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1190823 Posts in 51256 Topics- by 42176 Members - Latest Member: clopay

February 09, 2016, 07:50:11 am

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TIGSource ForumsFeedbackDevLogsAnodyne - Android version available now
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Author Topic: Anodyne - Android version available now  (Read 97347 times)
Sean HTCH
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« Reply #520 on: February 26, 2013, 10:57:56 am »

thanks!

Yeah, the comments. I can understand the comparisons with RPG Maker, but like, only if you were legally blind...
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poe
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« Reply #521 on: February 26, 2013, 11:51:43 am »

Fuck yeah, I know someone on steam!
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Alec S.
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« Reply #522 on: February 26, 2013, 11:55:21 am »

Aw man, congrats!   Toast Left Gomez Toast Right
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JctWood
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« Reply #523 on: February 26, 2013, 11:58:28 am »

So why is it still tagged 90%? I've played it through and I would say it is very much finished, unless you are adding co-op!!!! Yes i knew it....
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@jctwood  |  programmer/jammer  |  jctwood.uk
Sean HTCH
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« Reply #524 on: February 26, 2013, 12:04:47 pm »

Fuck yeah, I know someone on steam!
Aw man, congrats!   Toast Left Gomez Toast Right

yaaay!

So why is it still tagged 90%? I've played it through and I would say it is very much finished, unless you are adding co-op!!!! Yes i knew it....

Need to finish ports and release on steam...and figure out controller support HAHAHA Also no one reads the finished board <_<
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poe
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« Reply #525 on: February 26, 2013, 12:50:36 pm »

Ask valve if you can be paid in gum.
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Sean HTCH
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« Reply #526 on: February 26, 2013, 12:55:48 pm »

Ask valve if you can be paid in gum.


maybe.


i am not day drinking
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Hipshot
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« Reply #527 on: February 26, 2013, 01:48:22 pm »

Congrats Seagaia! And thanks, you and your GL-buddies just bumped us down to #36! =)

How long do you think it will take now, until the game can actually be bought on steam?
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Eigen
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« Reply #528 on: February 26, 2013, 01:57:06 pm »

Congrats on being Greenlit! Hand Clap
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Manuel Magalhães
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« Reply #529 on: February 26, 2013, 02:02:27 pm »

Congratulations on getting greenlit. Smiley
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Sean HTCH
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« Reply #530 on: February 26, 2013, 05:00:49 pm »


thanks again everyone Smiley not possible without the support of people here...

Congrats Seagaia! And thanks, you and your GL-buddies just bumped us down to #36! =)

How long do you think it will take now, until the game can actually be bought on steam?

I honestly don't know - I got an email from a woman at valve and replied with initial info, but i have to set up an NDA and whatever and get access to the Steamworks SDK, add that in, and then boom release. If that access happens today or tomorrow and they're fast, idk, i could get it done before friday hahahaha.
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mushbuh
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« Reply #531 on: February 26, 2013, 07:50:30 pm »

Wow! Awesome work getting on steam!
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aliceffekt
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« Reply #532 on: February 27, 2013, 12:13:20 am »

The game looks a great deal of fun and I've been listening to the amazing soundtrack for a little while today, it's perfect. The OST reminds me a bit of Tettix which I discovered recently and love. Coffee
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XXIIVV

Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
Sean HTCH
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« Reply #533 on: February 27, 2013, 12:29:47 am »

The game looks a great deal of fun and I've been listening to the amazing soundtrack for a little while today, it's perfect. The OST reminds me a bit of Tettix which I discovered recently and love. Coffee


oooh, thank you!  what songs/albums in particular by Tettix? Iam just listening to various things on youtube now.
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jO
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« Reply #534 on: February 27, 2013, 02:45:37 am »

congratulations on the greenlight!
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AD1337
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« Reply #535 on: February 27, 2013, 09:38:14 am »

I hate to be repetitive, but congrats on getting greenlit. I just had to say it too.
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Sean HTCH
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« Reply #536 on: February 27, 2013, 01:54:28 pm »

Thanks guys. Still waiting on hearing from valve again. Gonna try to do controller support today.
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Sean HTCH
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« Reply #537 on: February 27, 2013, 09:08:50 pm »

almost have the C++ side of controller support working thanks to themsalltook's library .

once that works, then I need to..

1. write the C++ stuff to interface with AIR
2. write the AS3 stuff to call the C++ functions
3. make some state thingy similar to keyboard for justpressed/justreleased/down/up
4. detect at startup, serialize...


blah!
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Sean HTCH
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« Reply #538 on: February 28, 2013, 11:59:39 pm »


yeah so fuck that shit, i can't get anything to compile on windows so I just used joyquery for winodws nad gonna use my friend's for mac later. linux no fuckin clue yet...


anyways windows support on windows at least. yee-haw
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Sean HTCH
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« Reply #539 on: March 01, 2013, 11:37:36 am »

hi seagaia

do you happen to know how many steam greenlight votes you got? just curious to know how many votes it takes to get greenlit...

22.4k yes votes, but i think we got greenlit from rising fast due to the pirate bay stuff.
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