Dinsfire
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« Reply #645 on: September 03, 2013, 07:32:11 AM »

Do you have any plans to add support for the dpad on the 360 controller? Having to assign movement keys to the analog stick just doesn't feel right for a game like this Sad
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Check out my music while you're at it! click!
Sean Han Tani
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« Reply #646 on: September 03, 2013, 07:34:30 AM »

No, I have nothing to do with the native extension (joyquery) for the controller, unfortunately, and there isn't anything I can find that is adequate to work with Adobe AIR otherwise (maybe I'm wrong.).

And thanks guys. This is the end! The last build of Anodyne ever.~~~~I hope..
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Connor
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« Reply #647 on: September 03, 2013, 07:07:55 PM »

just downloaded this due to it being on sale (not much money haha), hope that i have as much fun with this as i did in the demo :D
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
Connor
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« Reply #648 on: September 04, 2013, 03:40:25 PM »

here, i made a video of this. best game ever. right up there amongst my favourite games, and besides daedalus, this is my favourite game i found on these forums thus far.
amazing work, cant wait for even the ocean
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
Sean Han Tani
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« Reply #649 on: September 07, 2013, 09:28:57 AM »

thank you connor!

holy shit the ios japan release was a trainwreck, i think i made the localizers go back and forth on te price to the public too much because Apple's site was BROKEN for the day I was supposed to do this discount.

so we're doing the discount tomorrow/monday (99cent for a few days). o_O

the funny thing is there's a bug in the ios version where if you quit the game through the "say no to continuing" game over thing the game just crashes. I fixed it but need to upload a build

i started working on a piano arrangement of "Cliff"
it feels a ibt derivative at times and the bassline is repetitive ish...maybe ill change chords or something idk but the melody has tto say

http://tindeck.com/listen/ppzc
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cdbaksu
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« Reply #650 on: September 09, 2013, 10:38:58 AM »

Hey seagaia, I love the game but the performance on iPhone 4 is really bad, almost unplayable. Are there any plans of fixing this with an update in the future?

Cheers!
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Sean Han Tani
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« Reply #651 on: September 09, 2013, 10:41:00 AM »

I don't think there is any way of fixing it at this point actually if it's not from the touch stuff - have you played with an earlier version and is the lag only from the new version?

My only thought is that it could be from that new little visual thumb indicator. If you stand in place does the game still seem laggy or is it only when you try to move?
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Superb Joe
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« Reply #652 on: September 09, 2013, 11:32:50 AM »

I don't think there is any way of fixing it at this point actually if it's not from the touch stuff - have you played with an earlier version and is the lag only from the new version?

My only thought is that it could be from that new little visual thumb indicator. If you stand in place does the game still seem laggy or is it only when you try to move?
how did that work out, does it help at all
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Sean Han Tani
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« Reply #653 on: September 09, 2013, 11:48:25 AM »

personally i think it helps. i can never tell what causes a performance issue though - there are usually a few phones that have difficulty running it (oh well!)
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Superb Joe
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« Reply #654 on: September 09, 2013, 12:18:38 PM »

if there's anything i've learned it's that i'm a genius
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Rohit
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« Reply #655 on: September 09, 2013, 02:53:42 PM »

Is there a date on an Android release?
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Sean Han Tani
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« Reply #656 on: September 09, 2013, 03:11:45 PM »

oct/nov/dec hopefully.
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« Reply #657 on: September 09, 2013, 09:46:17 PM »

I just joined this evening (First Post!) and was browsing around when I saw this thread. Just wanted to say that I've really been enjoying Anodyne the last few days (bought off of Steam for Mac). Love the world and the music! I promise I'll go back and read anything, but one quick question -- did you write and record the music for the game?
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Sean Han Tani
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« Reply #658 on: September 10, 2013, 09:46:08 AM »

Thanks!

And yes I did write it allw ith REAPER andf ree VSTs and soundfonts.
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Sean Han Tani
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« Reply #659 on: September 19, 2013, 10:21:44 PM »

if you liked the music i made a facebook page for myself
https://www.facebook.com/seagaiamusic
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