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TIGSource ForumsFeedbackDevLogsAnodyne - Android version available now
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Author Topic: Anodyne - Android version available now  (Read 98481 times)
mushbuh
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« Reply #560 on: March 19, 2013, 07:20:50 pm »

are you porting it to android via HAXE? Did you use some kind of as3 -> haxe thing?  SMB Mario SMB Question SMB Question SMB Mario SMB Mario

nah, since we use AIR, we just piggy back off of air installed on android and the game magically works. same deal with iOS. performance blows, but we seem to be okay.
oic, i've read there are as3 > haxe converters. maybe you could try that. Or not, if this is working. or something. I dont know.
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Sean HTCH
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« Reply #561 on: March 21, 2013, 09:55:41 am »

steam might be tomorrow YOU HEARD IT HERE FIRST just waiting for confirmation from my contact at steam and then i'll be spreading the message..
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Sean HTCH
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« Reply #562 on: March 22, 2013, 03:04:05 pm »

STEAM
http://store.steampowered.com/app/234900
http://store.steampowered.com/app/234900
http://store.steampowered.com/app/234900
http://store.steampowered.com/app/234900http://store.steampowered.com/app/234900
http://store.steampowered.com/app/234900
http://store.steampowered.com/app/234900
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tequibo
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« Reply #563 on: March 22, 2013, 03:34:12 pm »

Congratulations! Gentleman
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Jimym GIMBERT
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« Reply #564 on: March 22, 2013, 03:42:40 pm »

Can't wait for the hats!
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mushbuh
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« Reply #565 on: March 22, 2013, 04:45:49 pm »


<3 seanbb
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Sean HTCH
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« Reply #566 on: March 22, 2013, 09:52:38 pm »

woooooooooooooooooooo!

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siskavard
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« Reply #567 on: March 23, 2013, 08:09:49 am »

Just saw this on the front page of Steam.

Congrats!
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cynicalsandel
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« Reply #568 on: March 23, 2013, 10:53:52 am »

It is amazing what you have accomplished. I remember when you first started this project, and to be honest, I didn't expect it to get where it is now. Most projects here on tigsource get scaled down or are given up on. I didn't have high hopes for it, but you have proven me wrong.

Congrats!
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sublinimal
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« Reply #569 on: March 23, 2013, 12:24:57 pm »

Saw this on the Steam front page, just bought it!

Way to go, your success is inspirational.
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superflat
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« Reply #570 on: March 23, 2013, 02:36:16 pm »

So happy to have watched this happen!
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Sean HTCH
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« Reply #571 on: March 23, 2013, 09:48:59 pm »

hey thanks all! appreciate your comments.

may as well mention the todo list for anodyne

-Kongregate Kreds version  (need to fix preloader...lower the music quality even more..)
-Android/iOS version (portrait mode? resize buttons)..android works...ios will work fine too just need a mac...someone offered to test that for me needa find them
-Probably update linux installer script for other non ubuntu distros..
-deal with steam keys
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Ashkin
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« Reply #572 on: March 23, 2013, 11:22:40 pm »

Bought it, playing it, loving it. Brilliant job, sir. I believe it will go down in history as THE indie zeldalike.
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Sean HTCH
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« Reply #573 on: March 25, 2013, 04:05:44 pm »

eeeee thanks!

anodyne news NONE

oh wait STEAM KEYS are available now almost.

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tequibo
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« Reply #574 on: March 26, 2013, 02:35:58 am »

I wonder, is there some kind of front-end and API to get keys as a developer? Or they are send to you by request in great numbers?
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Sean HTCH
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« Reply #575 on: March 27, 2013, 02:19:05 pm »

I wonder, is there some kind of front-end and API to get keys as a developer? Or they are send to you by request in great numbers?

I ask for 'em on a site and a fe hours later i download a .zip of em.
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DMJohn0X
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« Reply #576 on: March 31, 2013, 01:33:39 pm »

Much love. I have been following this project for a long time. Not since the beginning, but right around the time you switched the name. You caused me to take a second look at Adobe AIR and I was thrilled when I got to play your demo. Since your demo release, you worked almost feverishly. I cant believe how fast you managed to finish your game and then with the help of the promo bay, get greenlit.

I bought your game on Steam on release day and im just now getting around sitting down with it. I'll let you know how it goes!

Are you switching gears already and starting a new project or are you taking a bit of a rest?
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poe
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« Reply #577 on: March 31, 2013, 01:59:27 pm »

http://forums.tigsource.com/index.php?topic=32220.0
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Sean HTCH
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« Reply #578 on: March 31, 2013, 02:27:02 pm »


yep, this basically.


finally settled back into my apartment after steam release and spring break, so i can start working more on the new one now. anodyne might see a kongregate and android/ios release but that's about it. possibly another bugfix patch, but i haven't seen any major bugs so i doubt i'll bother~
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ShrackAttack
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« Reply #579 on: March 31, 2013, 03:31:17 pm »

I believe I met one of you at this past Magfest with Shinnymetal.  Congrats on the success guys!
« Last Edit: March 31, 2013, 03:38:54 pm by ShrackAttack » Logged

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