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TIGSource ForumsCommunityDevLogs♜ SilverQuest: Gaiden ♜ Now on Steam ▧
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Author Topic: ♜ SilverQuest: Gaiden ♜ Now on Steam ▧  (Read 62883 times)
Ouren
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« Reply #180 on: May 13, 2013, 08:26:45 PM »


warsnail

We're working on converting our database from basic text files to more robust XML files for monster, items, equipment, etc. This will let, say for example, a Torch has a light radius, well now we can give a beetle that same property.

Or maybe we want to give that torch the ability to, instead of casting a light radius, casts a water radius.

It's gonna be tough, but will allow us to do some really crazy things in the future.

Oh the places we'll go.
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Ouren
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« Reply #181 on: May 14, 2013, 07:30:50 PM »


Went over some sample statistical things with Chris today. Here's the sample I made for him.  Wizard








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Ouren
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« Reply #182 on: June 14, 2013, 06:13:52 PM »



Check out the bundle miniFlake is in!
We're happy to be featured next to so many great games.

♜ ♖ ♜ ♖ ♜ ♖ ♜ ♖ ♜ ♖ ♜ ♖ ♜ ♖ ♜ ♖ ♜ ♖

http://indiebundle.org/deadly-dungeons-bundle/

♜ ♖ ♜ ♖ ♜ ♖ ♜ ♖ ♜ ♖ ♜ ♖ ♜ ♖ ♜ ♖ ♜ ♖
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eigenbom
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« Reply #183 on: June 15, 2013, 05:42:45 PM »

Wow, knytt, very cool. Well done! Smiley
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Ouren
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« Reply #184 on: June 15, 2013, 07:53:03 PM »

Wow, knytt, very cool. Well done! Smiley


Yea, we're super pumped to be featured next to it.
 Smiley
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Ouren
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« Reply #185 on: June 24, 2013, 08:42:23 PM »

old school bugs

Look at these torches!


« Last Edit: June 24, 2013, 09:03:00 PM by Ouren » Logged

CDLegasse
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« Reply #186 on: June 24, 2013, 08:57:32 PM »

Hmm looks like the values for those sprites are -1, will cause them to cycle through like that.
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Conker534
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« Reply #187 on: June 24, 2013, 09:19:13 PM »

I think thats the wall effect
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Ouren
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« Reply #188 on: June 24, 2013, 09:20:19 PM »

Nope, it's the torches flickering.  Blink Blink


:D
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Conker534
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« Reply #189 on: June 24, 2013, 09:21:20 PM »

Oh now I see it
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Ouren
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« Reply #190 on: June 24, 2013, 09:37:03 PM »






this quick gif thing is really good y'all.

Preview of new XML system I mentioned. It's in!
Code:
<object>
<name>small rat</name>
<description>A small rat.</description>
<monster>
<stat>
<level>1</level>
<experience>3</experience>
<HP>7</HP>
<MP>0</MP>
<strength>3</strength>
<agility>1</agility>
<constitution>0</constitution>
<dexterity>0</dexterity>
<mind>0</mind>
<intelligence>0</intelligence>
<wisdom>0</wisdom>
<charisma>0</charisma>
<attacktype>0</attacktype>
</stat>
</monster>
</object>

Rats have 0 charisma.
« Last Edit: June 24, 2013, 09:48:41 PM by Ouren » Logged

Ouren
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« Reply #191 on: July 06, 2013, 05:51:14 PM »


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V

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« Last Edit: July 06, 2013, 05:57:19 PM by Ouren » Logged

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« Reply #192 on: July 06, 2013, 10:45:17 PM »

Wow, I hope whatever filter is applied to the screen in those screenshots can be switched off. What are you attempting with it?
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Ouren
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« Reply #193 on: July 06, 2013, 11:55:19 PM »

Wow, I hope whatever filter is applied to the screen in those screenshots can be switched off. What are you attempting with it?

That's called "RGB split". There'll be a slider for it in the options menu. :D
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« Reply #194 on: July 07, 2013, 12:04:28 AM »

Hey Ouren, if you want I can send a proper shader your way that would perform the rgb splitting in a more uniform, and pleasant manner.
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Ouren
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« Reply #195 on: October 20, 2013, 10:49:44 AM »




EDIT:
This is "work lighting", final lighting won't pass through walls like that. Tongue
« Last Edit: October 20, 2013, 11:58:45 AM by Ouren » Logged

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« Reply #196 on: October 20, 2013, 11:04:32 AM »

Will there ever be raycasted vision or are you planning on keeping the circular one?
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Ouren
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« Reply #197 on: October 20, 2013, 11:57:31 AM »

I like raycasting a lot for some things, but I actually don't like the way it works in a lot of games. It can confuse.


However, the lighting in that gif is "work lighting" and is passing through walls right now. (Which it won't in the next release build)
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Ouren
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« Reply #198 on: October 25, 2013, 11:50:45 AM »

New Neo Combat math going in today.
Testing Ouya build over the weekend.
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CDLegasse
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« Reply #199 on: November 26, 2013, 11:52:59 PM »

Heeeeey! A11 is up! Go geddit!



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