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April 19, 2024, 11:49:05 AM

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TIGSource ForumsCommunityDevLogsThe game formerly known as Chroma
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PypeBros
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Simplest, but not Simpler


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« Reply #340 on: April 09, 2013, 11:49:27 PM »

SO MUCH TO DO

But don't forget the #1 rule of game development:
RELEASE.

It looks to me that at this point, you've gathered a large amount of ideas and prototype them. Way enough, as far as I can tell, for a "shareware" episode of limited size that can tickle the players and bring focus to your development.

Hope that will help. The gameplay idea is just wonderful.
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Jad
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« Reply #341 on: April 09, 2013, 11:54:20 PM »

Mr Claw, this game looks utterly fantastic and your normals+pixels style is entirely fantastic. I'm thoroughly impressed <3 I just wanted to share my love for this project, I'm very excited to be able to play this game. Cheers <3
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Claw
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« Reply #342 on: April 10, 2013, 12:49:32 AM »

Thanks guys.

But don't forget the #1 rule of game development:
RELEASE.

It looks to me that at this point, you've gathered a large amount of ideas and prototype them. Way enough, as far as I can tell, for a "shareware" episode of limited size that can tickle the players and bring focus to your development.

Hope that will help. The gameplay idea is just wonderful.

It's a bit tricky to demo the game, since it's non-linear like the original Zelda and it's development is also non-linear, as in, some parts are more complete than others. It remains a little broken up at the moment, development is more of a process of iterating on the world and refining it, filling it in, rather than add level -> repeat.

I've applied to demo it at this years Rezzed, so if I'm successful in that I'll need to get a playable build ready for then. I guess this means I'll focus on the start area and fan out from there trying to finish up/polish what I can in the directions I think players would go.

Another problem is a lot of puzzles remain in a prototype state, I add them and test whether they will work then leave them there to finish later. My main priority is getting it to a state where I have everything layed out how I think it should all work, then after that I can go through making it actually playable.
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Claw
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« Reply #343 on: April 19, 2013, 05:28:29 AM »

Could use some feedback on this WIP:



I'm not sure if this looks shit or not, pixelated circles are hard to draw nicely. Kind of considering re-designing it as a square shape so it looks more consistent
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Linkshot
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« Reply #344 on: April 19, 2013, 06:11:00 AM »

Here are some clocks you can reference if you aren't okay with your own circles
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happymonster
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« Reply #345 on: April 19, 2013, 08:53:06 AM »

Looks good to me!
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Dr. Cooldude
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« Reply #346 on: April 19, 2013, 09:25:11 AM »

Looking good here too!
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jmcmorris
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« Reply #347 on: April 19, 2013, 09:48:49 AM »

Yeah, it looks good. I think you've been staring at it for too long.
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Vovosunt
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« Reply #348 on: April 19, 2013, 10:46:41 AM »



I think this looks waaaaaay too 3D.
Maybe decreasing the bump/normal map opacity or redesigning the blocks so that they look more pixelly will help (so many straight edges, make it look like rendered 3d).
And also detailed and undetailed regions are a bit too spaced out/separated.
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Claw
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« Reply #349 on: April 19, 2013, 11:05:52 AM »

Which blocks are you referring to that you think should be more pixelly; and what does pixelly mean in this case? Tongue

The main thing I'm concerned about is the jagged-ness of the circle edge, just not sure how well it fits with the rest of the straight lines in the scene.
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Franklin's Ghost
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« Reply #350 on: April 19, 2013, 10:13:03 PM »

I agree with most other people.  Think it's looking good and working really well.
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Claw
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« Reply #351 on: April 20, 2013, 01:02:27 AM »

It's one of those many moments when you stare at something for a while/too long and lose perspective. Cheers for the feedback guys!  Grin
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devMidgard
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« Reply #352 on: May 15, 2013, 05:12:57 AM »

Any news? What happened with this beautiful project?
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Dr. Cooldude
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« Reply #353 on: May 15, 2013, 05:29:07 AM »

Any news? What happened with this beautiful project?
It's only a little over 3 weeks ago Claw posted on this thread, I'm 99% sure that he's still working on this.

This kind of stuff takes time! Smiley
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Claw
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« Reply #354 on: May 15, 2013, 05:34:27 AM »

Any news? What happened with this beautiful project?
It's only a little over 3 weeks ago Claw posted on this thread, I'm 99% sure that he's still working on this.

This kind of stuff takes time! Smiley

I am indeed still working! Grin

I've been quite neglectful of the devlog, I prefer to keep my cards close to my chest, better to discover things while you play rather than show stuff off in screenshots each week, so I'm always a bit reluctant to post.

That said, I'm currently working on getting a demo ready to submit to Rezzed in the hopes of getting some booth space to demo it which would be awesome, and also getting a build together to submit to indie-cade because why not.

But here's a few shots of some places I've been polishing up:



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Dr. Cooldude
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« Reply #355 on: May 15, 2013, 05:41:26 AM »

Those screenshots are beautiful, good luck finishing the demo! Smiley
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Ant
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« Reply #356 on: May 15, 2013, 06:03:23 AM »

looking sweet  Hand Thumbs Up Right Hand Thumbs Up Right
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seancruz
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« Reply #357 on: May 15, 2013, 07:22:59 AM »

awesome designs man!

I love the sense of mystery this invokes, especially with those symbols on the walls.
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ompuco
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oh my god whats happening


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« Reply #358 on: May 15, 2013, 07:53:08 AM »

I've been very interested in seeing more of this project since quite a while ago, a bit before I even joined this site. Looking forward to playing this very much. The visual design and lighting effects are awesome, as well as the mechanics and overall atmosphere so far, which has me very much intrigued!
Posting to follow this thread.
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tchassin
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« Reply #359 on: May 15, 2013, 01:27:36 PM »

Those new screenshots look great!
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