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TIGSource ForumsCommunityDevLogs♜ SilverQuest: Gaiden ♜ Now on Steam ▧
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Author Topic: ♜ SilverQuest: Gaiden ♜ Now on Steam ▧  (Read 63117 times)
herror
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« Reply #100 on: July 21, 2012, 12:35:35 PM »

128x128 not-so-mini-boss.
256x256 boss.
512x512 'a-bit-difficult'-boss.
maze-boss.

Everything that breaks the grid with a purpose, actually.
If it breaks the genre, extra points.
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CDLegasse
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« Reply #101 on: July 21, 2012, 12:44:43 PM »

Can you break that down into a bit more detail? I'm having a hard time following you lol
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impulse9
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« Reply #102 on: July 21, 2012, 01:34:57 PM »

Add dragons. A lot of dragons. Call them funny names.  Coffee
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CDLegasse
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« Reply #103 on: July 21, 2012, 01:47:24 PM »

There will definitely be dragons, not too sure about the silly names thing, but there will tons of dragons lol
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herror
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« Reply #104 on: July 21, 2012, 02:25:31 PM »

Sprites with X resolution, I mean. Well, idk if you are willing to break the 16x grid, but large bosses and special items/places would be awesome. Picture yourself playing during 15-20 min with tiny sprites, you manage to get to the *cof* Dragon's Den...
The whole thing is filling the screen.   Epileptic
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CDLegasse
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« Reply #105 on: July 21, 2012, 02:30:07 PM »

lol yea that's something we've been talking about as well. It's definitely a possibility.
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CDLegasse
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« Reply #106 on: July 22, 2012, 01:58:37 PM »

Hey guys, a peak at another feature you'll get in the next alpha update if you pre-purchased the game:

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Ouren
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« Reply #107 on: July 22, 2012, 02:00:44 PM »

German keyboard users, rejoice!
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eobet
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« Reply #108 on: July 24, 2012, 01:51:17 AM »

I haven't read all 8 pages, but how does it compare to Hack, Slash, Loot? I'm only asking, because it looks similar and I know how that one plays. When I think about it, it also perhaps can be compared to the Sword of Fargoal remakes on iOS.

Anyway, the problems with those two titles are that they both become extremely repetetive in just a short amount of time, because of the simple controls and simple graphics.

Is this game doing anything to alleviate that?
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CDLegasse
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« Reply #109 on: July 24, 2012, 02:12:05 PM »

Thank you for your concerns. One of the big issues we have at the moment is repetition. We will be working to reduce that as much as possible. One of the ways i'll be doing that is by reprogramming how spell casting works, as well as adding an ever growing massive list of weapons, armor, spells, and enemies, as well as making each enemy act differently, and attack differently. There will be several different attack damage types, that all have differing visual effects on screen as well as different sound effects. Also in the works is a robust npc and world generation system that will create a near endless supply of quests and npc's to communicate with. I intend on adding npc's to join the player's party, but unfortunately that wont come until considerably later on. I thank you for the concerns, and if you or anyone else has any suggestions i'm beyond open to them Smiley
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CDLegasse
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« Reply #110 on: July 25, 2012, 09:58:40 PM »

Hey guys the next alpha update will be up in the next couple of days with a plethora of fancy new features to tantalize your every whim! or something like that lol
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Ouren
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« Reply #111 on: July 26, 2012, 02:58:15 PM »

Alpha 2 is in submission.

Your Desura client will automatically update your game.
 Beer!
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CDLegasse
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« Reply #112 on: August 01, 2012, 07:11:13 PM »

Hey guys, sorry for the long lack of posts, had to take care of my girlfriend for the past week. It happens each month, so there will be hiccups now and again.

back on topic, defined a chipset layout that should make dungeons prettier, and towns/wilderness more vast and varying Smiley
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Kinasin
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« Reply #113 on: August 03, 2012, 10:00:45 AM »

Savage.  Tiger
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Son of Bryce
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« Reply #114 on: August 03, 2012, 02:08:00 PM »

I don't think I've posted in this thread yet but I just wanted to say that you've got awesome art in for UI. Great stuff!
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CDLegasse
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« Reply #115 on: August 04, 2012, 01:38:19 AM »

Thanks for the kind words fellas! Work has been a little slower this week, due to a bunch of unforeseen events, however i plan on designating a few hours a day to work on the game consistently to push out alphas a little faster than we have been.
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CDLegasse
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« Reply #116 on: August 07, 2012, 09:13:51 PM »

Hey guys if all goes well enough tonight you can expect us to upload another alpha tomorrow. I'm currently debugging some issues i'm having at the moment in regards to entering a dungeon from the wilderness. If that can be fixed then you can expect the alpha update very soon Smiley
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Ouren
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« Reply #117 on: August 07, 2012, 10:30:13 PM »

Yes.
Alpha video as well, if things go according to plan.
 
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CDLegasse
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« Reply #118 on: August 08, 2012, 07:53:26 PM »

Hey guys, after several hours worth of retarded debugging, the next alpha update is finally in submission. Keep in mind there are some bugs regarding placement of items in the dungeon, that will be addressed in the next release Smiley

Tons of work went into creating art assets this past week, aside from getting ready to, then attending a family wedding.



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Ouren
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« Reply #119 on: August 09, 2012, 10:22:06 PM »

Alpha 3 video is live.

http://www.desura.com/games/miniflake/videos/alpha-3-changes
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