Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #180 on: May 13, 2013, 08:26:45 PM » |
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warsnail We're working on converting our database from basic text files to more robust XML files for monster, items, equipment, etc. This will let, say for example, a Torch has a light radius, well now we can give a beetle that same property. Or maybe we want to give that torch the ability to, instead of casting a light radius, casts a water radius. It's gonna be tough, but will allow us to do some really crazy things in the future. Oh the places we'll go.
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Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #181 on: May 14, 2013, 07:30:50 PM » |
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Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #182 on: June 14, 2013, 06:13:52 PM » |
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eigenbom
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« Reply #183 on: June 15, 2013, 05:42:45 PM » |
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Wow, knytt, very cool. Well done!
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Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #184 on: June 15, 2013, 07:53:03 PM » |
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Wow, knytt, very cool. Well done! Yea, we're super pumped to be featured next to it.
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CDLegasse
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« Reply #186 on: June 24, 2013, 08:57:32 PM » |
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Hmm looks like the values for those sprites are -1, will cause them to cycle through like that.
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Conker534
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« Reply #187 on: June 24, 2013, 09:19:13 PM » |
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I think thats the wall effect
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Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #188 on: June 24, 2013, 09:20:19 PM » |
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Nope, it's the torches flickering. :D
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Conker534
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« Reply #189 on: June 24, 2013, 09:21:20 PM » |
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Oh now I see it
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Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #190 on: June 24, 2013, 09:37:03 PM » |
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this quick gif thing is really good y'all. Preview of new XML system I mentioned. It's in! <object> <name>small rat</name> <description>A small rat.</description> <monster> <stat> <level>1</level> <experience>3</experience> <HP>7</HP> <MP>0</MP> <strength>3</strength> <agility>1</agility> <constitution>0</constitution> <dexterity>0</dexterity> <mind>0</mind> <intelligence>0</intelligence> <wisdom>0</wisdom> <charisma>0</charisma> <attacktype>0</attacktype> </stat> </monster> </object> Rats have 0 charisma.
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« Last Edit: June 24, 2013, 09:48:41 PM by Ouren »
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Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #191 on: July 06, 2013, 05:51:14 PM » |
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| | | V ghoulking
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« Last Edit: July 06, 2013, 05:57:19 PM by Ouren »
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jonarkanix
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« Reply #192 on: July 06, 2013, 10:45:17 PM » |
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Wow, I hope whatever filter is applied to the screen in those screenshots can be switched off. What are you attempting with it?
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Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #193 on: July 06, 2013, 11:55:19 PM » |
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Wow, I hope whatever filter is applied to the screen in those screenshots can be switched off. What are you attempting with it?
That's called "RGB split". There'll be a slider for it in the options menu. :D
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CDLegasse
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« Reply #194 on: July 07, 2013, 12:04:28 AM » |
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Hey Ouren, if you want I can send a proper shader your way that would perform the rgb splitting in a more uniform, and pleasant manner.
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Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #195 on: October 20, 2013, 10:49:44 AM » |
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EDIT: This is "work lighting", final lighting won't pass through walls like that.
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« Last Edit: October 20, 2013, 11:58:45 AM by Ouren »
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Quarry
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« Reply #196 on: October 20, 2013, 11:04:32 AM » |
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Will there ever be raycasted vision or are you planning on keeping the circular one?
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Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #197 on: October 20, 2013, 11:57:31 AM » |
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I like raycasting a lot for some things, but I actually don't like the way it works in a lot of games. It can confuse.
However, the lighting in that gif is "work lighting" and is passing through walls right now. (Which it won't in the next release build)
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Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #198 on: October 25, 2013, 11:50:45 AM » |
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New Neo Combat math going in today. Testing Ouya build over the weekend.
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CDLegasse
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« Reply #199 on: November 26, 2013, 11:52:59 PM » |
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